fix-the-spade said:
No.
Because I'd just set a macro for the best combos in the game and spam it constantly.
Like RTS games stumble under the restriction of a console's capabilities, so a fighter would whither and die under people who know how to automate complex command strings...
Unless we're talking about a game where hit-confirming by default is easy, spamming a macro will get you horribly killed by anyone who punishes you either by blocking or just having better spacing than you.
It could theoretically work in something like Tekken, because a regular launch gives you enough time to actually hit the macro after landing the first hit. Then again, combos are not the technically challenging part of Tekken in the first place, so you'd only get so far with doing that. And I can't think of any other game where a macro would help the slightest, because you need to set them up properly in order to not get horribly punished, and if you've managed to do that, you might as well learn the combos properly.
Dragoon said:
I don't think I've ever heard anybody say they prefer a keyboard over a controller for Street Fighter but it would be interesting to see good gameplay with a keyboard.
I prefer keyboards to regular gamepads, by far. Doing any kind of motion on a pad stick is awkward, and the buttons aren't very well placed. If you use this kind of key-setup [http://www.youtube.com/watch?v=zfzuO91LLyc], there are actually some things that are even easier to do on a keyboard than on an arcade stick, particularly standing 360s/720s and charge-moves.
It's kind of awkward to use a keyboard in the beginning, but then again, so is arcade sticks. I haven't tried to use a stick-less controller on a 3D-fighter, but one of the best Tekken players here in Norway uses one(and beat me 50 - 2 with it QQ), so it's definitely usable for 3D games as well.
I still prefer arcade sticks, though, but keyboards are far better than most people would believe. You just need the right key-setup, which most people (understandably) don't use.