Okay, so no one likes piracy. We get it. However, that doesn't mean that supremely dicking the audience you're aiming at is the best idea.
This mini-rant comes with the announcement that "Rage" (which I was hoping to buy until I saw the 22 gig save space) will lock the single-player if it is bought used. This isn't the first time this has happened. Mass Effect 2 charged you $15 dollars extra for a used game, Diablo 3 will only work if it has an online connection, and Battlefield 3 requires a connection to Origin, a not-so-cleverly implemented ploy to have people rally behind Origin to gain some ground on Steam.
Like I said, piracy sucks. But this is the wrong way to combat it. Arkham Asylum did it right, glitching pirated copies so that the cape wouldn't work.
Imagine this: you buy Halo: Reach used. Then you find out that half of the multiplayer playlists are locked because you didn't have the access codes. You borrow Red Dead Redemption from a friend and find that because you don't have an account with Rockstar, you can't mount horses. Pretty exciting future, right?
And it's all thanks to the developers who forgot their audiences. I believe, personally, that piracy has to stop, and that devs are justified in implementing security in their games. In my opinion, though, this is the wrong way to do it.
EDIT: Just now I noticed that quote at the bottom of the Rage article stating that the sewer levels were not mandatory. I thought they were. My point still stands.
This mini-rant comes with the announcement that "Rage" (which I was hoping to buy until I saw the 22 gig save space) will lock the single-player if it is bought used. This isn't the first time this has happened. Mass Effect 2 charged you $15 dollars extra for a used game, Diablo 3 will only work if it has an online connection, and Battlefield 3 requires a connection to Origin, a not-so-cleverly implemented ploy to have people rally behind Origin to gain some ground on Steam.
Like I said, piracy sucks. But this is the wrong way to combat it. Arkham Asylum did it right, glitching pirated copies so that the cape wouldn't work.
Imagine this: you buy Halo: Reach used. Then you find out that half of the multiplayer playlists are locked because you didn't have the access codes. You borrow Red Dead Redemption from a friend and find that because you don't have an account with Rockstar, you can't mount horses. Pretty exciting future, right?
And it's all thanks to the developers who forgot their audiences. I believe, personally, that piracy has to stop, and that devs are justified in implementing security in their games. In my opinion, though, this is the wrong way to do it.
EDIT: Just now I noticed that quote at the bottom of the Rage article stating that the sewer levels were not mandatory. I thought they were. My point still stands.