Poll: Should I buy Dragon Age Inquisition?

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Casual Shinji

Should've gone before we left.
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Jul 18, 2009
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klaynexas3 said:
I've hit a few bugs. One occured when the PS4 had been on for roughly 10 hours that day and the game's audio started to mess up. It was a pretty bad spot because it was right in the middle of a fuck ton of cutscenes. Luckily I had subtitles, so I just read those until I got out of that, saved, turned it off, and booted it back up again with no problems. There was also one point where one of my party members spawned like 5 feet above the earth, but that corrected quickly. There was also a soldier taking a knee in the background of another cutscene that kept curling through the ground.
I keep getting hit by a bug that crashes the conversations. Instead of continuing on with what they were saying, a character will just stand there doing nothing. I've managed to get through this by pressing the skip button, but it caused me to miss out on several parts of the conversation. It's happend maybe 5 times in the 20 hours that I've played, but it still sucks.

I've also had a more fun one during a Judgement section, where almost every character on screen was doing a T pose, even my own guy with his legs clipping right through the throne seat.

And speaking of clipping... Holy shit is there a lot of it. And not the buggy kind, but the regular 'this is simply how they made the game' kind. During conversations/cutscenes, characters that were holding staves and moving there arms in a gesturing motion would have their own staves constantly clip right through their faces. As well as others like folded arms with hands and fingers clipping through upper arms. One of the biggest ones was when Cole gets introduced and he's supporting a wounded guy, and the guy's arm is clipping all the way through Cole's giant hat. I mean, I know you can't really get rid of all clipping issues in a game like this, but damn it gets weird in Inquisition.
 

masticina

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Well with how todays gaming industry is I would say wait two months. Biggest patches are rolled out then and the games ought to be more playable.

But yes in time, buy it!
 

Pete Oddly

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Now roughly 55 hours in, and I've no longer any major complaints. After the first act, the side quests get much meatier, you get much more involved with your companions, and the character-specific skill trees become available (go two-handed reaver madness, yeeeeah!).

Minor complaints still rankle slightly: Small bugs here and there which annoy, but are easy to circumvent without any losses; strange lip syncing; gathering resources after so long starts to be a chore; and the mounts, while definitely faster than traveling on-foot, are not all that much faster, and constantly get held up on little rocks and stuff.

I find a lot of people tend to complain about the control scheme, but as a dyed-in-the-wool controller jockey, I'm very glad to have a game on PC which caters more to my preference than the mouse and keyboard combo.

Also; the story, of course, is very well written and fantastically voice-acted so far. Cliched? Yeah, totally, but cliched doesn't automatically mean bad. I'm also very much liking how political this game is, and I love the war room mechanic.
 

Joccaren

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Mar 29, 2011
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Ok, I haven't finished yet, so I can't comment on the ending. Hell, technically I'm not out of the starting yet, only just got through Val Royeaux, after just going through the Hinterlands a lot. At least 10 hours in, probably 20. Also, playing on normal, which is stated as how the game is meant to be experienced, and hence how I feel it is meant to be reviewed. This should dispel any 'play on hard for more tactical' bullshit, as its called Hard Difficulty, not 'more tactical game' slider, and in general that means that it makes the game harder, which may encourage people to use tactics, rather than actually changing the gameplay to be tactical.

Now, the major questions:
Is it a good game? Yes.
Is it Origins II, or II... III? ? Its very much a sequel to II, not origins.
Should you get it? Depends on what you want from the game.

As a standalone title, its great. If you take Skyrim, and improve near everything that was wrong with it, and even the things that were right, you get Dragon Age Inquisition. Its not fully open world, but it may as well be.
However, that's largely what it feels like, at least to me. Skyrim. A really well polished Skyrim. Though, I guess that's what is to be expected with open world games, and perhaps Oblivion would be more accurate thanks to the gates.

