I guess they could go the Star Ocean Last Hope way and release it waaaaaaaaaaay after on the 360 (reverse this in the case of SO:LH)
I can't say that your argument is entirely valid here about the 360 owners. It's not like every single ps2 owner went out and bought a ps3 on release date. most of use migrated to the 360 where we saw:Laughing Man said:I started playing the FF games with 7 and have played all of them to date bar 11. Each of the games has been a stunning piece of work, that has had; a different combat system, a different magic system, a different GF / Summon / Eidelon system and a different character advancement system. The great thing is that despite each one using totally different character development systems they always proved to be deep and often very complex, especially if you wanted to develop characters to take on some of the big bad guys in the games' latter stages.
So each of the previous games was an exclusive made for one and only one console, however now we have FF13 the first multi-format FF game. I am currently playing this game on my PS3.
- Each FF game since 7 has, for the time of their release, pushed either the PS1 or PS2 to the limits of what those consoles could do. It is very obvious that FF13 does not push the limits of the PS3. Yes the graphics are good but they are not take your breath away stunning like the games of old were at their respective times.
- The combat is a joke, control one character and even that character has a god damn fucking auto attack button. What the hell happened to the days of having to control all four party members and tell them exactly what they had to do? Now the game can be boiled down to go here and push X till everything dies and given that their is essentially no character development at all in the first two hours of the story that is literally what the game boils down too.
- FF 7 - FF10.2 had the random encounter, walk round the world random encounter occurs you got taken off to separate area to fight some area specific foes. FF12 tried to introduce those foes to the actual roaming world and thus got rid of the random encounters. You just approached the enemy and fought them right there. FF13 mixes the two elements and it bites total arse. You can see the enemy on the roaming world but when you approach you get taken to a separate area to fight them, well I say fight to sit there and stab X till they die.
- Character development looks about as shallow as a child's paddling pool. No exp, just some crap stats screen that gives you stars for how quickly you killed the bad guys and a total worthless score. I assume that the purpose of this is so that fellow XBox owners can all compared how l88t you are at the game based on your final boss encounter scores because for the life of me I can see no good reason for the star rating or the score system. It certainly has little if any real effect on the amount of CP you obtain. The Paradigms, Crystal and CP development look like a cut down simplified version of FF10's AP and Sphere system. By simplified I mean that in FF10 you had multiple routes to chose from from within the sphere grid and a limited amount of AP. So you had to chose what specific route to take each of your individual characters developemets. Oh and characters that didn't fight didn't get AP either. In FF13, the crystal have only one route through them, with the occasional small branch off now and then. The CP is so plentiful that you seem to be able to gain more than enough to fill the crystal slots quickly and every character gaines CP weather they actually fight or not.
So FF13 isn't as good looking as it should be, it isn't as deep as it should be and it isn't as difficult as it should be and here comes the blame, I blame 360 owners. Yes we got a Final Fantasy game designed for the trigger happy, loud mouth, call your mum a slag and call you a noob generation. Now call that unfounded accusations if you like but the FF games managed to go through 7, 8, 9, 10, 10.2 and 12 all playing to more or less the same tune but the first one that comes along that is multi format and it's been dumbed down to the point were hitting one button in combat can win the game for you?
I am currently 5 hours in so a lot of what I wrote their is based on early impression, but given that all the previous FF games showed their colours pretty quickly I can't really see how a great deal is going to change in FF13. What is keeping me going just now is the story but I can't see it getting me through possibly 40 hours of game play if the combat and character development is going to remain as shallow as it appears just now.
So should FF13VS stay exclusive, damn right it should the multi-format release of FF13 has hurt the overall quality of the game quite badly.
I assume you are specifically referencing this statement here.I can't say that your argument is entirely valid here about the 360 owners.
The statement was not meant to be taken at pure face value it contains some deeper meaning. That meaning is that the latest FF game looks and feels like a much shallower game when stood next to it's forebearers and that their is some more funidmental reasons for this.So FF13 isn't as good looking as it should be, it isn't as deep as it should be and it isn't as difficult as it should be and here comes the blame, I blame 360 owners. Yes we got a Final Fantasy game designed for the trigger happy, loud mouth, call your mum a slag and call you a noob generation. Now call that unfounded accusations if you like but the FF games managed to go through 7, 8, 9, 10, 10.2 and 12 all playing to more or less the same tune but the first one that comes along that is multi format and it's been dumbed down to the point were hitting one button in combat can win the game for you?