First off, it may have been simply how you worded the bold part but that makes absolutely no sense.Innegativeion said:You define game development, character design, level design, music composition, and writing as art.SageRuffin said:I still say games themselves aren't art, and I've been a gamer for the better half of 25 years of existence.
Game development, however - character and level design, music composition, writing, et al - I wholeheartedly agree with.
Therefor, you define game developers, designers, musicians, and writers as artists.
How, then, can professional artists making art for years, which is then coordinated into one collage of said art by yet another professional artist POSSIBLY not be art??
How can something whose entire composition is art itself not be art?
Secondly, and I dunno how many times I've explained this at this point, I look at games AS GAMES. I don't play games to look for deeper meanings, not on the first go anyway. I play games to entertain myself. I may make an offhand observation that, hey, the colors really blend into the environment (El Shaddai), or that the music sounds really powerful (Soul Calibur [the first game, back on the Dreamcast]), or that the cartoony designs give some characters that much more appeal (Psychonauts).
So long and short, I look at the individual components for artistic merits, but the entire package is simply "entertainment". You are more than free to extend those artistic merits to the overall package - I am certainly not going to stop you. Just don't expect me to share the same thought process.
And to anyone else reading this, I'm done talking about this subject, so don't bother asking me to explain myself further.