No. Hell no. A thousand times no.
I don't mind reading dialogue in RPGs. (I tend to read the subtitles in Skyrim anyway.) The problem is, the dialogue has to be good and engaging. For example, the dialogue in Paper Mario: The Thousand-Year Door is... awesome, to say the least. Every character has a different way of speaking, there are several different dialects or accents, all the partners have different dialogue for every moment when a partner speaks, and nobody talks for too long at one time.
In Morrowind, everybody talks for days and days. (In my experience. Mind you, it's limited, as I got fed up with the combat quite early on. Somehow I couldn't hit two rats, even when crouching next to them with a pretty-facking-long sword, but they could rip me a new asshole.) I found myself compelled to click every highlighted word in a block of text, because I didn't want to miss something potentially important. That makes the game feel a lot longer than it should, especially since I'm a slow reader.
Everybody seemed to speak with the same... everything. It was almost worse than hearing two people with the same voice bicker in Oblivion. Nobody's speech seemed any different from the last person to speak.
And that's just no good.
I don't mind reading dialogue in RPGs. (I tend to read the subtitles in Skyrim anyway.) The problem is, the dialogue has to be good and engaging. For example, the dialogue in Paper Mario: The Thousand-Year Door is... awesome, to say the least. Every character has a different way of speaking, there are several different dialects or accents, all the partners have different dialogue for every moment when a partner speaks, and nobody talks for too long at one time.
In Morrowind, everybody talks for days and days. (In my experience. Mind you, it's limited, as I got fed up with the combat quite early on. Somehow I couldn't hit two rats, even when crouching next to them with a pretty-facking-long sword, but they could rip me a new asshole.) I found myself compelled to click every highlighted word in a block of text, because I didn't want to miss something potentially important. That makes the game feel a lot longer than it should, especially since I'm a slow reader.
Everybody seemed to speak with the same... everything. It was almost worse than hearing two people with the same voice bicker in Oblivion. Nobody's speech seemed any different from the last person to speak.
And that's just no good.