Poll: should i start D&D?

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Slaughterhouse

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Jun 20, 2009
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If you're thinking about starting D&D, but don't want to invest gobs of money into it, I've got a site to recommend. It's called D&D Insider (just do a google search, first link). Run by Wizards, there are some tools there that allow you to "demo" D&D 4th edition.
 

HentMas

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Apr 17, 2009
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hell yeah, it is an amazing thing, i have always dreamed to do that... bad thing to live in Cuautla, where no one plays...
 

Squedee

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Apr 3, 2009
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The Shade said:
Beltom1066 said:
If you have a good group of friends who can play it with you on a regular basis and you are able to come up with fun and interesting dungeons then go for it. If not than don't, otherwise you end up spending loads on the rulebooks and never using them, like me.
I feel your pain.

*glances balefully at his shelf full of core and supplemental rulebooks*

...sigh.


Iron Mal said:
If you, like me, do enjoy it then by all means keep it up and may Kord smile on you.
Kord? Bah! A cleric bearing the mighty sign of Pelor cannot be beaten!
a barbarian under thor beats both of you
 

Daezd

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Mar 1, 2008
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[http://www.chick.com/reading/tracts/0046/0046_01.asp]


Click for more "why you shouldn't join D&D because it's obviously an occult" goodness.
 

Derpus von Herpus

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Drake the Dragonheart said:
Ugh, I know what you mean. I had one guy through such a humongous fit and violate both A and B, because I wouldn't let him be an Acolyte of the Skin. I tried everything I could think of to be reasonable with the guy, but to no avail. When I said I was changing to alignment requirement from "any non-good" to "any evil" He pretty much went ballistic and did B: use the rulebook as a paper shield.
Haha, I was just scratching the surface there. The guy who complained about his Aimed Shot was throwing the sissiest hissy fit ever when we were rolling characters and he demanded to be a Dog Boy, which is a type of human-canine hybrid created by the Coalition (think the Empire) to be entirely obedient and vicious. This went against my plan for the campaign, which had my motley crew of players forming a squad of mercs working for pay, but eventually being sucked into a larger conspiracy ending with the chance to try for complete revolution. The Dog Boy wouldn't fly because in Rifts, if you're non-human and you don't work for the Coalition, you're marked for death immediately.

Anyhow. I refused, he pouted, and didn't return my calls for two days. Then, when we tried to get together to finish the character creation process and get the campaign rolling, he absolutely insisted on this random and obscure piece of armour from a sourcebook that I didn't have, with stats on it that were truly epic. I refused, and again he refused to play.

We replaced him with a medic.
 

ninjapuma42

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Jan 11, 2009
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it is a amazing game so i think you should play but that is just me


hey i have a joke:

did you here the circus fire? it was intense(in-tents)
 

JohnSmith

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Jan 19, 2009
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If you are going to be DM then don't forget to roll dice at random intervals for no reason, it prevents the people in your party from guessing when you are actually rolling a spot check or some such. Also if you are going to include a custom item or character make sure you know how it fits the rules beforehand.
 

keptsimple

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Daezd said:
Click for more "why you shouldn't join D&D because it's obviously an occult" goodness.
If anything, this comic is going to encourage kids to play Dungeons and Dragons by convincing them that it's popular among attractive girls.
 

The Shade

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Another thing I might point out is this. For when you get into the game a little more:

The most standard versions of D&D are currently v3 (3.5) and v4.

v3.5 is much more complicated, but it allows for far more creativity. You might need a university degree in Dunegons and Dragons to know all the rules, but at least you will literally be able to do whatever you want in your campaign.

v4 is ridiculously simplified, which has alienated it from most hardcore D&D fans. It would be much easier for a first-timer to learn, but your creativity (especially character creation and campaign story arcs) would be terribly stifled.

My preference is v3 (v3.5) but there's nothing wrong with v4 if you find v3.5 too confounding. But if you're up to the task, you can learn v3.5, as v4 will leave you wanting more.

But, as people have pointed out, find out if you even like the game before you pledge allegiance to either version (and invest in their hefty rulebooks!)
 

Ghostkai

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Not personally my cup of tea, but if you enjoy it, go for it. The key is to try it.
 

Slaughterhouse

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Jun 20, 2009
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The Shade said:
Another thing I might point out is this. For when you get into the game a little more:

The most standard versions of D&D are currently v3 (3.5) and v4.

v3.5 is much more complicated, but it allows for far more creativity. You might need a university degree in Dunegons and Dragons to know all the rules, but at least you will literally be able to do whatever you want in your campaign.

v4 is ridiculously simplified, which has alienated it from most hardcore D&D fans. It would be much easier for a first-timer to learn, but your creativity (especially character creation and campaign story arcs) would be terribly stifled.

My preference is v3 (v3.5) but there's nothing wrong with v4 if you find v3 too confounding. But if you're up to the task, you can learn v3.5, as v4 will leave you wanting more.

