Poll: Six Days In Fallujah: Opinions, regrets and hopes

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TheYellowCellPhone

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Sep 26, 2009
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I ultimately wanted it not for being artful, I wanted it because I wanted a game that tried to be more grounded in realism like ARMA but without being processor intensive and an interface slog. I honestly had no idea they were aiming for a games as art argument until this thread, I thought they were trying to retell a story and have different gameplay to back it up.

It seemed interesting, so I wanted it. Not much else I can say about it.
 

Weaver

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Apr 28, 2008
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I really don't care. I secretly feel the dev was far to inexperienced to make the game actually good.
The only thing they've made is the Close Combat series which are way, way smaller in scope than what they were trying to do.
 

IBlackKiteI

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Mar 12, 2010
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TheRiddler said:
P912 said:
Though part of me has had another thought about this game: Yager would be the perfect studio to revive this. After Spec Ops: The Line, they have immediately established themselves as pioneers of intelligent gaming, and their attitude towards the horrors of war evidenced in that game make it seem like they wouldn't turn this into offensive war porn.
I'm not sure whether or not Yager really would be the best pick, though I'm not sure who else I'd choose. Thing is, that while I concur that Spec Ops: The Line was a intelligent, harsh critique of the modern military, I feel that, like Spec Ops before it, the message would be applied fairly heavy-handedly. We might get a game that bitterly condemns the armed forces, and while that was a welcome change in Spec Ops, I think it would be better to get a studio that's more subtle and moral ambiguous in breaching real life events like those in Fallujah.
Yeah, then add to the fact that The Line is totally fictional and while it does work well in doing what it does it is very far fetched and over the top in doing so. A similar kind of approach would not feel right in something based on a true and relatively recent event.
I'd go for Yager over just about any other dev though for something like this, but not if we'd end up with essentially Spec Ops: Fallujah. I'd like to see how Yager would approach an actual conflict though.