Poll: Should FF:Versus XIII Become Multiplatform Too?

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blahblah_blah

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Nov 21, 2009
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I guess they could go the Star Ocean Last Hope way and release it waaaaaaaaaaay after on the 360 (reverse this in the case of SO:LH)
 

Laughing Man

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Oct 10, 2008
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I started playing the FF games with 7 and have played all of them to date bar 11. Each of the games has been a stunning piece of work, that has had; a different combat system, a different magic system, a different GF / Summon / Eidelon system and a different character advancement system. The great thing is that despite each one using totally different character development systems they always proved to be deep and often very complex, especially if you wanted to develop characters to take on some of the big bad guys in the games' latter stages.

So each of the previous games was an exclusive made for one and only one console, however now we have FF13 the first multi-format FF game. I am currently playing this game on my PS3.

- Each FF game since 7 has, for the time of their release, pushed either the PS1 or PS2 to the limits of what those consoles could do. It is very obvious that FF13 does not push the limits of the PS3. Yes the graphics are good but they are not take your breath away stunning like the games of old were at their respective times.

- The combat is a joke, control one character and even that character has a god damn fucking auto attack button. What the hell happened to the days of having to control all four party members and tell them exactly what they had to do? Now the game can be boiled down to go here and push X till everything dies and given that their is essentially no character development at all in the first two hours of the story that is literally what the game boils down too.

- FF 7 - FF10.2 had the random encounter, walk round the world random encounter occurs you got taken off to separate area to fight some area specific foes. FF12 tried to introduce those foes to the actual roaming world and thus got rid of the random encounters. You just approached the enemy and fought them right there. FF13 mixes the two elements and it bites total arse. You can see the enemy on the roaming world but when you approach you get taken to a separate area to fight them, well I say fight to sit there and stab X till they die.

- Character development looks about as shallow as a child's paddling pool. No exp, just some crap stats screen that gives you stars for how quickly you killed the bad guys and a total worthless score. I assume that the purpose of this is so that fellow XBox owners can all compared how l88t you are at the game based on your final boss encounter scores because for the life of me I can see no good reason for the star rating or the score system. It certainly has little if any real effect on the amount of CP you obtain. The Paradigms, Crystal and CP development look like a cut down simplified version of FF10's AP and Sphere system. By simplified I mean that in FF10 you had multiple routes to chose from from within the sphere grid and a limited amount of AP. So you had to chose what specific route to take each of your individual characters developemets. Oh and characters that didn't fight didn't get AP either. In FF13, the crystal have only one route through them, with the occasional small branch off now and then. The CP is so plentiful that you seem to be able to gain more than enough to fill the crystal slots quickly and every character gaines CP weather they actually fight or not.

So FF13 isn't as good looking as it should be, it isn't as deep as it should be and it isn't as difficult as it should be and here comes the blame, I blame 360 owners. Yes we got a Final Fantasy game designed for the trigger happy, loud mouth, call your mum a slag and call you a noob generation. Now call that unfounded accusations if you like but the FF games managed to go through 7, 8, 9, 10, 10.2 and 12 all playing to more or less the same tune but the first one that comes along that is multi format and it's been dumbed down to the point were hitting one button in combat can win the game for you?

I am currently 5 hours in so a lot of what I wrote their is based on early impression, but given that all the previous FF games showed their colours pretty quickly I can't really see how a great deal is going to change in FF13. What is keeping me going just now is the story but I can't see it getting me through possibly 40 hours of game play if the combat and character development is going to remain as shallow as it appears just now.

So should FF13VS stay exclusive, damn right it should the multi-format release of FF13 has hurt the overall quality of the game quite badly.
 

Craftybonds

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Feb 6, 2010
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Laughing Man said:
I started playing the FF games with 7 and have played all of them to date bar 11. Each of the games has been a stunning piece of work, that has had; a different combat system, a different magic system, a different GF / Summon / Eidelon system and a different character advancement system. The great thing is that despite each one using totally different character development systems they always proved to be deep and often very complex, especially if you wanted to develop characters to take on some of the big bad guys in the games' latter stages.

So each of the previous games was an exclusive made for one and only one console, however now we have FF13 the first multi-format FF game. I am currently playing this game on my PS3.

- Each FF game since 7 has, for the time of their release, pushed either the PS1 or PS2 to the limits of what those consoles could do. It is very obvious that FF13 does not push the limits of the PS3. Yes the graphics are good but they are not take your breath away stunning like the games of old were at their respective times.

- The combat is a joke, control one character and even that character has a god damn fucking auto attack button. What the hell happened to the days of having to control all four party members and tell them exactly what they had to do? Now the game can be boiled down to go here and push X till everything dies and given that their is essentially no character development at all in the first two hours of the story that is literally what the game boils down too.

- FF 7 - FF10.2 had the random encounter, walk round the world random encounter occurs you got taken off to separate area to fight some area specific foes. FF12 tried to introduce those foes to the actual roaming world and thus got rid of the random encounters. You just approached the enemy and fought them right there. FF13 mixes the two elements and it bites total arse. You can see the enemy on the roaming world but when you approach you get taken to a separate area to fight them, well I say fight to sit there and stab X till they die.

