Poll: Should The Elder Scrolls go back to using a text-based dialogue system like Morrowind's?

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Vern5

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Mar 3, 2011
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I would go back to the text based dialogue when it comes to actively talking to an NPC.

BUT

I'm forced to concede that a total lack of voice acting would be disappointing. The ambient talking should stay as well as any important plot dialogue. And just think of how much more refined and diverse the ambient dialogue will be when the voice actors don't have to provide their voices for other, less meaningful topics of conversation?
 

Bad Jim

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Nov 1, 2010
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I reckon they should develop a text-to-speech program. With a markup language for all those little subtleties of the english language, I reckon it would sound reasonably good.

That way you could have tonnes of spoken dialog. And the same line could be spoken by different voices. You could also have lots of banter, so it wouldn't seem like every guard everywhere had taken an arrow in the knee.

It probably wouldn't sound quite as good as voice acting. But IMO you only need voice acting for epic stuff. Not for dealing with some random shopkeeper.
 

krazykidd

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Mar 22, 2008
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You expect gamers these days to read? I would be surprised if the mahority of people say no to this question. Not only arw gamers today spoiled , but they are lazy . Hell i wouldn't even be surprised if half of them skip all the diologue completly and followed the little white arrow to every destination.

For me personally i would love it , not only would it save them money that they could spend elsewyr (like bug testing ) but it would make the dialogue more vaste and interesting .
 

Smeggs

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Oct 21, 2008
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No.

Why would I want to go back to no voice acting? It is totally obsolete nowadays. Also I have enough trouble as it is reading the goddamn text for my 360 on a regular tube TV. Making it all text would easily make me not even want to play something, I seriously can barely even read the emails on ME2, I have to sit there and squint.
 

madwarper

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Mar 17, 2011
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No. No. A Thousand times NNNNNNOOOOOOOOOOOOOO!!!!!!!

When I'm trying to converse with a NPC, I expect a little... Well, let's just say conversation.
When I ask them for directions, I expect directions, not their entire life story in text block form.
 

pffh

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Oct 10, 2008
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I´d say it should be partially voice acted. The main questlines (guilds, main story etc) should be voice acted but the rest could be mostly text with a little bit of voice acting.
 

Digitaldreamer7

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Sep 30, 2008
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Anthraxus said:
Imagine an RPG like Planescape being fully voice acted ? It would never happen,

This is why most RPG's have gone to shit, Planescape is clearly the better of the two games there. Less Voice acting and more story IMO. Don't get rid of it completely, but, reduce it in favor of deeper plot lines and more content. Hopefully as the industry shifts more towards a digital distribution model the "ok epic game needs to fit on 1-2 discs max" mentality will go away. I'd be ok with 4-5-6 disc games AND pay MORE for them if they would flesh the story out more.

Oh and this
HerbertTheHamster said:
console gamers don't like reading.

It wouldn't sell.
 

T8B95

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Jul 8, 2010
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No. Hell no.

You can't turn back the clock, or stop advancements. Technology goes forward, not back.

Besides which, I don't particularly like the text-based dialogue. I might be in a minority here, but I feel that voiced dialogue gives the NPCs more personality and identity, rather than a text-based system which turns them into glorified menus.
 

Crazedc00k

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Mar 29, 2011
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Both had pros and cons. Skyrim probably wouldn't be the same game, but it might be better. Morrowind didn't suffer at all. What does piss me off is a game like DA2, where everything is linear and limited--so much so, in fact, that you notice very easily that your "dialogue choices" have no impact on how things unfold. Regardless of what you say you're going to do, the same things happen, just with you on a different side. That seems like the ultimate oversimplification of Skyrim's system, that system taken to its poorest conclusion. In that way, Skyrim is a nice middleground for developers: not too dumb, but also easily accessed for those who dont want to read your lines of text.
 

Crazedc00k

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Mar 29, 2011
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Oh. I thought of something. What if Developers just wrote a whole bunch of dialogue (in the "classic" sense), and then put in voice actors. For everyone, or maybe just important people. Then, everyone would get what they want: people who read and don't care for voice acting can just pick their next dialogue choice, people who prefer voice actors can lean back and listen.
 

DubMan

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Nov 17, 2008
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Absolutely, I thought Morrowind's dialogue system was great: Give the NPC's one or two voiced lines, and then let us infer what the actual dialogue sounds like from there. Not only did voicing all of the dialogue not help "immersion" (this is becoming more and more of a useless buzzword) in any sense whatsoever, but the quality and quantity of dialogue plummeted in direct proportion to how much voice work was done. Pro-tip: characters can derive just as much of their personality from word choice as well as inflection.
 

Phlakes

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Mar 25, 2010
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HerbertTheHamster said:
gamers don't like reading.

It wouldn't sell.
Fixed that for you. The only people who would put up with text are hardcore RPG fans. Now stop flamebaiting.
 

Mariakko

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Nov 21, 2011
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I prefer to read than to listen to a NPC's whiny voice. I read faster than they talk anyways, Listening to then talk breaks the flow for me.
 

