Poll: So I just felt some compassion for a random NPC...

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Daaaah Whoosh

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Jun 23, 2010
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During Halo 2, there were two Marine who you could tell were in love. The way they talked to each other, argued and joked with each other, you just knew that these two people had a connection with each other. For about a half hour they followed me deeper into the depths of the Halo ring, until one moment, when we were confronted with a Hunter pair. I didn't see it coming, and the nearest checkpoint left me barely any time to prepare. And so I worked for another half hour or so just trying to get there in time, to kill the Hunters or make them come after me or something. And then, the moment I finally saved the Marines, a group of Jackal snipers ensured that my work would be meaningless. It was then that I realized that I couldn't save them, and it hurt me inside, you know? I was supposed to be the strongest soldier that humanity had, and I couldn't save two Marines.
 

ChupathingyX

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Jun 8, 2010
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Isn't Uncle Leo just some reference to Uncle Leo from Oblivion - Shivering Isles?

Personally for me when playing Dawn of War I've had many moments where a single squad or vehicle were able to hold off hordes of enemies some how and survive, only to be massacred in the next wave before I could reinforce them.

A good wxample was when I was playing with a mate who was using Chaos and one of his Defilers held off a relic for ages from constant waves of Space marines, Scouts and land speeders.

Eventually they sent in so many squads that the Defiler became so surrounded he was spending more time doing sync kills than actually killing, however, it was too much once the missile launchers got involved and he was destroyed. Although, by that time me and my mate had already taken the fight back to the enemy and were attacking their bases and we won, but the Defiler didn't make it.

Ever since then me and mate after every battle always give the award of MVP to one unit or squad in honour of that fallen Defiler.
 

CobraX

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Jul 4, 2010
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War Penguin said:
Hell, he even had a name: Uncle Leo. I even got to talk to him for a bit. He spoke of how other super mutants kicked him out of their group because he said there was more to life than senseless killing.

Now, I've played Fallout 3 quite a bit. Up until this point, I've seen it all. Unique weapons, locations, all that jazz. But this is the first time I've ever seen something like this. Other than Fawkes, I never saw a friendly mutant before. I thought this guy was really cool and I hoped to see him again.
You should play Fallout New Vegas, there's alot of talking friendly Super Mutants in that game, and there a Super Mutant character called "Leo" in New Vegas as well.
 

Baconmaninspace

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Jun 8, 2011
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I felt that way in Fallout 3 as well, after seeing Bittercup killed in a Super Mutant raid on Bigtown. I actually kept reloading old saves in order to prevent her death
 

Xephoth

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Jul 10, 2011
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This is a bit of an odd one, but in Morrowind, there's a dark elf guy hanging out in the Mages Guild in Ald'Ruhn that wanted to learn how to read. I immediately felt bad for the guy.
 

EHKOS

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Feb 28, 2010
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I jumped down into a pit, twirling as I pulled the trigger over and over. Dead bodies piled up, I was truly the scourge of New Vegas. Headshot, headshot, headshot, wait...I lowered my gun. Through the smoke I saw the most beautiful NPC I ever saw...and then she blew up.
*stifles a tear*

So...yes, a few times I've taken mercy on my prey.
 

CobraX

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Jul 4, 2010
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CobraX said:
War Penguin said:
Hell, he even had a name: Uncle Leo. I even got to talk to him for a bit. He spoke of how other super mutants kicked him out of their group because he said there was more to life than senseless killing.

Now, I've played Fallout 3 quite a bit. Up until this point, I've seen it all. Unique weapons, locations, all that jazz. But this is the first time I've ever seen something like this. Other than Fawkes, I never saw a friendly mutant before. I thought this guy was really cool and I hoped to see him again.
You should play Fallout New Vegas, there's alot of talking friendly Super Mutants in that game, and there a Super Mutant character called "Leo" in New Vegas as well.
On Topic:
Probably Cass in New Vegas
Spoiler fro one of the possible outcomes of Cass's story up ahead!

The Silver Rush asked me to bring her to them for a mission, so I did. They killed her. I was so depressed. Then in the ending it talked about how she died drunk and that no one mourned her. It was so depressing.

Also Tali, Garrus, and Jack in Mass Effect. I tend to really like most of Bioware's characters.
 

