Spend all you quids on sweets instead of gamerpics & you too can have a gold crown just like me!Relgaro post=9.68405.628399 said:I would like a gold tooth...
Spend all you quids on sweets instead of gamerpics & you too can have a gold crown just like me!Relgaro post=9.68405.628399 said:I would like a gold tooth...
Well, sometimes it can be *cough*aimbots*cough* but user-generated content is nice to have; I'm hoping that XNA will show MS that they can loosen the restrictions on stuff like mods without jeopardising the network. (Assuming, of course, that it doesn't blow up in their faces with 6000 variants of Attack of the Pedobears.)Eagle Est1986 said:But, leaving it up to the developers also gives them more freedom with how they run the online component of their game. That is why UT3 supports mods and the keyboard and mouse combo on the PS3 but not on the 360. Surely letting the community add things to your game isn't a bad thing.Anton P. Nym post=9.68405.628392 said:.
Sony's current multiplayer model puts the burden on the developers to support their own multiplayer, the same as the PC market does. That's free to Sony, but it does make it tougher for the developers.
That would be true if it were on property not owned by Microsoft, which I'm sure it is owned by them. And 250 million could more than fund a company of thousands much less a division of maybe 200, so, regardless of what you may think, Microsoft is making some good money off Live and most of it's profit or at least make up for the operating losses of the 360's prior hardware failures.Anton P. Nym post=9.68405.628392 said:I think you forgot to factor in staff. You don't "buy" staff (anymore *cough*) you hire them... and they need salary, benefits, office space, lights, etc. Xbox Live has its own building staffed with people whose only job is to keep Live running. I don't doubt that MS is making a profit on Live, but there is a reason they're charging.
Sony's current multiplayer model puts the burden on the developers to support their own multiplayer, the same as the PC market does. That's free to Sony, but it does make it tougher for the developers.
-- Steve
One more thing about download speeds, and it makes sense that the PS3's is slower because it's wi-fi receptor is terrible, I put a toothpick in the way and it's down to 50% - but when I keep it closer to my router it's no problem, no lag either, some random disconnections but I think that's the player servers fault, but so far my experience has been pretty equal, and another thing, I'm not 100% sure on this so correct me if I'm wrong, but are the PSN files bigger? I thought they were uncompressed and usually had a hefty size so downloading just naturally took longer, I guess Sony just assumed everyone would have the HDD to cover it.blarggles post=9.68405.628246 said:Got them from various sources a while ago. Obviously numbers have increased on both systems since then. Over 12 months old infact.ElArabDeMagnifico post=9.68405.628167 said:Jamash I get what your saying but it's a frikin' Gamerpic, not a custom Helmet for your Halo 3 player, it's just a God damn picture, and you can get a different picture for one extra dollar (or pound..)? What seperates that picture from the other pictures? Seirously, there's like a trillion pictures on the net and I can upload any single one onto my avatar for escapist, but for Motorhead on XBL we gotta pay a buck? I'm sure it's worth it but bear with me I don't have XBL, so I don't know how awesome that motorhead theme is but if a 1 dollar motorhead theme is seen as a "status symbol" then it also sounds like another case of "trying to justify getting ripped off" - I've got tons of themes for my PS3 and online for my PC at like, Stardock or something, or a motorhead wallpaper, honestly I could go on forever but what makes the other picture worth the 1 dollar? I just can't see it, it feels like being nickle and dimed.
EDIT: Err, blarrgles, where did you get all that? I've been hearing (and experiencing) the exact opposite of everything you said, except the number of users for PSN and XBL, and I thought XBL was a lot smaller than that, and PSN wasn't so embarrassingly small but nowhere close to XBL's numbers. As for download speed, are you on Wi-Fi? cuz my PSN downloads are fine, both XBL and PSN feel the same to me, so I guess ISP has a lot to do with it.
Just trawled around for a bit. Over 12 million regular live users and 9.8 million total PSN users at last count for both. Both a good few months out of date though. PS3 sales have taken off a fair bit more recently though since bluray won the format war. Curious though how many PS3 users are regular users versus how many have just signed up for the odd thing.
And yep on wifi with both consoles. 360 is further away from the router. And my ISP is bethere based in the UK 24 mbit download. So can easily download large amounts of data quite quickly waiting 4 hours for 1gb via the PS3 was somewhat annoying.
Now I don't agree with the pricing of themes and gamerpics etc which is why I wont buy them. The only thing I do tend to buy is game updates expansion packs etc. I think that is a rip off that they charge for small pictures. But actual service MS wins everytime in my experience...bar Christmas but hey I had the PS3 to fall back on.
What I do wish they would do is standardise the price though. I just fail to see how $50us = £40 UK and $80AUS. Where is the fairness in that!?
