Poll: Shadow of the Colossus -- Where do you Stand?

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captainballsack

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Feb 13, 2013
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I finish the game regularly. It's my favourite game of all time and it's my go to game if I'm bored because I'm always trying to beat my times. I might be biased because of this, but I can definitely tell you why I love it so much, as well as why I think the controls are perfect for what the game is trying (successfully) to be.

Here's the thing; the Shadow of the Colossus skill curve is actually surprisingly steep. No one really considers it that sort of game, they consider it one of those artsy games that are played as an experience and not some challenging arcade title, but in reality, when you first start playing Shadow of the Colossus, you suck at it. Hell, when you first finish Shadow of the Colossus, you still suck at it. This game is designed to improve you as a player the more you play.

Think of it as an RPG, but there is no experience bar, and you don't get any avatar strength. The game is designed in a way that you, in real life, level up as you play it. You grow stronger the more the game teaches you about itself through its perfect balance of skill and puzzle challenges. You would think that all games are like this, and true, most games usually are, but not to this extent. I judge a game on its ability to both challenge you and improve you as a player, and how well it balances those two things (Dark Souls/Demon Souls is another good example of this - you die a lot, but you always get better the more you do). Shadow of the Colossus was designed with this idea in mind; the whole reason its a puzzle game as well as an action game is a result of this.

While it is a very fine example of an artsy "experience" game, that's not how it was designed. Team ICO, to cut a long story short, are fantastic game designers. Every challenge in that game teaches you something; whether it be something about the mechanics coming up, or, more relevantly, something about the controls.

The controls are awkward, but this is entirely intentional. Wander is awkward, Wander on Agro is awkward; but with practice, it becomes less awkward. This is primarily where the skill curve lies. One could say it's about mastering broken controls, but I completely disagree, its about mastering Wander as a character. It's actually pretty smart when you think about it, and its what I consider to be true immersion; immersion through gameplay (see things like hunger/thirst metres, permadeath or, in Shadow of the Colossus' case, a stamina bar that, when it runs out, drops you from a gigantic beast who can one shot you by stepping on you in hard mode - things that really bring you into the game), not through story or graphics (not denying that these things can bring you into the experience, I just don't think they can accomplish as much as great gameplay in terms of immersion).

Even as I play today, I still get better at the game. You can always improve as a Shadow of the Colossus player; you don't hit walls where you can't improve anymore. The more you play, the better you get - the game is designed around this, each Colossi will teach you something new every time you fight them. If you quit, the game has beaten you. The more you play, the more control you have over Wander; the more you become Wander, and really, the more enjoyable the experience is.

I urge you to finish it. Have some patience. Its frustrating, but know that every time you fuck up with Agro, the better you get at controlling her.
 

Raikas

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Sep 4, 2012
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I haven't played Shadow of the Colossus since it first came out, so I can't speak to how well it's aged, but from what I remember it was both stunningly beautiful in terms of environment design and tediously boring in terms of plot. I hear people talking about the monsters as puzzles, but I honestly barely remember those elements.

I think at the time, it was probably the most visually impressive game I'd ever seen, so I always assume that people calling it the best of all time are more visually focused than I am, because it wouldn't even make it to my top 20 list (although again, I'm happy to say that it was gorgeous, that's just not what generally makes or breaks a game for me).
 

Syntax Error

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Sep 7, 2008
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Marik2 said:
SpunkeyMonkey said:
I've never played the game, but I just don't get how it can be so good with nothing to do other than kill 16 bosses?

I'd love to hear from posters what makes it so good, but it just seems like something of an empty game to me?
Halfway into the game and it is really good so far(killed like 7 colossi). The colossi are pretty creative and each have a different way of defeating them and the environments make good scenery.

Yeah it has a simple story of a guy wanting to resurrect his dead wife, but the game is hinting that it may be a bad idea.
Just wait till you get to the 13th. Quite possibly one of the best moments in a videogame ever!
 

The_Scrivener

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Nov 4, 2012
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Syntax Error said:
Marik2 said:
SpunkeyMonkey said:
I've never played the game, but I just don't get how it can be so good with nothing to do other than kill 16 bosses?

I'd love to hear from posters what makes it so good, but it just seems like something of an empty game to me?
Halfway into the game and it is really good so far(killed like 7 colossi). The colossi are pretty creative and each have a different way of defeating them and the environments make good scenery.