- Character development looks about as shallow as a child's paddling pool. No exp, just some crap stats screen that gives you stars for how quickly you killed the bad guys and a total worthless score. I assume that the purpose of this is so that fellow XBox owners can all compared how l88t you are at the game based on your final boss encounter scores because for the life of me I can see no good reason for the star rating or the score system. It certainly has little if any real effect on the amount of CP you obtain. The Paradigms, Crystal and CP development look like a cut down simplified version of FF10's AP and Sphere system. By simplified I mean that in FF10 you had multiple routes to chose from from within the sphere grid and a limited amount of AP. So you had to chose what specific route to take each of your individual characters developemets. Oh and characters that didn't fight didn't get AP either. In FF13, the crystal have only one route through them, with the occasional small branch off now and then. The CP is so plentiful that you seem to be able to gain more than enough to fill the crystal slots quickly and every character gaines CP weather they actually fight or not.

So FF13 isn't as good looking as it should be, it isn't as deep as it should be and it isn't as difficult as it should be and here comes the blame, I blame 360 owners. Yes we got a Final Fantasy game designed for the trigger happy, loud mouth, call your mum a slag and call you a noob generation. Now call that unfounded accusations if you like but the FF games managed to go through 7, 8, 9, 10, 10.2 and 12 all playing to more or less the same tune but the first one that comes along that is multi format and it's been dumbed down to the point were hitting one button in combat can win the game for you?

I am currently 5 hours in so a lot of what I wrote their is based on early impression, but given that all the previous FF games showed their colours pretty quickly I can't really see how a great deal is going to change in FF13. What is keeping me going just now is the story but I can't see it getting me through possibly 40 hours of game play if the combat and character development is going to remain as shallow as it appears just now.

So should FF13VS stay exclusive, damn right it should the multi-format release of FF13 has hurt the overall quality of the game quite badly.
I can't say that your argument is entirely valid here about the 360 owners. It's not like every single ps2 owner went out and bought a ps3 on release date. most of use migrated to the 360 where we saw:

A. A better collection of games (No, not including the brown smear of fps games)
B. A cheaper console price
C. A better online community

This is only speaking for initial release of course, and where people had to make their minds up, then and there. I realize that the ps3 has grown a lot over the last couple of years, but the fact remains that sony lost a lot of it's loyal customers to the 360 at it's launch; And while this might not be true for all, they probably lost them for good. Not everyone can afford to spend 300 dollars on a new system just for FFXIII, and this is why Squenix is developing multi-platform games.

So if you really want to blame someone, blame sony. If they had made a more accessible system at launch, with a better lineup, they wouldn't have lost a good portion of their core demographic, and we wouldn't be seeing a multi-platform release.

I was one of these people, I had owned a ps2 since a month after it's launch, I owned almost 300 games for that damn system. I loved the shit out of my ps2, but when sony came out with their 600 dollar slap in the face, i turned tail and bought a wii, then after i realized what a poor decision that was, i bought a 360. Of course, now that i have a job, i've purchased my ps3, so this isn't really isn't much of an issue for me, but i still strongly stand by the option for a multi-platform final fantasy game, because sony is the one who truly fucked up here.
 

Laughing Man

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Oct 10, 2008
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I can't say that your argument is entirely valid here about the 360 owners.
I assume you are specifically referencing this statement here.

So FF13 isn't as good looking as it should be, it isn't as deep as it should be and it isn't as difficult as it should be and here comes the blame, I blame 360 owners. Yes we got a Final Fantasy game designed for the trigger happy, loud mouth, call your mum a slag and call you a noob generation. Now call that unfounded accusations if you like but the FF games managed to go through 7, 8, 9, 10, 10.2 and 12 all playing to more or less the same tune but the first one that comes along that is multi format and it's been dumbed down to the point were hitting one button in combat can win the game for you?
The statement was not meant to be taken at pure face value it contains some deeper meaning. That meaning is that the latest FF game looks and feels like a much shallower game when stood next to it's forebearers and that their is some more funidmental reasons for this.

Let me explain. The statement is designed to ask the question, has Final Fantasy 13 been designed to appeal to folk who do not have the concentration span to deal with complex fights, fights that in previous FF games would have required careful pre battle set up and once in battle would have you control everything your characters do rather than the 10 second flashy graphic laden fights seen in FF13, that get about as complex as hit the auto attack button 3 times.

Now combine that with the fact that you can go on to pretty much any video gaming forum and find someone posting about what a bunch of knob heads they keep running in to whilst playing Live, that these knobs heads seem to frequent Live more than they do PC or PSN.

Now add these two together and you get

Has FF13 been dumbed down to appeal to the atypical knobheads you get on XBox Live?

Now that is a very direct and somewhat inflammatory question but the problem is that their is deeper meaning within that question as well.

Allow me to continue. Do you get more knobheads on live simply because there are more people on Live, would PSN be as affected if the the PS3 was the leading console? So now we are getting to the crux, the point I was trying to make.

Has FF13 been dumbed down to appeal more to the average console gamer of today. Has trying to make it multi-platform and ergo accessible to as many people as possible meant the game has had to be dumbed down and as a result been made worse for it's multi format release?

Now you see what I was getting at, no one can say that FF13 would have been better if it was a single console release. To do that would require access to some sort of multi verse jumping technology so you could compare this universes version of FF13 to one in which it only came out on a single console. Of course it could be that FF13 is just not one of the best FF games and the multi format nature of it is in fact just pure coincidence.

Finally since the only major difference between this FF and the previous 6 FF games IS the multi-format nature of it. That means that given the question should the next one be multi-format the answer would be. No the last one was multi-format and it wasn't anywhere near as good as the ones that came before it which were not multi-format.
 

Axeli

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Jun 16, 2004
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I don't really care, unless it means even more delays. You know how fast developer Square is.

Tetsuya Nomura really seems to hate 360 though. I recall him saying something about struggling to keep KH and Versus away from the console or Sony exclusives... Which I guess makes him Japanese counterpart of someone at Valve.