In my most vengeful of quests in life, I've finally decided to sit down and finish Majora's Mask. The first thing that I noticed when I started that decade ago was that the save function only saves bits of data and progress, but it doesn't make a freeze state, so that you have to, especially considering this particular game, do a lot of things over again to re-achieve your position. The only big problem is that I have to save manually each time, and if my brother trips over the power cable, after a furious beating, I still have to replay parts of the game.
Fast forward chronologically and I find myself playing Fallout 3, where the ability to save anywhere at almost any time allows me to smash the quicksave button before entering a room with as many as just a single enemy in it. While it's helpful for not having to restart entire quests, it can remove much of the challenge, immersion, and fun from the game.
Now last week I was playing AC2, and I saw how the overzealous autosave popped up more times than I could count, although they saved when you made reasonable actions you wouldn't want to do over again (and the animus ability to replay memories is uniquely helpful), but the ability to not worry about saves made the game seem more real to me. Combine that with the smart use of checkpoints, and the save problem I have with games just disappears.
I like having the ability to save on my own, so that I'm not at the behest of the game, but if the game can provide a good autosave function, I don't care about saving myself. Does the ability to save manually, and specifically, at chosen time periods, take away from the game?
Fast forward chronologically and I find myself playing Fallout 3, where the ability to save anywhere at almost any time allows me to smash the quicksave button before entering a room with as many as just a single enemy in it. While it's helpful for not having to restart entire quests, it can remove much of the challenge, immersion, and fun from the game.
Now last week I was playing AC2, and I saw how the overzealous autosave popped up more times than I could count, although they saved when you made reasonable actions you wouldn't want to do over again (and the animus ability to replay memories is uniquely helpful), but the ability to not worry about saves made the game seem more real to me. Combine that with the smart use of checkpoints, and the save problem I have with games just disappears.
I like having the ability to save on my own, so that I'm not at the behest of the game, but if the game can provide a good autosave function, I don't care about saving myself. Does the ability to save manually, and specifically, at chosen time periods, take away from the game?