Poll: So... did Skyrim meet your personal expectations?

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Windcaler

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I didnt have many expectations for the game because I tried to keep myself in the dark as much as I could. So having played Morrowind and oblivion (and really only enjoying Morrowind) I thought it was a faithful addition to what I know of the elder scrolls games. The small bit I knew about Skyrim was portrayed in the game well and overall its a lot of fun.

Ive yet to find a playstyle that doesnt work in the game but there are certainly some that are harder, meaning that generally you can play the game your way and you'll be alright. I dont think I could have asked for much more then that in a game with such a wide variety of skills and playstyles
 

omicron1

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Mar 26, 2008
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WhiteTiger225 said:
they did pretty good going back to morrowind's roots but.. a couple questions for bethesda...

1. WHY do you insist on giving us less armor pieces and variety with every game? Is it to avoid clipping? Because you fucking FAILED that mission.

2. Why have finishing moves with blood splatters and cinematics.... if there is no gore? You have an M rating, bloody use it.

3. Now not only are kids invulnerable... They can also draw a weapon and sometimes even try to attack you, completely REMOVING the reason to HAVE children unkillable.

4. Give us back Morrowind's enchanting and magic making system! I am getting bloody tired of this obtuse premade BS.. AND you removed the magic making system alltogether.

5. Please... PLEASE... learn from morrowind... and oblivion. Snow and Grassy Forests are nice, but boring on their own, Swamplands look much better now yes, but can you please add a BIT of interesting world features? Part of the fun of morrowind was the many varieties (Even of the same type of area) And blood moon while still a interesting area, was one of the more boring areas.

I mean, to be honest, they blew me away in some aspects. But others just kind of bored me to tears.

Maybe because I feel like I have played Skyrim already... back when it was called Gothic III.
You know? On that last point, I was feeling the same thing. Mostly it's the "activities like alchemy are tied to specific places in the world" approach, along with the "take over all the forts" storylines... But honestly? Having an additional (slight spiritual) successor to the Gothic franchise is not a bad thing, sir. Not a bad thing at all.

On point 5: I highly doubt a Morrowind-style Crazy Quilt World would look anywhere near as immersive once you have a fog limit beyond, say, a hundred meters. What Skyrim has is varied enough for me - especially that one area with the hot springs and many, many murdered mammoths.

On topic:
Overall, my impressions have been handily exceeded, primarily because the setting feels more "primitive" than Oblivion or Morrowind. If Oblivion is primarily a high-fantasy, 1200s-1500s setting, Skyrim is somewhere between the dark ages and the fall of Rome, with a bit of paleolithic tribalism thrown in for good measure. And I love it!

Seriously, Bethesda, if you made a game about cavemen, it would be my dream come true.
 

ediblemitten

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Mar 20, 2011
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I fucking love it. I mean, the graphics are fantastic, the environments amazing, the dungeons and sidequests all feel like natural elements of the world, and its one of very few games where simple exploration is rewarded and rewarding at the same time. One of my favorite RPG'S ever.
 

ccslayerjr

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Nov 14, 2011
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It feels like Fallout 3 met with Elder Scrolls and had a retarded child. Compared to other games that have come out recently this game is amazing. Compared to games that weren't made for casual gamers specifically in mind, Skyrim has a long ways to go.

Don't get me wrong graphics are amazing, combat is pretty smooth for the most part, and the world is huge. The main story line is bland and for the most part uninteresting. When you do a quest where you need to find a specific item in a catacomb your marker will show you EXACTLY where the item is located in the cave even if there was no way that anyone could possibly know where its exact location was. Followers have a tendency of getting me killed by bumping into me and pushing me off cliffs. Would some more variety in spells have killed Bethesda? I mean Morrowind and even Oblivion had more spells than this. Not to mention they got rid of feather and spell creation? Lets not forget that Bethesda completely changed the leveling system to make it a more generic experience that remotely reminds me of fable.

P.S. Dungeon treasure sucks ass. Shoulda put more points in luck... oh wait...
 

ccslayerjr

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Nov 14, 2011
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Just wanted to add, why does your health regenerate? Wasn't most of the challenge of Morrowind and Oblivion gauging when to pop that health potion or go to sleep?
 

Aureliano

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Mar 5, 2009
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Skyrim is very pretty, it has lots of neat systems and you can make your character do an even wider array of things than in Oblivion.

On the other hand nothing you do really seems to matter. No choice is wrong, no choice is right, and very little changes because of what you choose. What would be nice is if there was a wrong way to do things that, if you take it, leads to a losing track that has its own distinct story from the hero-of-the-realm track and leads to a separate ending that isn't just a quicksave, different dialogue option and 5-minute cutscene away from the ending credits.

If designers want me to connect with my character the same way I connect with a world, make their actions and CHOICES important.
 

John the Gamer

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May 2, 2010
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TheOddOneOut said:
John the Gamer said:
I forgot one major annoyance: unkillable characters.
those fucking little kids man. Its like, some people complained that you couldn't kill children in Fallout so Bethesda made the kids in Skyrim insufferable pricks.
Precisely what I mean. I got attacked by some guards in that first town (riverwood?) and ended up killing everyone in the village (not my fault), but now there's two little kids running around, still hostile to me, meaning I can't fast-travel until I get three miles away from the town.

At least let me put those orphan children out of their misery.

I actually forgot something else: Stolen horses walk back home the moment you dismount. What are they? Messenger doves? I killed some bandits and stole their horse, only to have it walk back to the bloody cliifside where I found it.

Shut up horse! Your masters are dead. Deal with it. You're mine now.