Well actually the word character is still primarily based around the concept of the "characteristics" of an individual, rather than the specific person themselves. It's why people simply say "Iron Man" or "Robin" when referring to them in general, because unless you're speaking of an event done in a specific timeline/continuity, they all have maintain the fundamental traits of said character. And considering how consistent the various iterations of Link have been you could pretty much interchange them and lose almost nothing from the narrative perspective.Treblaine said:Well you did say "the character" as if there is only one individual Link. You talk of changing a character ruining the narrative. Everything you said acted as if Link was one character in an overarcing story across all the Zelda games. You even talked of "genderbending" which is taking one individual of one gender and changing aspects till they are somewhat like another gender. Not a different character of a different gender in the same role. That's not gender bending.
As for the genderbending, it seems I have dun goof'd. Was using the wrong terminology for what I meant (shows how much you can know about a language, and yet screw up anyways
Yeah but to be fair, biological maturation at least has a linear progression (as opposed to "spontaneously" growing a vagina a la Tripitaka from Enslaved)Treblaine said:"But what you need to understand is that the culturally perceived character of Link has been of him as a young boy"
Didn't stop them deciding to have him as a young man in other games.
Simple: because if all you're doing just trading out a guy for a girl, then you're not really changing enough to make it worth altering the face of gaming identity (refer to paragraph 2 of the next section for details on that)Treblaine said:Look, the people are too attached to the idea that Link must arbitrarily be a male. There is no reason to it, it is because it is because it is because it is because it is!
"Now of course you can make Link female, but unless you have a good narrative reason why Link should be female"
I've given it enough times, it's been ignored many more times.
The Link role is the chosen one for whoever is courageous enough to rise up and save their land of Hyrule. That doesn't exclude girls and half of Hyrule children born would be girls so a female Link is in the waiting.
Now why can't a girl be courageous enough to take up the Link role?
I think you missing at fundamental aspect of role models. Characters are more often defined by how they do things rather than what they do. When you play as Agent 47, you're not simply garroting a bunch or random dudes. You're learning how to be methodical in your actions, to be precise and utilize everything at your disposal to it fullest to execute the mission flawlessly. When you play as Samus, you "live" as the brave and calm heroine who faces off hordes of enemies with finesse and style. Because you play these characters, you pseudo-become them, knowing what it feels like to be that by proxy, and you learn and grow because of it. While other aspects of a game are certainly important, the characters are the lynchpin of it. They are the lens by with you see this the game world, and they are usually the most well remembered because they are the player's means of expression within that continuity. Think about how upset Metroid fans were about Other M, where a previously confident and controlled Samus was turned into a dumb, spineless Daddy's girl. The fans were more hurt by just that than by any other the other boneheaded narrative and gameplay issues that the game had (And it had a LOT of them)Treblaine said:Ok, you didn't introduce the role-models aspect earlier. On stapling penises.
But I don't agree with the role-model idea for gaming characters for how it can go both ways when it clealry doesnt'. Because quite simply playing as Agent 47 isn't a role-model for me to do garrotting security guards, equally Samus is not a role model for me being a noble bounty hunter. What they are are interesting and compelling characters in complete fantasy worlds. They can tell the stories of nice good people, or those of cruel evil people, but they don't imbue their values on us.
There are subtitles to Metroid and Samus, some of overlooked and they are largely in the feel and theme of the games, it's in the music, the pacing, the sense of isolation rather than simply it being a sparsely populated game.
And that's where Link kind of stands. After 25 years of Zelda games, Link has become a cultural icon. He has literally been one of the first male role models for kids in their gaming lives for 2 whole generations. He has been their first taste at being the hero, saving the world, of being brave and strong, rather than just seeing it in other people.
Now let me note that I personally think the idea of a female Link is a novel concept, but there simply is not enough narrative power available to modify such a fundamental cultural landmark, especially for so little change. And more importantly, rather than try and changing something so ironclad (and uproot quite a bit of the gaming community's identity), why not simply choose another character with which you can explore Hyrule? Heck, I believe the Escapist's Editor-in-Chief Susan Arendt had the clever idea of using Zelda as a the main character in her own game. In truth, this would be a far more ideal prospect. Not only would it subvert many of the more negative aspects of her portrayals (the Princess-peach like kidnappings, some of the more overtly feminine traits etc) but it would help her grow as her own character. Then the Zelda universe would have two consistent characters by which to explore the aspects of heroism from either side of gender, without having to sacrifice consistency by constantly switching one back and forth.