WhiteTiger225 said:
they did pretty good going back to morrowind's roots but.. a couple questions for bethesda...
1. WHY do you insist on giving us less armor pieces and variety with every game? Is it to avoid clipping? Because you fucking FAILED that mission.
2. Why have finishing moves with blood splatters and cinematics.... if there is no gore? You have an M rating, bloody use it.
3. Now not only are kids invulnerable... They can also draw a weapon and sometimes even try to attack you, completely REMOVING the reason to HAVE children unkillable.
4. Give us back Morrowind's enchanting and magic making system! I am getting bloody tired of this obtuse premade BS.. AND you removed the magic making system alltogether.
5. Please... PLEASE... learn from morrowind... and oblivion. Snow and Grassy Forests are nice, but boring on their own, Swamplands look much better now yes, but can you please add a BIT of interesting world features? Part of the fun of morrowind was the many varieties (Even of the same type of area) And blood moon while still a interesting area, was one of the more boring areas.
I mean, to be honest, they blew me away in some aspects. But others just kind of bored me to tears.
Maybe because I feel like I have played Skyrim already... back when it was called Gothic III.
You know? On that last point, I was feeling the same thing. Mostly it's the "activities like alchemy are tied to specific places in the world" approach, along with the "take over all the forts" storylines... But honestly? Having an additional (slight spiritual) successor to the Gothic franchise is not a bad thing, sir. Not a bad thing at all.
On point 5: I highly doubt a Morrowind-style Crazy Quilt World would look anywhere near as immersive once you have a fog limit beyond, say, a hundred meters. What Skyrim has is varied enough for me - especially that one area with the hot springs and many, many murdered mammoths.
On topic:
Overall, my impressions have been handily exceeded, primarily because the setting feels more "primitive" than Oblivion or Morrowind. If Oblivion is primarily a high-fantasy, 1200s-1500s setting, Skyrim is somewhere between the dark ages and the fall of Rome, with a bit of paleolithic tribalism thrown in for good measure. And I love it!
Seriously, Bethesda, if you made a game about cavemen, it would be my dream come true.