Poll: Shooters without multiplayer..

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Pubis Mcfly

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Sep 6, 2009
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First of all i think shooter multiplayers in general are pretty fail, (cept some exceptions, like halo 3 and cod 4/5) .....BUT they do need them because the very type of game shooters are (face paced and intense) make longevity pretty weak when compared to slower paced games (oblivion, fallout 3) To use an analagy <-- ( spelling?) the faster and hotter something burns, the quicker it goes out.

so as much as i and others may dislike shooter multiplayer, its essential.
 

Standby

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Corpse XxX said:
Proteus214 said:
I don't think that a shooter has a chance of going anywhere without a decent multiplayer mode. It essentially dictates the staying power of a game. Single player story modes almost by definition have limited use.
Its what i feel also, considering TF2, a game without single player, still the game i have had most fun with and played the most ever..

So it seems to me that shooters without singleplayer work, but if you cut out multiplayer, then it is pretty much fucked considering gameplay hours..
Not true. Take for example The Darkness and Condemned 2, both games with a good single plaer (ok, maybe just The Darkness), have you tried playing either online recently? The Darkness, last time i checked was completely devoid of players, and i mean completely, NO-ONE was playing. As for Condemned 2, the was about 4 other players, with lag up the arse.
Just because a game has multiplayer doesn't by any means guaruntee that it will have any kind of staying power.
 

Mcface

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Aug 30, 2009
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unless its open end or has RPG elements it needs it to be worth full price.
 

gagalloogie

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Depends really, if its a shooter rpg then multiplayer isn't important (fallout 3 etc.), although it would be cool, but for plain shooters like COD its totally neccessary, the storyline if there is one, is usually short, boring and undetailed, oh and easy, multiplayer, whilst being somewhat repetetive does at least allow some kind of challenge, and usually has multiple decent game modes
 

Shadowed Intent

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ssgt splatter said:
Shadowed Intent said:
In my opinion if there were less focus on multiplayer a lot of shooters would be better.
Even Call of Duty, Gears of War, and Halo?
Halo, definitely, the first game was infinitely better.
Call of Duty not so much, I like both Single player and Multiplayer.
Gears of War, I honestly don't care about its multiplayer, and its single players didn't interest me much either.
 

Shadowed Intent

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gagalloogie said:
Depends really, if its a shooter rpg then multiplayer isn't important (fallout 3 etc.), although it would be cool, but for plain shooters like COD its totally neccessary, the storyline if there is one, is usually short, boring and undetailed, oh and easy, multiplayer, whilst being somewhat repetetive does at least allow some kind of challenge, and usually has multiple decent game modes
I tend to find that the reason that shooters have poor stories is because there is too much focus on multiplayer.
 

Nutcase

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Maybe if developers had balls to add new features and complexity in the single player modes, and turn the difficulty up a few notches so that the player would actually have to master the game to beat it, the game would last longer.

(I know, what a crazy thought that a game should challenge its players!)

When a game is easy, like Portal, it needs to be highly unique to make any sense. If it's a carbon copy of existing major genre games, then the skills from all those previous games will transfer, and genre veterans will plow right through the new game.
 

Anarien

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I love it when a game has a rich single player experience. Unfortunately and fortunately, MP is very much a selling point these days. However, to me, I feel that some developers skimp on the single player experience now in order to devote resources on a team to the multiplayer side, since that's what will be longer-lasting.

I don't want a 5-hour single-player experience. That's not worth $60. What developers need to do is make sure that if they include both SP and MP, that they serve each side equally well.
 

Corpse XxX

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Nutcase said:
Maybe if developers had balls to add new features and complexity in the single player modes, and turn the difficulty up a few notches so that the player would actually have to master the game to beat it, the game would last longer.

(I know, what a crazy thought that a game should challenge its players!)

When a game is easy, like Portal, it needs to be highly unique to make any sense. If it's a carbon copy of existing major genre games, then the skills from all those previous games will transfer, and genre veterans will plow right through the new game.
I find about all shooters difficult on the hardest settings, and i've played alot of them.. So i dont really believe thats the issue.. Unless you are extremely good at shooters and find "hard" to be a walk in the park..

But if you mean "puzzle" wise, figuring out what to do, then my last statement holds no point at all :p
Yeah, shooters could have alot more stuff to figure out and puzzles to do, instead of just shooting everything that moves..
 

AlphaOmega

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BaldursBananaSoap said:
No, multiplayer is completely overrated.(see Halo 3, COD4, CODWaW, Modern Warfare 2 etc etc.) The only multiplayer I play now is the original Counter Strike, TF2 and some Socom Confrontation and Battlefield 2.

If anything they should focus less on multiplayer, to make the single players better, but that wont happen because of all the ADD kids who hadn't played an online game up until this gen so think it's the best thing in the world and wont buy or play anything without it.
Can I marry you in a totally bro-mantic way?
 

AbuFace

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Multiplayer isn't necessary at all to have a memorable experience that can last significantly longer than 20 hours, it's just that you don't see it very much anymore.

 

Nutcase

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Corpse XxX said:
Nutcase said:
Maybe if developers had balls to add new features and complexity in the single player modes, and turn the difficulty up a few notches so that the player would actually have to master the game to beat it, the game would last longer.

(I know, what a crazy thought that a game should challenge its players!)

When a game is easy, like Portal, it needs to be highly unique to make any sense. If it's a carbon copy of existing major genre games, then the skills from all those previous games will transfer, and genre veterans will plow right through the new game.
I find about all shooters difficult on the hardest settings, and i've played alot of them.. So i dont really believe thats the issue.. Unless you are extremely good at shooters and find "hard" to be a walk in the park..

But if you mean "puzzle" wise, figuring out what to do, then my last statement holds no point at all :p
Yeah, shooters could have alot more stuff to figure out and puzzles to do, instead of just shooting everything that moves..
No, I mean adding complexity and challenge to the combat, not diluting the game with puzzles (which tend to be laughably easy in FPSs anyway). For instance, Crysis tried (and failed, but that's for another thread) to spice up the combat with the power suit.

Put in new and weird guns, secondary firing modes, laying minefields, deploying turrets, calling in artillery, special grenades, advanced movement techniques, various vision modes or "armor modes", active shields and counters, ordering squadmates around, covering fire, synchronized fire and movement, combo/super/energy/charge meters, make weaponswitch faster... sky is the limit.

This is all stuff that gives the player an advantage. The enemy can correspondingly be given a lot more numerical advantage, armor, weapon power, varied special abilities, team AI, etc. that the player also has to adapt to compared to status quo.

When the game does new things, good players will actually have something to learn and do in the single player before they stand a chance of beating it. If all you have is vanilla point and click, then the people who have done that for hundreds or thousands of hours in other games are going to walk all over the game and go "meh", for good reason.
 

lolmynamewastaken

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i think in some places its needed like halo or rainbow six but i think if it does have multiplayer, you should be able to do the story co-op.
 

TheGreatCoolEnergy

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I think shooters should be developed like this: The programmers/writers devote 100% to the story to make it as great, immersive, and original as possible. Once that is done and it is ready to be put on shelves, then they develop multiplayer.