For one, if you liked the tactical combat of Origins... Prepare to be disappointed. I've heard people say "On a scale of DA2 action to Origins tactics, its almost at Origins", but I'll say reverse that. The entire gameplay is focused on action button mashing. It is not centred around tactics. You can use tactics, and they do help, but only to the extent they will in any action game. Its not a game of skill, unlike Skyrim where you had to aim your bow at least, its more akin to an arcade hack'n'slash with level ups and abilities.
The main points that I feel contribute to this are:
The useless tactical view. Honestly, I think I've only ever used it to dish potions at this point, and occasionally move Varric out of melee [Because he is a ranged character... Who has an heavily favours using a 'drag myself to the enemy and melee them' attack. Genius {Maybe this isn't by default, but I've had problems with it from the start. I just use auto-level up for them, so maybe that's where it went wrong, but IDK}]. It is also very obviously designed for console use, and I still haven't figured out how to use it properly - my view always just sits above my main, and its hard to tell who I've selected because of this. The main 'tactical' part of the game, and its basically unusable, at least in my experience.
Another big thing is that there is still no autoattack, and autoloot is gone now too. If you want to auto-attack, you hold down the left mouse button. This also controls your camera movement though. Its also just a generic swing sword thing. Not homing to your enemy or anything, it basically just attacks infront of you, or likely where you're clicking if you're a ranger. Its just a button mash fest otherwise, spamming left click to attack. This naturally takes your mind off the actual tactical part of the fighting. Whereas in Origins you would issue your character an order, and wait for the times to use your skills when most appropriate, in Inquisition, like in II, you just pick an enemy and spam attacks, using your abilities as sort of 'special moves'. There are opportunities for you to use tactics, but the game doesn't really require you to. People say the boss fights are different, but in the 1 I've been in so far, I don't see that as true. The boss fights are just keep your tank to the front spamming taunt, mage at the back spamming Damage and 'Barrier', which really just works as a heal anyway [Adds a 'shield' healthbar on top of your own that slowly depletes. Literally just gives you temporary extra health], and your rangers standing back and shooting. No tactics or coordination required, just keeping your 'guard' and 'barrier' health up on your people.
Additionally, customisation is nowhere near what it was in Origins. Skilltrees are basically just DAII, and you're still heavily locked into classes, such that your character is a rogue, so they can dual wield, or a warrior, so they can sword and board, as opposed to Origins where you could have a dual wielding warrior, or a sword wielding mage, and actually make the character you wanted.
Potions have becomes gods. Healing potions are your main method of actually healing now, and you can carry 8 at a time. The fun part? Free refills every 100 meters at a camp, or whenever you want via fast travel to a camp. You're never in any danger in Inquisition, as you've always got these potions with you, or at least a 2 minute walk away.

At the same time, the game is more in depth than II in most areas. Crafting is actually complex and fun to do, using schematics to decide some base attributes and looks of an armour, then introducing materials to make it out of, each of which have a different effect dependent on which 'slot' they're used to make. The war room is more of a strategic thing, though I haven't really got a ton of payoff from its activities yet. Yes, it opens up new areas by spending 'power' to scout them, however it also has numerous timed quests of its own that, whilst interesting, for me have not yet given anything. Maybe this changes in the future, but as of yet... Nothing. What is interesting is the use of influence to replace all the 'herbalist' skills and such from Origins. Influence works similarly to levelling those up, or unlocking them in general. You can research things that improve your lockpick ability, or allow you to make better potions, or other things like that. They are, sadly, party wide rather than character centric, but at least they're there.

The games controls are horrible on the PC though. Its not Skyrim levels of bad, but its close. As said, tactical view is basically non-functional, the controls are a pain - especially movement, which can no longer be done by right click, but must instead be done via WASD walking places, which sounds fine, until you need really fine positioning to pick up some loot or go down a ladder.