DustyDrB

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Jan 19, 2010
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Anthraxus said:
But then ppl would actually have to read, which would significantly cut down on Beth's fanbase, and you know they would never want to do that. Bethesda doesn't want to make intelligent RPGs, they want to make fantasy FPS games that will attract some of the COD crowd and action gamers.
I don't mind reading when the writing is good, but writing is one of Bethesda's biggest weaknesses.

Though the dialogue in Skyrim does get in my nerves when its regurgitated so much. Is it weird that that is what I hate about the game most? I feel like a person on the verge of a murderous psychotic breakdown whenever I go into a city. I cautiously walk around and try to avoid coming too close to a person, lest they ask me to brew them an ale again. And when I do get too close and they inevitable tell me something they've told me 100 times already, I will snap and put an arrow through everyone's eye. Then I'll pour void salts on the wound.
 

Parshooter

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Sep 13, 2009
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The problem with that is how there are still people that have Standard definition my copy of Skyrim is stuck on wide screen. If not for the voice dialogue I would have to buy the guide.
 

Weentastic

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Dec 9, 2011
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The dialogue and journaling system used in Morrowind was excellent. The TES construction kit was really powerful. A writer could easily pump out hundreds of dialogue and journal entries for a huge variety of topics. Then, by assigning these dialogue options traits, and their NPCs corresponding traits, a navigable dialogue system that allowed the player to interact with ANY NPC to learn about the game world and the characters themselves.

I used to be able to talk to bandits, shopkeepers, guards, peasants, travelers, soldiers, and even daedra and creatures if they were calmed. They would tell me about the region, the weather, current events, their trade, their background, and nearly anything else that I wanted to know. Its not that hard to write a basic script, and the writers for Morrowind were talented and had a great premise and universe to work in. On top of that they had a versatile and time saving toolset to work with. Text is powerful, and on top of that, we read much faster than we listen. We often skip the shitty dialogue, instead choosing to read the subtitles. And we never got bombarded with multiple conversations in Morrwind in the middle of a dragon fight.

Now because children don't like to read anymore, and game developers have a hazy notion that "cinematic" is the way to go, we have spoken dialogue. I like voice acting, it can be done very well, just take a look at Seth Green's work in Mass Effect. But the voice acting and animations in the elder scrolls just don't cut it. They're wooden, stereotypical, and overall they seem to cheapen the experience where my imagination used to enrich it. That's the true shame, that Bethesda took something that was great, and replaced it with something that could have been great in a different game. But in such an open world, the crummy dialogue betrays the fake nature of the world. That is the true break in immersion.

Companies, especially game developers seem very hesitant to invest any effort or resources into any long range endeavor. Valve created the source engine, a versatile, scalable, and hefty toolset that has served them well over the last several years. They hardly need to lip synch anymore because they did that work at the beginning of HL:2. I hope that someday in the future, a company will produce a good text to speech program suitable for this. Game developers won't have to spend so much time and money on mundane tasks, and will be able to focus their creativity elsewhere. Someday talented writers will work in video games again, and the program will be able to turn their genius into a more digestible form of storytelling to those who read at a grade school level.
 

Vault101

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Sep 26, 2010
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Digitaldreamer7 said:
Anthraxus said:
Imagine an RPG like Planescape being fully voice acted ? It would never happen,


This is why most RPG's have gone to shit,[/B] Planescape is clearly the better of the two games there. Less Voice acting and more story IMO. Don't get rid of it completely, but, reduce it in favor of deeper plot lines and more content. Hopefully as the industry shifts more towards a digital distribution model the "ok epic game needs to fit on 1-2 discs max" mentality will go away. I'd be ok with 4-5-6 disc games AND pay MORE for them if they would flesh the story out more.

Oh and this
HerbertTheHamster said:
console gamers don't like reading.

It wouldn't sell.
correction....

"this is why RPG's tend to have less depth...at least in regards to dialouge and role playing"

personally? I dont like to read in games..this doesnt make me stupid or a bad person...having to read alot shits me...thats just me

and after experiencing fully acted dialouge, I found it very imersive and engaging

now if a game wanted to try this thease days...good for them, that would be a great thing, but "ALL RPG's should just go back to the old way" no..not gonna happen

EDIT: and seriously, fuck digital distribution
 

Smooth Operator

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Oct 5, 2010
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Well I say do both, do voice acting for all the important bits and text only for the long winded life stories they oh so love to share, and cut the budget on towns folk blabing random shit at you because we really don't want to hear it.

You really can't go text only on a triple A title in this day and age (unless you are called Nintendo), but there is nothing wrong with adding a little extra for those that really care.
 

2fish

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Sep 10, 2008
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I don't like it when the game dumps a wall of text on me for every conversation. I would gladly cut back graphics for more dialog, but I would like it to be voiced acted and well done.

Not every game needs 100 choices for you to choose from, I just want it to be well done.

I think the biggest issue is how games are trying to shove your entire response into good, neutral, and evil all while only giving you three words to hint at what your character are going to say.

We should have all rpg makers play Vampire the Masquerade Bloodlines before we let them make dialog choices. YES I AM A MASSIVE FANBOY.

Carry on.