Poll: Should games have quick-save?

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Merteg

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May 9, 2009
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I've been playing Farcry 2 and the lack of quick save is annoying, as I drive for 20 minutes and scout a few guard outposts and then some random guy kills me, and I have to do it all again.

Does anyone else think games should have quick save, or be like Mass Effect where you can quick save only out of combat?
 

WrongSprite

Resident Morrowind Fanboy
Aug 10, 2008
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The answer to this should be 100% yes, because if you don't like quick saving, you simply have the option not to use it.
 

megalomania

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Apr 14, 2009
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I think it depends on the game. FPS these days basically take all of the punishment out of dying and or getting shot. If there is no punishment for death or stupidity people play stupidly.

Best punishment; make them do it all again.

Obviously RTS and stuff are much more amenable to quick saves.
 

MassiveGeek

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Jan 11, 2009
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I voted yes, quicksave and quickload are really useful, both ingame and if your computer would decide to randomly crash so you dont have to loose all your progress in the game.
 
Apr 28, 2008
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well most games do have a quick save, at least on the PC versions.

I love quick save, it is my best friend.
 

USSR

Probably your average communist.
Oct 4, 2008
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I hated Farcry 2 for no quicksave <.<

I won't repeat what happened to me, but I was stuck in a house behind a barrel and I couldn't jump because it was just one of those scene when you are in a house and it disables most player controls <.<
 

Dannyboy1186

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Jul 14, 2009
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Yes they should since what if the maual saves are corrupt? Also there the system where you can only save at certain points in the game which is horriable.
 

Kuta-Lines

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Jun 24, 2009
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I agree dudes.
Without the quicksave it kinda ruined FarCry 2 for me.
I just got pissed off with it.
Later I then had to fork out some cash for a new keyboard :)
 

Sqi 8000

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Jul 7, 2009
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quicksaves = lifesavers. they're really helpful. being able to save whereever and almost whenever is a real help.
 

Doth

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Apr 2, 2009
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I thought you could quicksave in Far cry 2, well, on the pc version at least.
So... get pc versions of games if it's such an issue for you.
 

sgtshock

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Feb 11, 2009
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Yes, quicksave is very important. Which is why it puzzles me that 99% of console shooters don't have it.
 

Da_Schwartz

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Jul 15, 2008
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Wow. Most one sided poll ever.

This was the GTA4 killer for me. Nothing worse then repeating a roadtrip to a contact..then the cut scene...then you have to tail him without getting close for like ten minutes. And god forbid you acttidentally get to close driving around a blind corner only to find he's stopped at a red light 3 feet around the bend. Or bump into a cop car by mistake, or luckily get to the mission and get shot up to all hell. Ugh. For me gives it ZERO replay value. Everytime i try to go back to it i jsut get fed up and dont touch it for another few months again.
 

Gladion

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Jan 19, 2009
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No, they should not. I hate quicksave. It just ruins the entire game for me.
 

Uncompetative

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Jul 2, 2008
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Far Cry 2 is annoying. I do sympathize.

I wanted to carry around a greater variety of weapons with me. "Why do I keep having to go back to the Weapon Shop?" or "Why buy extra crates to deposit Weapons in my safe houses?", why couldn't the game keep track of the weapons that were in the back of my jeep - or my boat, or all vehicles for that matter?

I suppose the problem with Quick-Save is that you can make a game too easy by providing unlimited slots. Oblivion has multiple slot saves, but even though you get a time and a location specific picture to remind you when and where you were if you choose to resume playing from that point I don't find this helps me. Maybe your path through the game world could be drawn on the game's map and you could "rewind" to an earlier point in your journey which, as it would be a point on the map you would know where it was for sure. The only downside of this is that it would prevent you from abusing the Quick-Save slots to explore multiple approaches to a problem and then keep whichever one had worked out for the best.

For a long time I have felt that games are failing to address the "convenience issue". With any other entertainment medium: novel, music, TV, and DVD, you can stop (and turn off any equipment it utilizes), then pick up where you left off with the aid of: bookmarks, track number/scan, video/TiVo/Sky+ recording, and chapter indexes. Yet, a game like Far Cry 2 will expect you to be there for the whole mission. Sure, you can pause the game to make some tea, but you are expected to come back soon. Unless you are happy to leave your console whirring away all night on pause in the hopes that you will be free to continue the following evening you will lose your progress if you turn the console off.

Why is this? We are living in the 21st Century. Why can't you pause and exit any 360 game through the Guide button menu and have it save the current image of the running game that is in RAM to a dedicated portion of the hard disc. Laptops hibernate. My Mac Mini wakes from Sleep with everything on the Desktop where I left it. I don't even see how having one save slot used for pause/sleep/shutdown would make a game easier as you wouldn't be using it as a checkpoint to revert to whenever you died. Of course, it would only work for the game you deliberately left in the disk drive, so you would need to find a bona fide save point like a Safehouse to be able to remove the disc from the drive and play something else, but it is quite common for people to play one game all the way through, so I am perplexed that this isn't supported.
 

Lowbreed

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Jul 4, 2009
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hah I meant quick save quick load.
voted wrong
anyway yes, only out of combat though.

It won't work with quick save quick load on platformers, fighters, or puzzle games.
out of fight, at the end of levels.