Poll: Skyrim

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Captain Pirate

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Nov 18, 2009
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I hated Oblivion. And still do. Just... UGH.
However, I love the absolute shit out of Skyrim.
So I guess that's an inkling that it plays quite differently.
It feels closer to Fallout 3 in terms of gameplay, but I still think it's very different to either.
 

Deadman Walkin

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Jul 17, 2008
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harmonic said:
Please stop including useless options in these polls. "Hey look a poll"

It ruins the integrity of the results and dilutes votes for the real choices. Another example people do is: "Is America Evil?"

This manipulates the results and makes it look like a huge majority say yes.
Not really we can see what people put quite clearly. I put that in because lots of people (including myself) are attracted to polls and flock to them. That option is for people who have nothing to contribute and would otherwise leave or put their vote into something they know nothing about.
 

octafish

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Apr 23, 2010
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So how does it compare to Daggerfall? I didn't like either Morrowind or Oblivion very much, so how does Skyrim compare to Daggerfall?
 

Ironman126

Dark DM Overlord
Apr 7, 2010
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Blue Hero said:
I wanna know too. I played Oblivion, and I hated it. I loved Fallout 3 though, and Skyrim looks like it has gone more towards Fallout 3 than Oblivion.
This was me. And i love Skyrim. Best RPG i've ever played.
 

Windcaler

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Nov 7, 2010
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Deadman Walkin said:
I have a question about Skyrim. I have been on the fence about buying it since it came out and I am wondering how does it play? Does it feel like the same kind of game as Oblivion? You don't have to tell me it is amazing, trust me I hear that from everyone.
I didnt play oblivion so I cant say yes or no to that question. What I can say is that it is a great game and feels similar but not to close to Morrowind in the amount of freedom you have (though not as crippling as Morrowinds amount of freedom can get).

I have a hard time comparing it to other games since it gets away from the idea of a class. Its just that if you use the skills you enjoy you will level those skills up making your class seem more organic, if that makes any sense.

The exploration style is similar to fallout 3. You can go anywhere you want. See a mountain and want to get to the top of it? You can. Want to get to those ruins you saw a dragon perched on? You can. Its not like fallout new vegas that had some invisible walls, so far as I can tell there's none of that nonsense in Skyrim
 

Techsmart07

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Mar 5, 2011
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-Guards are not telepathic savants that can see through walls and instantly teleport to wherever it was you stole something. (People can still see you and call the guards rather quickly though)
Also, if you kill someone in the wilderness and someone sees you, you get a bounty. However, if you kill all witnesses, the bounty goes away (I know this from slaughtering the thalmor).
I find Skyrim to be a significant improvement over oblivion in the gameplay department.
The lack of class-based builds eliminates the issue of intentional manipulation of your level.
Enemies scale, but not so much faster than you that you feel stronger at level 1 than level 20 (also see above comment). In fact, I am level 39 right now on my main character, and I feel like those levels have actually paid off (Firestorm is amazing when you cast it for practically nothing).
The game is still buggy. In fact, I have had more bugs in skyrim than I did any other elder scrolls game. This is, in part, due to the fact that I've been pretty lucky with bugs in bethesda games until now (My only fallout 3 issue was that the game did not want to close properly all the time).
Melee feels much more rewarding in skyrim than other elder scrolls titles. If you attack an enemy at low health, or would deal a killing blow, it will actually show a special animation. For example, if you play as an assassin-type character and kill someone by sneaking up on them (if what my friend told me is correct), you will actually grab them and slit their throat. In my case, if you kill someone with a greatsword, you will shove your sword in their gut and throw them to the side.
Dual wielding spells and weapons makes things interesting. A good, well-rounded character who focused on sword-and-board could bounce back and forth between shields and wards to better protect them from their respective opponent.
My biggest gripe is that it feels like a lot of questlines are too short. 4 quests in and hey! I'm archmage of the college (not really 4, but it sure felt like it). In oblivion, you had to spend a good while working towards getting to archmage. After that, you can do a lot of small, side missions for that group, but a lot of those smaller ones are "go here, get this" or "go there, kill that." All the main stuff has good story and background, but it stops before it goes to smaller side missions.

Overall, I would say its somewhere between oblivion and fallout, but much more oriented towards fallout.
 

J3bba

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Dec 7, 2010
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It's like Oblivion, but a lot more refined. Everything just flows smoothly, so in that aspect it's nothing like Oblivion