I lack the poll option maybe to some degree.
Media isn't studied a whole lot in school, but video games are an increasing part of it. As it is we could maybe include it to a small degree, but there are still ways to go before it should be studied as texts.
Anything can be analysed for a deeper meaning, but the question is if we should or not. Have video games come far enough to be taken beyond a source for entertainment?
Media isn't studied a whole lot in school, but video games are an increasing part of it. As it is we could maybe include it to a small degree, but there are still ways to go before it should be studied as texts.
Anything can be analysed for a deeper meaning, but the question is if we should or not. Have video games come far enough to be taken beyond a source for entertainment?
This is actually a problem with all kinds of media. Which details we pay attention to and how we look at them. Now I read a short story in high school and our teacher started talking about how the main character was pregnant. It didn't say anything about that in the text itself, but she thought it was clear. However I noticed that at some point the main character went completely out of character which my teacher did not notice even though that was written out. Because I looked at the story at surface level I missed the deeper meaning, but she looked at the deeper parts thus missed what was going on at the surface.skywolfblue said:In addition there are problems with teaching using a game because a lot of games don't play the same way twice. Teacher asks "did you hear the conversation between so-and-so?" and the student says "nope, I got into a firefight and with all the sound of guns I missed it.".