Poll: Should game publishers sell the Alpha & Beta versions of a game?

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Ilikemilkshake

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Jun 7, 2010
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I bought minecraft when it was in Alpha. 99% of my playtime was from before the game was officially "released". The game was pretty fun even though it wasn't finished and I definitely got my monies worth from it.

As long as it's clearly labelled as being unfinished, I don't see a problem with it. It's basically the same principle as Kickstarter but you're actually getting an immediate return on your not-really-an-investment. If they've told you it's not finished, you should know that you're putting your money into something that might not ever be 100% complete. As long as you're okay with that then it's fine.

It's not a model I can see working for AAA releases but for smaller titles I think it can be great.
 

DoPo

"You're not cleared for that."
Jan 30, 2012
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Ilikemilkshake said:
It's basically the same principle as Kickstarter but you're actually getting an immediate return on your not-really-an-investment.
No, OP means buying the alpha, then throwing away more money for the beta, then throwing yet more money for the final product. Unlike, say, Kickstarter, where you sort of preorder a game, or Minecraft - where you did the same.

OT: Sort of no. I mean, I do see specific instances where it might be worth it, but otherwise no. What I am in favour of is what Minecraft did and what War Z tried to do (but failed) - you pay the pricetag, maybe the full one, maybe reduced, but you get access to the beta (or alpha...if anyone wants to showcase that) right now and still the full game later.
 

KingKickass

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Oct 8, 2012
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No. 100% no. I paid for Minecraft when it was in beta because it was $15, now it's a full title released at $20. I bought the survivor thing for WarZ which was $20 now it's $28 I think, don't quote me on that. They shouldn't sell the unfinished product as if it's a finished product UNLESS the person who bought the beta/alpha version gets free access to the full release, which is why I bought those two titles mentioned above.

Captcha: no spoon. I see what you did there Morpheus, trying to suck me in, eh?!
 

DeltaEdge

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May 21, 2010
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If there is anything that I have learned from Game Grumps and Sonic '06, it is that an unfinished game is a terrible, terrible thing. Also, they probably aren't going to be play testing alpha builds very much, not nearly as much as the final version, so there would probably be a real possibility of game-breaking bugs going unnoticed. So no, I do not think that publishers should sell alpha/beta versions of a game because you are selling an unfinished product, that likely will not perform as advertised.
 

sammysoso

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Jul 6, 2012
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As long as it is VERY CLEAR what you are paying for, then they can sell whatever they want.
 

Ilikemilkshake

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DoPo said:
Ilikemilkshake said:
It's basically the same principle as Kickstarter but you're actually getting an immediate return on your not-really-an-investment.
No, OP means buying the alpha, then throwing away more money for the beta, then throwing yet more money for the final product. Unlike, say, Kickstarter, where you sort of preorder a game, or Minecraft - where you did the same.

OT: Sort of no. I mean, I do see specific instances where it might be worth it, but otherwise no. What I am in favour of is what Minecraft did and what War Z tried to do (but failed) - you pay the pricetag, maybe the full one, maybe reduced, but you get access to the beta (or alpha...if anyone wants to showcase that) right now and still the full game later.
Oh.. my bad.

Well in that case I don't really think so. The entire reason that model works is predicated on you getting free updates because you're supporting the dev by buying their current unfinished build, so they can get money to make it better.

It could maybe work if you only had to pay a tiny amount (ie the total cost is still less or at very least equal to the full price release) to upgrade from the alpha to beta or beta to the release build but paying 3 times.

If they did that, it could still work reasonably well but then you've basically gone back to the episodic game model, except instead of story content updates being purchased episodically, it's new stable builds.
 

TheMann

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Jul 13, 2010
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There is never any reason, and I mean any reason to release a game into the public in its alpha build. Alpha testing should be done in-house and in-house only. When a game is in its alpha state it's usually around the time where the devs are going to meetings and discussing what is and isn't working in the game. This amounts to things like certain gameplay mechanics, UI layout, maps and other portions that don't belong or need to be added to game. It would be a bad idea to release this for public testing as many people may get the wrong idea about the game's quality due it being a largely unfinished product. But don't let that stop you from making a kick-ass trailer.