But, as people have pointed out, find out if you even like the game before you pledge allegiance to either version (and invest in their hefty rulebooks!)
I'm definitely going to have to agree; I've played both versions, and that v4 is way simplified is true, but I also believe it'd be your best choice if you're just starting out. I'd been playing v3 for roughly four years, and still had never quite figured out how magics worked, which subsequently prevented my parties from being rounded.

v4 is definitely nicer for me and my friends to play. It makes things more unified, so the same kind of rules apply to a fighter as they do to a wizard. With that comes less confusion, as you only have to know one set of combat rules, and it makes combat faster, seeing as everybody is doing their part with relatively similar player input.
 

Fallen_Hitokiri

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Jun 14, 2009
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Yeh
Dnd is made better by who you play it with
I play it with some of my best friends
so it is always really hilarious and awesome
once we manipulated the system to actually convince the dnd to let us do this and we convinced dwarfs that a gauntlet with the face of brian blesset was their god
and the gauntlet would attack anyone who wasnt chaotic neutral with a fireball
It was so very awesome


PS i was the only person in the party who was chaotic neutral
 

Daezd

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Mar 1, 2008
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keptsimple said:
Daezd said:
Click for more "why you shouldn't join D&D because it's obviously an occult" goodness.
If anything, this comic is going to encourage kids to play Dungeons and Dragons by convincing them that it's popular among attractive girls.
Lol, me and some friends noticed that too...it's like some strange...alternate universe...

That's Jack's head for yah.
 

blankedboy

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Feb 7, 2009
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If you're willing to spend $700 US on the cheapest set you can get, and wandering around for 10 years until you finally find someone to play with and then realising that you're 10 years too old for it by then.

No.
 

bigolbear

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May 18, 2009
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Daezd said:
[http://www.chick.com/reading/tracts/0046/0046_01.asp]


Click for more "why you shouldn't join D&D because it's obviously an occult" goodness.
Where is the dungeon of bondage and how much do they charge?

ok i'll admit it, im a total geek. been roleplaying and storytelling since i was 9 - im 30 now. Done a few events too.
if your going to try out d&d good for you, its a lot of fun.

heres a few tips for ya.
1. if your a youngster try d&d 4th edition - this new edition is aimed at a younger audience, if your late teens up try out d&d 3.5 or better yet go and find something by white wolf that takes your fancy.

2. New roleplayers make the best roleplayers. the reason for this is simple - they dont know the rules so they cant powergame or use the rules to their advantage, if your a new dm make sure u play with a bunch of nooby players or at least make sure to keep an eye on what any experienced players are up to.

3. As a Dm/storyteller YOUR WORD IS LAW. however your job is to make an enjoyable story for the players - not 'try to kill them'. always try to make them feel they are in danger (whether it be combat, politics, financialy...) but dont make their personal goals unacheivable.

4. dont be afraid to improvise - if you dont know or understand a rule its better to make something up to keep the flow of the game going than to spend ages looking through the rule books.

5. if you can use different voices or accents for different characters your representing it realy helps the players suspend their disbelief.

6. Be stingy with rewards until your sure of your ground with a new game - its far easier to make up for this later by handing out more stuff than it is to take things away, also taking things from players tends to upset them.

7. Rather than Set up a 'great plot' like a book or film would have make a world in which events are happening - the players will be involved in some of these events (some by necesssity, some by choice) this will give your world a more realistic feel.

ok well i hope u have fun and i wish u all the best in designing a world all of your own to let your friends run round in.

ps: in america they bring freetos and mountain dew.. in england we bring beer and chain smoke.

pps: what are freetos any way? ive always wondered....
 

Al-Madar

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Jun 20, 2009
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D&D is better than any video game. You can do pretty much anything. You want to destroy a village of poor people and use their bodies to please your god, go ahead. You want to destroy your god's enemies churches, go ahead. if you have a very imaginative dm, makes the game a whole lot funner.
 

LogicNProportion

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Mar 16, 2009
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The most important thing about finding a good D&D group is finding people who will get shit done. Humor is good, but when campaigns are being ruined over and over again by going out of control or lack of focus. It gets boring after awhile.

Otherwise, it's fun. Just do it with good people. =]
 

w-Jinksy

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May 30, 2009
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Daezd said:
[http://www.chick.com/reading/tracts/0046/0046_01.asp]


Click for more "why you shouldn't join D&D because it's obviously an occult" goodness.
that was kinda weird i mean what american teenage jock prays and fasts for something seriously who comes up with these ideas that roleplaying and videogames will lead you to hell, not that it matters to me i only believe in one god the all mighty aithiesmo
 

the_joker1112

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Sep 21, 2008
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Dming is a double bladed sword (1d8/1d8), it can make for barrels of fun, but it can also be a huge hassle.

if you?ve got the time, like i do, then you can create a whole freaking continent, full of little towns, massive cities, monstrous caverns, spooky mansions, and enemy kingdoms. the name of my land was Felmont. it was a neutral land full of riches, until my players started a continent wide war, (lol, fun times) to which they are now losing.

but if you don?t have the time, or resources, then DMing can be a nightmare as you struggle to make even a single dungeon and the story can sometimes seem weak and thrown together by your players.

But! if you?ve got the skill and the time, then DMing can be more fun then several barrels of particularly whimsical monkeys, all equip with accordions and dancing with all speed.

By the way, play 3.5. nothing beats it in my books.