Quazimofo

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Aug 30, 2010
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Berserker119 said:
I was playing Oblivion one time, and I went into a gate with another person. We were almost out, and they died, and I was devastated. I stopped playing the game and just sat there with my head down for a couple minutes.
actually, this recently happened to me. in clearing the first gate, since i had dicked around alot, the baddies were pretty tough. the npcs had no chance against them. so i quicksaved before entering, and told the guy to go back. after that, i quicksaved many times through clearing kavach, and whenever someone died, i turned the difficulty down some, and tried it again untill everyone lived through the whole experience.

i tend to always do that, i never ever let my allies die when i can, oftentimes charging in headfirst when i know i would get raped just so the other guys can get a chance.
 

JasonKaotic

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Mar 18, 2009
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On my first playthrough of Mass Effect 2 I didn't get all the ship's upgrades, and.. well, you'll know what happened if you've played it. I didn't know those were important. Jack died on the way to the base, and Legion died as he closed the gates he opened inside the base. I actually felt really sad for them. Even though Jack was a douche and Legion didn't really have any emotions or anything, I felt really guilty about them dying. I started another playthrough just so I could save them. But then after completing that playthrough I found out that waiting to prepare before going to the collector base caused the rest of your crew to die. So then I just gave up on the whole saving everyone stuff and played some DLC.
 

Amishdemon

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Jun 3, 2009
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I was devestated when
Dimitri died in the snow level of black ops. i felt as though i had watched myself die
 

Xathos

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Jun 7, 2010
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Totally felt that way in the first Mass Effect. If you pick the Colonist background, there is a sidequest involving a young girl/woman. She was taken by Batarians Slavers as a kid, and had horrible things done to her/witnessed horrible things. She manages to escape after all these years, but her mind is very fragile. In order to not have a complete mental collapse, she keeps referring to herself in the 3rd person. However, she has decided to end it all by threatening to commit suicide. You basically have to give her an injection which will put her to sleep so she can get the help she needs.

I went the super nice route, in which you talk about what happened to her. After each option, I would proceed to get a little closer to her. I think one of her lines was something like "It hurts when she...when I remember me...", which I thought was just heartbreaking. I finally had it where she would agree to give herself the injection, asking if she will stop having nightmares/will start having good dreams.

Come Mass Effect 2, I got an email from her telling me how much better she is doing, and thanks me for saving her.

Man, that was really sad doing that mission, but totally worth it. Glad I saved her!

So its either that, or the 2nd playthrough of Nier where you learn more things involving the story and the bad guys. Was very depressing, made me wish I could have solved the world's problems somehow.
 

War Penguin

Serious Whimsy
Jun 13, 2009
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CobraX said:
War Penguin said:
Hell, he even had a name: Uncle Leo. I even got to talk to him for a bit. He spoke of how other super mutants kicked him out of their group because he said there was more to life than senseless killing.

Now, I've played Fallout 3 quite a bit. Up until this point, I've seen it all. Unique weapons, locations, all that jazz. But this is the first time I've ever seen something like this. Other than Fawkes, I never saw a friendly mutant before. I thought this guy was really cool and I hoped to see him again.
You should play Fallout New Vegas, there's alot of talking friendly Super Mutants in that game, and there a Super Mutant character called "Leo" in New Vegas as well.
I did, and I was pleased to see the many friendly super mutants and, hell, even nightkin [small](go Lilly!)[/small] in the game. However, there was something special about Uncle Leo. I've played Fallout 3 many times before, but this is the first time I've ever encountered him. Plus, I had no idea that there was another friendly super mutant other than Fawkes. It made me sad to see that such a pacifist was mercilessly killed in the wasteland.
Nooners said:
First time I played the mission in Oblivion to re-take Castle Kvatch, I spent a good 5 minutes arranging a guard's body so his arms were folded over his chest while still holding his sword. Just a random guard, but it still hurt.
Ah, yes. I did this, too. And I did it a lot, because Kvatch was a *****! Hell, I even piled up all of the dead Deadra and lit them on fire with a fire spell.
ChupathingyX said:
Isn't Uncle Leo just some reference to Uncle Leo from Oblivion - Shivering Isles?
Even though I never played Shivering Isles, I wouldn't put it past Bethesda for doing that.
 