Overall, its a good game. The things that I like are its graphics and aesthetic - it looks good, like a graphically updated Origins, rather than the hyper-cartoony to the point of ugliness II - it is enjoyable to play, if not greatly tactical, and the interworking between quests, side quests and the war table power and influence mechanics. You can kind of envision your side quests paying off when you spend power. You got your troops in the cold some food and blankets, earning power from the sidequest. You then spend this power on sending guards to protect some refugees, and you can almost see the people you saved going and helping the refugees to return the favour to you, even if it doesn't actually happen. Additionally, whilst the god forsaken dialogue wheel is still there, you can, thankfully, turn off tone prompts, so you don't really know the tone of what you're saying. With the tones seemingly more randomly distributed, rather than top left always goody two-shoes, and bottom left always asshat extraordinair [it is still like that, but sometimes the options aren't straight that, and its a bit more dialed down than previously.
Things that I didn't like are the current sidequests being just busy work and cross map treks, and the current dungeons being only one or two rooms. I don't like the PC controls, nor the non-tactical focus. The easy-recover potions are just OP, and they'd have been better off making them cost elf root [Min/Maxers may have complained that they needed to always go harvest elf root in order to always have full potions, most players likely would have played through and occasionally grabbed some elf root, not relying on always being able to have potions]. Leliana is very prominent, and doesn't seem at all like she used to be, which is really disappointing having played DA:O, though in a small bit of text description for one war room mission saying she does personally know the Teyrn of Highever, which is who my Grey Warden was, so maybe it references her origin a little, even if it is largely... Missed. Your origin is also non-existent, and it would have paid to extend the 10 hour intro tutorial thing by another 15 minutes to shove one in, just to give some more context to who you are. The game also suffers normal RPG issues; World is ending, better get this homeless man his lost necklace from the dungeon, and a bear is stronger than an army of fully armed mages and knights, which I would have loved to see actually be addressed [The former is, with the sidequests paying off thanks to the power thing, the latter I don't notice too much, but it is painfully still there]. Also, dat hair. God is it ugly. Also, so much is not explained in game, that was revealed in DA2 DLC, and books, and comics and more. I'm lucky I read through it before doing the Keep so I could make some good choices, otherwise I'd have no clue on a lot of things so far.

Basically, its a good game, and I'm impressed with what its accomplished, but its not Bioware. Its this new Bioware that made ME3 and SWTOR, DAII and ME2. And that's what this game basically is. Its the ME2 of Dragon Age. Stripped back mechanics, and the beginning of a shift in tone and gameplay and pretty much everything else, but still at its heart a game of the series. It is a Dragon Age game. The link can be tenuous at times, but its there. Depending on what it is you want out of the game will depend on whether you should get it. It is, however, a good and enjoyable game that it, IMO, worth playing.
 

nb88

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I loved DA:O on the pc, especialy for all the community mods out there. DA2 was "alright" i suppose, just hated the recycle system. DA:I has something that DA:O offered (no not the mods unfortunatly, wich would have made the game much better imo but w/e) and something DA2 did right (combat visuals). So its off to a decent start.

However, when you first start playing it takes quite a few hours to get to a point where you start to feel involved in all of it. Wich is not a problem if you like grinding away time for no real reason, but i personaly didnt like it, too much of a drag. Then you have the side missions, quite a few, and alot of those can increase/decrease the oppinions the other characters have of you and not doing those missions can also decrease that oppinion.

With this it makes me feel forced by the game to do all that crap i don't want to do. And in the end of the game, i don't even get the feeling it mattered at all. To me the ending feels, empty, as if i missed something massive along the way that would have made the ending more, well, more. It does not feel realy rushed at the end, nor does it make you rage, it's just empty.

I'd say it's a decent game, large area's for the missions and good graphics, just slow at the start and hollow at the end making you wonder if everything got downloaded/installed in the first place. So wait for a while to see if new content changes that.
 

Doom972

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I'm over 60 hours in, and I suggest waiting for a price drop or a better deal of some sort. It has some questionable design decisions (especially for the PC version if you play with mouse & keyboard) and a lot of busy-work quests that make it feel like an MMO or a "Freemium" game.

I think that if you really had to play this game already, you wouldn't have made this thread. If you can wait and avoid spoilers until a price drop, I wholeheartedly suggest that you do.
 