Yeah it has a simple story of a guy wanting to resurrect his dead wife, but the game is hinting that it may be a bad idea.
Just wait till you get to the 13th. Quite possibly one of the best moments in a videogame ever!
Unless, of course, you die because he jumps straight up instead of getting on the damn horse.
 

Johnny Novgorod

Bebop Man
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Feb 9, 2012
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I voted 'glorious'. It's an excellent game, I've replayed it several times since I first played it and it's remained one of my favorite games of all time. Introducing people to the game has always proven a little difficult for me since gameplay is so offbeat and most newcomers want instant feedback from a game that takes its time to build an atmosphere and develop its underlying story. Regarding the controls, there're enough camera buttons to work your way around the wobbly camerawork. The center-on-enemy button works like a charm. I never had any problems with the controls, except maybe when riding Agro in reverse while trying to aim a bow at a speeding giant snake, and even then intuition works perfectly and it's never been game-breaking for me. I've played enough times to know how to position Wander by Agro and time the jump so he gets on in a sec.

Love the game overall, have no real complaints.
 

stroopwafel

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Jul 16, 2013
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Fantastic game! Played it on PS2 when it first came out and was totally absorbed by it. Played the HD version a while ago and it still holds up really well. Though I understand people having issues with the controls or camera if you're used to modern standards and never played this when it was originally released. Still with a bit of practice it shouldn't be too hard.

Shame there has never again been anything like it.
 

Syntax Error

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Sep 7, 2008
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The_Scrivener said:
Syntax Error said:
Marik2 said:
SpunkeyMonkey said:
I've never played the game, but I just don't get how it can be so good with nothing to do other than kill 16 bosses?

I'd love to hear from posters what makes it so good, but it just seems like something of an empty game to me?
Halfway into the game and it is really good so far(killed like 7 colossi). The colossi are pretty creative and each have a different way of defeating them and the environments make good scenery.

Yeah it has a simple story of a guy wanting to resurrect his dead wife, but the game is hinting that it may be a bad idea.
Just wait till you get to the 13th. Quite possibly one of the best moments in a videogame ever!
Unless, of course, you die because he jumps straight up instead of getting on the damn horse.
Looking back at the thread, I can't believe how many people had issues with the controls. I've maybe had an issue with it up until the third colossus, but that can be attributed to me getting used to a new game. The only way you can jump straight up is either: you pressed the jump button alone OR you're hanging from a wall and you jumped up. You can actually stand on your horse to make the jumps for 13 easier.
 

BM19

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Sep 24, 2012
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Still a masterpiece.

Admittedly, I didn't play it myself until the PS3 HD release, so they might have patched a few things. However, despite having a friend that wouldn't shut up about it ever since it was released (thus giving me a reason to hate it just to spite him) I still loved it from start to finish.

The controls weren't perfect, but they were more than good enough to get the job done.
 

Syntax Error

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Sep 7, 2008
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I'd like to play this, but with the FPS adjusted to be a consistent 60 FPS. What was changed with the HD re-release?
 

ZforZissou

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Oct 19, 2008
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I really liked it. In my opinion, Fumito Ueda is an outstanding artist and designer. I played through the game in one sitting and found myself genuinely immersed and attached to Wander. Near the end, I was feeling sort of weary and exhausted, mentally; like I was just going through the numbers. This gave me a connection to the main character who was bound to be feeling the same way (although more physical on top of mental exhaustion).

I feel like the mechanics (sloppiness of Wander's movements, wild sword swinging, horse-like horse controls) helped the feeling of realism and gave the game a distinct texture.

Of course, all this is based on my interpretation that all of these things are intended. If they are not, then they are flaws that have been disguised well, at least in my eyes.
 

captnb2thep

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Dec 30, 2010
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played it through again a couple months ago, the HD collection version. The framerate is solid compared to the PS2 counterpart. I think it is truly amazing, but not for gameplay reasons. The gameplay and camera nitpicks never detracted from it to me. In my opinion the game is very much more so about the experience and that was never broken for me because of the controls or camera. Brilliant game, very unique and emotional experience. Last time I checked it was $5 on PSN, if that's still going on and you haven't played it, you should definitely pick it up, its worth well more than that.