Grizled2Shizled

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Jul 10, 2011
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I have had an experience like this, but with an NPC that had to background or personality or even a unique character model. This was Star Wars: Battlefront 2.
This was on the map Coruscant with 750 reinforcements and I was the Rebels. Me and my friends mad a saying for games called 'Going Home' when you win a battle with 0 deaths. I was a general and could recruit 4 NPCs to follow me into combat. I had a trooper, a engineer and a wookie. We were stationed outside the council room and fought wave after wave after wave of troopers spawning from the library and the council room.
This battle lasted over 20min fighting off the enemies. The engineer would offer to heal the squad, the soldier had my back and throw life saving grenades once of twice and the wookie would kick some serious metal. We were a team, side by side saving each other and seeing our allies fight to the death. The reinforcements were 46 to 110 for us, we were about to go home. Us, the squad of men that have fought along side me the entire battle ever since I said the words 'follow me' in the first 2 seconds.
Is this it? Was this what a bond felt like? Then, a group of ally soldiers rushed in open combat. They were outnumbered. Their deaths were inevitable. But my soldier ran for them to save them with no warning. Just like that, to help another after all this time. The allies died quickly and I tried to save my friend soldier. Enemies troopers fell. With only a shotgun, I could not shoot the last Sniper on the field and like that, my pal had died and would not got home with us.
I was sad, and mad, and burst out of rage shooting everyone in my path. I did not care if I were to lose, it meant nothing at that point.
Then a screen came up saying 'Victory'. At that moment, it did not feel like a victory. I shall always remember that squad with any game I play, and that soldier. I dedicate every time I Go Home to him.
Is that weird?
 

otakon17

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Jun 21, 2010
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Mass Effect 2. Slight Spoilers.






Garrus' recruitment mission. I was going for full Paragon, so I didn't take the Renegade interrupt to kill the Gunship's mechanic before heading out. When Garrus got shot up, I felt like "It's my fault...". Of course, after playing again as a straight up Renegade I found out it happens either way. But that first time was damn impactful.
 

Crazed_Puppeteer

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Jan 15, 2011
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This is exactly why I can't play any Fire Emblem games. Although I really got into the games and they are right in my wheelhouse in terms of genre and gameplay, the games are too difficult for me to complete without having ALL of my guys live through the battle. That, plus in Little King's Story, I almost jumped from my seat when I saw my slain soldiers washed up on a beach.
 

Kelethor

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Jun 24, 2008
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That one guy in the mages tower in Dragon age...what was his name...the really sad guy, who was trapped with me by the sloth demon....I was crushed by his death. It was....upsetting. he had been so hopeless that even seeing me couldn't move him to smile. as I worked to save us, to slay the sloth demon, he slowly, surely regained his hope. but when I finally slew the demon, and freed us both, he had come to a terrible conclusion. he spent too much time in the fade. he couldn't return to his body. he died. But he gave me the means to save the circle, and...that was it. he was gone, after I had given him the hope to live, and the will to live again, he couldn't. I was....hurt. every part of me wanted to help this poor mage...but I was a mere swordsman. there was nothing I could do to save him.


Rest in peace Niall, you did you're best. you saved the circle.
 

Agarth

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Jul 14, 2009
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I have, but only on the well characterized... well, well characterized characters. Characterized characters, thats a weird thing to catch myself saying... Anyway it's usually only Characters such as Fawkes and Uncle Leo. By the way, there is an Uncle Leo in Oblivion as well. (Twisted isles, dementia side, in a house. He's a friendly zombie.) But if a character shows no... Character, and is just poor so they can bother you, (beggars in every game ever made) then I feel no sympathy for them. I'd kill them all if it weren't for the guards.

Also I'm not sure if the Shaogorath world is actually called The Twisted Isles or not. I haven't played Oblivion in a long time, so go ahead and correct me if I'm wrong.
 

Echo Delta

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May 17, 2011
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I have done this before, albeit perhaps in a different way. It's normal though and you experienced what I would call a gaming miracle. The game designers have created a game that has enough immersion factors that it literally was able to drag your own feelings into your role-play.

As a tabletop Game/Dungeon Master, this is something I strive for as often as possible and all I have to say is that you have thoroughly enjoyed a game. Now you know why games are considered art and if I were a Bethesda developer and read this post, I would feel honoured.