Starbird

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I don't get the hate on the combat. It reminds me a lot of GW2. I do wish that the tactical camera was a bit less buggy, but overall have had few problems with it. Nearly finished the game, will do it again on Hard. I just wish that any of the Warrior specializations appealed to me.
 

endtherapture

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norashepard said:
The big commotion about Andraste supposedly speaking to you is revealed in one of the earlier main quests and it's a completely lackluster revelation that disappointed me greatly. And then nobody even really talks about it. They're just like "huh" and move on to kill the RECYCLED BIG BAD WHO WE'VE ALREADY FACED IN A PREVIOUS GAME.
I agree with you here. That mission in the fade sort of killed a bit of motivation in the game for me. I really enjoyed the fact that Andraste might have sent you back through the rift, that you might have been a divine herald. This was super interesting especially when you were a Dalish elf struggling with faith. When I found out that "Andraste" was just a fade spirit or something then that was a massive shame and a lot of the mystery was gone. Guess my character is back to being a devout Dalish elf instead of having a crisis of faith.

I haven't finished the game but I like Corypheus so far. He's an imposing and scary villain. However I think he should have been introduced in the DA2 main game and not locked away behind a DLC paywall.
 

BloatedGuppy

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votemarvel said:
The first problem is the character creator. It's very details but you can't rotate your character at all, meaning you can't see the different angles.
...

Yeah you can. Just click below them and you can mouse drag the head all the way around just like you'd expect to be able to.

votemarvel said:
I'm playing on a i5-3330, GTX970, and 8gb of RAM. The loading times are terrible. Sometimes I'm waiting 30 seconds or more for the loading screens to pass.
Load times are atrocious, no question.
 

Condiments7

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Nov 19, 2014
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Whether you want to buy it or not depends on your expectations. If you're expecting the game to be a further evolution of Dragon age: origins in the vein of Baldur's gate then I'd say stay away from the game or severely downgrade your expectations. If you just want some light action rpg combat with a large world to explore with lots of collectibles? This is probably your game. I was suckered into the game thinking it would offer some decent tactical combat, but its clearly not the case....even on nightmare.

Whats good:
-High production values
-Great characters
-Story missions are well done
-Gorgeous world and art direction

Whats Bad:
Terrible PC controls. I was flabbergasted after playing the first half an hour with the game forcing me to hold down a button to auto-attack(seriously, what does this add?), having to right click look, and the tactical zoom being terrible and gets obstructed.
Tactical camera sucks:
-Can't select multiple characters. I really miss the ability to scroll a box across the screen to select my characters rather than having to select portraits/characters individually and choose orders.
-View is way too low, gets obstructed by objects like trees/rocks/walls, and it won't stay fixed. If you select a new character it will snap back to their location so then you have to pan back to delegate an order.
-No ability queue. You have to pause to issue EVERY SINGLE ACTION, so doing anything remotely complicated either takes up a lot of time or you switch to third person view and say screw it.
-AI often overwrites what you command it to do. Commanding a character to perform revival 3-4 times is often normal. Tell a character to hold will often result in them ignoring the command. I'm usually pretty forgiving of bad controls, but even this game frustrated me to the point I didn't care by the end.
-Boring combat and encounter design. Enemy variety rarely changes from the start to the end of the game.
-Streamlined customization. Talent trees are pretty boring and the eventual specializations will break the game because enemy design doesn't adapt/change to meet your huge power surge.
-Awful main villain. His history hinted at something interesting, but it doesn't result in anything.
-Your choices don't matter.
-Seriously wartable. Why is it there? Flavor text and ridiculously long real time wait counters? Lackluster rewards? It feels like an afterthought.

So overall I'd give a 6.5 out of 10. Slight above average if barely so. Seems like plenty of people are enjoying the game, so power to them. If anything it confirms for me the bioware of yore is dead. DA:O was a fluke of a long development cycle, and we won't see anything similar from them again. Bioware is set on pleasing a new audience which isn't me which is fine. I'm just glad we're finely getting decent RPGs again on the indie scene.
 

Thorn14

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I rented it and put 40 hours into it that I don't regret.

Buy it for 40 dollars. Its not perfect, but its enjoyable.
 

BoogieManFL

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Wait for a patch. There are too many issues at the moment.

After a month or two, yes, by all means because it's a good game.
 

Danbo Jambo

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norashepard said:
THIS GOT LONG SORRY BUT I'M PRETTY RILED UP ABOUT THIS GAME.
TL;DR -- Inquisition is a fun generic fantasy adventure simulator, and it's fucking pretty as hell. If you like fucking around in sandboxes, you'll be pleased. If you go in expecting any kind of interesting story, choices, characters, or even lore though, you will be severely disappointed. Oh, and I suppose the tactical stuff is rather shit too, but I never really cared about that so my opinion isn't so important.
THIS is as nail on the head as you can get IMO.