Well, as ever shatner, you completely miss the point, your predictability almost surprises me sometimes.shatnershaman post=9.68405.628810 said:How to pay for XBL
Step one. Don't speed->better mileage->buying less gas-> money for XBL
or
Get a hair cut and get a real job. (and the obscuro-meter goes up another notch!)
I would have to with you, Paying for XBL should cost some money, I would say a little less, but it is definitely worth it.Janus Vesta post=9.68405.627714 said:Xbox Live shouldn't be free because it costs money to run the servers and keep the maintenance. The have a few million customers worldwide and provide an excellent service. A price drop would be nice though.
It's actually quite funny how many people missed this fact as being the main point the author was trying to make in this thread.Jumplion post=9.68405.627973 said:Wait wait wait, if PSN can be free why can't LIVE?
How do you think Sony keeps PSN free? If they can make their online service free then why can't MS? I would honestly like to know, because if you break it down PSN offers pretty much exactly what LIVE offers for free with more updates along the way.
So that's what you know or what you think Sony will do? Or are you stating your opinion as fact? I'm confused.Jumplion post=9.68405.628304 said:When PSN gets 10 million people, what do you think Sony will do? Will they just all of a sudden start charging people or are they going to upgrade their service entierly so people won't have to pay? Since PSN started free it will stay free even when there are 10 million people using it.
I humbly request you repeat the exact same thing when the 360 tries something new.Jumplion post=9.68405.628304 said:And cut them a piece of a slack, this is Sony's first real attempt at online.
Not following your logic, but here's a quick post about how Live works: http://electronics.howstuffworks.com/xbox-live.htmJumplion post=9.68405.628304 said:And I may be wrong on this or I could completely word it wrong, but isn't LIVE one big server as apposed to PSN which has multiple servers? IF that's the case, wouldn't PSN be the one charging 50 a year?
It's called a Premium, something I'm not sure LIVE is familiar with as there is no alternative to my knowledge to gain access to the internet without paying. If LIVE ever did become free, it would be just like what the MMOs do which is give you part of the game for free but give you the choice of a premium for all the good stuff. I don't know the details of Silver and Gold membership, but the focus of them is playing online which Silver doesn't and you have to pay for Gold to get, or atleast that's what I think is the real difference. Though upon reading your link, it says that Silver membership has access to online play but with "usually additional fees", sooooooooo does Silver membership have online play or not? I'm confused now.xMacx post=9.68405.629125 said:So that's what you know or what you think Sony will do? Or are you stating your opinion as fact? I'm confused.Jumplion post=9.68405.628304 said:When PSN gets 10 million people, what do you think Sony will do? Will they just all of a sudden start charging people or are they going to upgrade their service entierly so people won't have to pay? Since PSN started free it will stay free even when there are 10 million people using it.
I saw this a while back, which makes sense; as you get more users and server costs go up, I'm not sure how you eat that cost:
http://www.computerandvideogames.com/article.php?id=178464
I humbly request you repeat the exact same thing when the 360 tries something new.Jumplion post=9.68405.628304 said:And cut them a piece of a slack, this is Sony's first real attempt at online.
Not following your logic, but here's a quick post about how Live works: http://electronics.howstuffworks.com/xbox-live.htmJumplion post=9.68405.628304 said:And I may be wrong on this or I could completely word it wrong, but isn't LIVE one big server as apposed to PSN which has multiple servers? IF that's the case, wouldn't PSN be the one charging 50 a year?
I was screaming about the cost? I didn't think that, but sorry if you thought i was being an arrogant twat or something.xMacx post=9.68405.629561 said:First, re-read the article on live on answers - and focus on the link on the technology used.
http://www.xbox.com/en-US/LIVE/
http://en.wikipedia.org/wiki/Xbox_Live
http://www.answers.com/topic/xbox-live
If the PSN network ever reaches decent size, expect the maintenance fee to come rumbling.
And there's a great article on Microsoft research about the research program out of Cambridge that developed the algorithms for the TrueSkill skill rating system (which I highly appreciate - after too many years of ending up in matches I was too good or not good enough for on PC's, consistently landing in just right matches without doing anything is truly awesome.) I'd link it, but it doesn't sound like you'd read all of that, either. But I'd imagine that's what part of those funds went to.
And I'm down with funding projects that are specifically designed to make my gaming experience better. That's just me.
I appreciate that you REALLY like one of the consoles. I do. But I think you're going to have to try live out (find a friend or something) before you scream all over the cost. I own both, I use both, and I find the live system much better. Better enough that I'm happy with paying. But you can't argue it until you use both, right? That's why you see a number of people in this thread that are fine with it. Instead of forum-mongering, go try it out for a few games of whatever titles you like, and then come talk about it. You don't have to like paying for it (or use it), but it would probably help to be first hand informed. All this "Someone explain it to me!" should probably be translated to "Someone let me come use theirs!"