Giving the demoman a pistol does too much to change the class dynamic. He is meant to use explosives, basically only explosives to kill. Every clas has its own dynamic. A good demoman will win in close combat. There needs to be room for all the classes to reward experienced players.megapenguinx said:None of the classes need balancing true, but I meant it as an unlockable weapon. Someone earlier was complaining that you can't shoot grenades at someone close by because you'll kill yourself so I suggested this could be something they could incorporate in the future.Scarecrow38 said:What some people aren't figuring out is that every class is meant to have weaknesses. Each class has strengths too. None of the classes needs to be 'balanced'.megapenguinx said:Maybe you can have grenades that don't harm you, but are super weak. Would that balance the game play?