I've only played a friend's copy but my pre-hate for the game is now full on wrath at it, simply because it isn't Dragon Age. It's not Bioware, it's barely even a fucking RPG.

Why on earth are the gimps at Bioware/EA so dumb they can't see the 20 odd years of success they built on tight-nit RPG experiences? It's like when Metallica decided to cut the solos out - pure sacrifice of depth for the masses and the entire experience is piss weak.

A shambolic RPG designed for COD fans who enjoy dicking about. Thing is the dumb fools at EA don't realize that such gamers generally aren't into fantasy.

Just how much has it cost EA to pay all these pro reviewers off? What they say about the game is completely the opposite of what it actually is.
 

VoidOfOne

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I got the game for the PC and...

...I enjoy it, but it needs work. A lot.

I enjoy tactics, but I also enjoy the action feeling. So I'm a bit torn as the game gives me the action, but stiffs me on the tactics.

The game was made to be played on the controller, let no one tell you different. Maybe some people can use the keyboard/mouse with little issue, but I know I couldn't.

It isn't very innovative in terms of story-telling, so don't expect great things, but it's good enough to tide me. It is a personal preference.

There are reports of character banter not happening, music not playing, your gender not being recognized (male referred to as female and visa-versa), slow loading times on CONVERSATIONS, reflective hair (makes it look porcelain and glassy...), cutscenes being bugged out, sound out of sync with gameplay, and so on...

Supposedly a patch for the PC version is coming on the 9th, with patches for the consoles following eventually. There is a lot of potential, but the game is mired with bugs at the very least. Not to the level of AC: Unity, but enough that it is painfully noticeable.

Like several people said, wait. If you want. I'm enjoying my experience, but in part because there are so few games out that I care about.
 

Bergthor86

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Danbo Jambo said:
Just how much has it cost EA to pay all these pro reviewers off? What they say about the game is completely the opposite of what it actually is.
Or it just might be that people have different tastes. For instance, what has always interested me in BioWare games is the ability to play through a solid story and meet interesting characters, all the while choosing how you interact with the world around you through dialogue and story choices.

And I personally don't see how this game is that different from earlier games in most of these areas. The main story missions are generally really good, if not as great as some of the best BioWare has made, the characters are varied and interesting, and you do get to define your own character to a large degree. Throughout the game there was only a single instance where I felt I did not get the dialogue option I wanted.

The big thing that I was first taken aback by was that my choices did not make much difference in the ending apart from some varying narration to the ending slides, something I first interpreted as my choices having no meaning. Upon further reflection (and another playthrough), however, I have come to think that the game really has among the most meaningful choices I have seen in a BioWare game.

The story plays out roughly the same, and the end is identical, but the journey there can have major differences from playthrough to playthrough, both in character interactions (which I think are the most varied I have ever seen) and the main missions, which all have major variables.

So yeah, this game ticks all the boxes that are meaningful to me in a BioWare game. Could they have done things better? Definitely. Should they improve on certain elements in the future? Absolutely. But compared to the vast majority of games out there, this is in another league. A gorgeous game with huge replay value due to the different choices one can make resulting in a total playtime of hundreds upon hundreds of hours if one doesn't stop after a single playthrough? Definitely worth the price tag.

I'm sorry you couldn't appreciate the game, but to say that reviewers have to have been paid off to give the game good scores when there are people out there like me who absolutely love the game is ridiculous.
 

Condiments7

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Bergthor86 said:
The big thing that I was first taken aback by was that my choices did not make much difference in the ending apart from some varying narration to the ending slides, something I first interpreted as my choices having no meaning. Upon further reflection (and another playthrough), however, I have come to think that the game really has among the most meaningful choices I have seen in a BioWare game.