Now, in the beta version, the game is practically complete. Whether or not this warrants a public beta depends on the game. For many genres such as FPS, TPS, and action-adventure, there is no reason for an open public beta. A much more sensible approach might be to have focus-group testing, where a number of gamers are allowed to play portions of the game at the studio to give feedback that way. However, there are games where it might be a good idea to do a public beta and those are:

1: Competitive RTS games. Starcraft is the most predominate example of this. Starcraft 2: Wings of Liberty received a limited public beta test and SC2: Heart of the Swarm is currently undergoing this right now. This is because these games are played on such an incredibly competitive level, that Blizzard needs to make absolutely sure that the multiplayer is as balanced as they can possibly make it before release. They need feedback from pro-players and higher ranking amateurs alike. Sure they'll probably still make small adjustments as the meta-game evolves, but right now they have to do the best they can.

2: MMOs. Not all do this but some take this route. Firefall is currently doing it, for example. I don't know all that much about MMOs, but I imagine reasons may include balance issues, in-universe trading and travel, and server capabilities. I can see how this might be a good idea, as there's the risk of people getting the game, finding ways it's broken and becoming pissed off and quitting, which, with MMOs, could financially ruin a company.

3: Possibly a game that is using a brand-new technology. I know that Quake 3 did this and I even beta-tested it myself back in 1999. This was probably to make sure that the new engine is running smoothly on a variety of machines. Also, the test was not the full game, but rather a small collection of maps that id Software felt best represented what the Quake 3 engine had to offer. Also sometimes a studio will allow a beta test for publicity. Recently some game journalists were invited to play the first few hours of Bioshock Infinite. Spoiler alert: They said it was awesome.

Also I believe that no one should ever have to pay for a beta version.
 

zehydra

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Oct 25, 2009
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the only games I will do that with are indie games that show promise. eg Minecraft
 

EHKOS

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Feb 28, 2010
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Oh...I came in here thinking you meant rare beta discs. In which case, yes, they should show some behind the scenes playable stuff in collectors editions, snipped audio files, character models, cut levels and such.
 

Twilight_guy

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Nov 24, 2008
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An alpha is only barley playable. I don't know why anyone would want it unless there ignorant of that fact or they are guaranteed a later version. Beta really depends on what stage the beta is in. Early betas are pretty worthless and later betas already get released as bug and stress testing arena with pre-orders. I think the amount of rage that companies already face for bugs and glitches that passed testing is enough reason to be wary of releasing something that you know has many more bugs, and less content. There is an interesting idea here but I don't know if it meshes with the way game production works. Not every development process would yield something interesting, so they'd have to change there development method, and spend extra time making more polished sub-products.
 

G32420NL

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Jul 3, 2012
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I'm still on the fence about it :/ i have one game that i already bought that is a perfect example: Project cars.
It's a great game as it is now and i don't have regrets about the purchase. Every week on friday there is an update of about 300mb. it can add major things like tracks and cars or simple physics changes and new textures. it also means that laptimes are reset often, so a good lap doesn't mean as much because it isnt saved for long. as are settings for my steeringwheel, camera and gameplay. and offcourse the risk that something that worked breaks because of a change in something else.

It trully depends on how much effort the developer sticks into it and i whould have to see a solid framework and professionalism to put money into it. In this case it was the development studio that lured me.
 

lechat

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Dec 5, 2012
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if it allows a developer to release a game when they might otherwise have gona bankrupt then definitely
kinda hard to define a beta though. basically every game that is released these days has some after launch patches which technically means its not a final build. afaik minecraft is still in beta version .9.87.35647.236 or something stupid so just because it is beta doesn't mean it is unplayable. then you have the games that are releassed as final and never patched that are basically unplayable
 

CpT_x_Killsteal

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Jun 21, 2012
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Only if they're looking really good already and are playable.

Otherwise you're just buying another WarZ.