The story plays out roughly the same, and the end is identical, but the journey there can have major differences from playthrough to playthrough, both in character interactions (which I think are the most varied I have ever seen) and the main missions, which all have major variables.
It really doesn't though. The only main mission with remotely any consequences is (Near Endgame spoilers):
The Well of Sorrows and choosing to Mythal's(Flemeth) minion or not, which results in some nice flavor cutscenes. There are many missed opportunities given how under-developed the main campaign is. It hopscotches between major plot points without delving to far into them, with the bulk of your time spent out in the wilderness gathering power. If you value story and characters, this is without a doubt Bioware's weakest entry.
 

Danbo Jambo

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Bergthor86 said:
Danbo Jambo said:
Just how much has it cost EA to pay all these pro reviewers off? What they say about the game is completely the opposite of what it actually is.
Or it just might be that people have different tastes. For instance, what has always interested me in BioWare games is the ability to play through a solid story and meet interesting characters, all the while choosing how you interact with the world around you through dialogue and story choices.

And I personally don't see how this game is that different from earlier games in most of these areas. The main story missions are generally really good, if not as great as some of the best BioWare has made, the characters are varied and interesting, and you do get to define your own character to a large degree. Throughout the game there was only a single instance where I felt I did not get the dialogue option I wanted.

The big thing that I was first taken aback by was that my choices did not make much difference in the ending apart from some varying narration to the ending slides, something I first interpreted as my choices having no meaning. Upon further reflection (and another playthrough), however, I have come to think that the game really has among the most meaningful choices I have seen in a BioWare game.

The story plays out roughly the same, and the end is identical, but the journey there can have major differences from playthrough to playthrough, both in character interactions (which I think are the most varied I have ever seen) and the main missions, which all have major variables.

So yeah, this game ticks all the boxes that are meaningful to me in a BioWare game. Could they have done things better? Definitely. Should they improve on certain elements in the future? Absolutely. But compared to the vast majority of games out there, this is in another league. A gorgeous game with huge replay value due to the different choices one can make resulting in a total playtime of hundreds upon hundreds of hours if one doesn't stop after a single playthrough? Definitely worth the price tag.

I'm sorry you couldn't appreciate the game, but to say that reviewers have to have been paid off to give the game good scores when there are people out there like me who absolutely love the game is ridiculous.
Much like Skyrim, it's the total white-wash of major reviewers praising the game which screams "payoff" to me.

And box ticking means nothing to me. Today's modern formulaic, box-ticking, mathmatical production of games leaves us with soulless dross. Just give me a true RPG experience I can sink my teeth into.
 

Nietzsche

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Jan 24, 2015
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You realize your game has a problem when the cameo appearances of certain characters are more interesting than anything else in it, even your actual companions. Yes, you will see old friends and foes and they might not have been what you thought they were, and that's about the most exciting realization in Dragon Age Inquisition.


It has a few funny dialogues and cutscenes along as the story progresses, but in terms of immersion and depth it didn't even get close to what we saw in Mass Effect, and compared to the DA franchise, for me personally it didn't get close to Dragon Age Origins either.
To sum it up, there were two cutscenes which really caught my attention - one shortly after the beginning, and the one at the very end. All together they make up two minutes. Those are *really* good, as well as the revelations you will get after finishing the game.

But you'll sit there and wonder how you managed to play for 75 hours, because nothing really happened along the way.



All in all, DA:I is a *decent* game. If you liked DA:O and DA:2, buy it, play it. Don't mingle on side quests and all the areas too much. Killing dragons is actually fun, most of the other side quests aren't worth the time. The war map proposes at which level you should start the next story-crucial mission, and I'd suggest doing that right away.

Maybe they wanted us to do three fast playthroughts of about 30 hours with different characters/pre-world settings (Tapestry) rather than playing one all in all disappointing 90 hours experience. It would explain a lot, and I might give a second fast playthrough a shot.
For me, this "play fast" theory was backed with the actual balancing of the game towards the end. It was a complete joke. It was literally like that good old video of the guy playing through Morrowind in some seven minutes, killing the archenemy while he was still giving his speech. If you're playing on Normal difficulty, the Inquisition certainly doesn't need >50 gameplay hours of preparation to win this war.



PS: If you are PC-only, brace for battling the controls over the actual enemies for the first few hours. Stick with the horrible tactics cam and it'll work out eventually, though.