It brought back many memories I had of Fallout 3. So I decided to ask all of you a question. Which karma do you prefer to keep your character at? For me, it is Good/Very Good. One word my fellow escapists, Fawkes. He is a badass mutant who makes the game much more easy and enjoyable.
I hated the whole karma system in general. I was always considered good in the game, not because I did good things, far from it, I stole and murdered for no reason other than it got me good stuff. I had an abundance of medpacks because I never needed them since I used canabalism... mostly because it was fun. Hell, I was probably the most evil person in the whole damned wasteland.
But, I saved up bottled water from Wadsworth and gave it to a homeless guy all the time, so despite all my crimes I was good. The karma system is just an annoying diversion from the actual part of the game I wanted to play. A much better system would've been something like the "wanted" system in Oblivion. That at least makes sense. Instead of having some omniscient floating eye above me calculating the math of whether I did more good than bad, it's just the people around me reacting to me based on things that I'm known to have done.
Neutral. I'm a bit of a mercenary in Fallout. If the price is right, I'll do it. I actually had to see if Simms would outbid Burke so I wouldn't blow up the city. Thankfully, he did.
It means you're trying to be evil for the RP but can't force yourself to be a jerk... To quote Wilson saying to Taub in front of House: "Your boss is secretly a very nice man"
Tbh I have the same issue. I start playing, try to be evil, but what the sodding hell, a guy asks me
to nuke an entire town for nothing more than the sheer amusement of a rich bastard! Now, naturally, I do it once for the sake of viewing the nuclear blast as they're a rare occurrence, but I can't honestly just go ahead and do that on an actual playthrough, I load right back and keep playing nice.[/quote]
Aanyway, I go for Very Good or between Neutral and Good (that's when I'm doing my "I'm a nice guy, but am in this for me first and foremost", it's usually a more interesting playthrough as the character is less clear-cut, but it's rarely on the first playthrough cause I have a sort of a compulsive need to be nice and I like to "maximise" a character.
I have to say, I find the Mass Effect's system more interesting though, as it can portray characters as both good and evil (ok, badass, same thing... ish). I mean it doesn't make you Neutral to set fire to someone's house and then save a kitten from a tree. The bloody kitten would've eventually come down from the damn tree and houses don't just spontaneously combust! So I prefer ME which "awards" you both "good guy" and "bad guy" points rather than saying they cancel each other out, because that's more close to what human personalities are.
It means you're trying to be evil for the RP but can't force yourself to be a jerk... To quote Wilson saying to Taub in front of House: "Your boss is secretly a very nice man"
Tbh I have the same issue. I start playing, try to be evil, but what the sodding hell, a guy asks me
to nuke an entire town for nothing more than the sheer amusement of a rich bastard! Now, naturally, I do it once for the sake of viewing the nuclear blast as they're a rare occurrence, but I can't honestly just go ahead and do that on an actual playthrough, I load right back and keep playing nice.
Aanyway, I go for Very Good or between Neutral and Good - that's when I'm doing my "I'm a nice guy, but am in this for me first and foremost", it's usually a more interesting playthrough as the character is less clear-cut, but it's rarely on the first playthrough cause I have a sort of a compulsive need to be nice and I like to "maximise" a character.
I have to say, I find the Mass Effect's system more interesting though, as it can portray characters as both good and evil (ok, badass, same thing... ish). I mean it doesn't make you Neutral to set fire to someone's house and then save x amount of kittens from a tree. The bloody kittens would've eventually come down from the damn tree and houses don't just spontaneously combust! So I prefer ME which "awards" you both "good guy" and "bad guy" points rather than saying they cancel each other out, because that's closer to what human personalities are like.
I think neutral is not as good, because good and evil both have benefits while neutral does not have as many. Anyway, the companions for good and evil are much better than the neutral ones in my opinion. Charon and Butch are the only neutral companions correct?
I hated the whole karma system in general. I was always considered good in the game, not because I did good things, far from it, I stole and murdered for no reason other than it got me good stuff. I had an abundance of medpacks because I never needed them since I used canabalism... mostly because it was fun. Hell, I was probably the most evil person in the whole damned wasteland.
But, I saved up bottled water from Wadsworth and gave it to a homeless guy all the time, so despite all my crimes I was good. The karma system is just an annoying diversion from the actual part of the game I wanted to play. A much better system would've been something like the "wanted" system in Oblivion. That at least makes sense. Instead of having some omniscient floating eye above me calculating the math of whether I did more good than bad, it's just the people around me reacting to me based on things that I'm known to have done.
I didn't like the Fallout 3 karma system either. When the respective karmic groups come to hunt you down it's basically like, "Girrr, we don't like you 'cause you're good/evil." What do they care? It's a giant, post-apopcalyptic wasteland, wouldn't their resources be better spent trying to find food and water to survive? And how did they know I was evil anyways, I always stole stuff (and more rarely, murdered) when no one was looking. That's it for my rant...
I'll probably end up being Good/Very Good because that's what I was in Fallout 3. But, knowing it's the city of sin... I might actually role-play a bit, I have a habit of just doing whatever I would do instead of creating some alternate personality.
It's not Good/Evil, as you're always the good guy but it's more like this: Hero or Anti-Hero(which does NOT mean villian, it means like an Asshole Hero).
I voted very bad, i played through very good the first time and all the conversation and stuff get's very tedious. Very Bad was so much more fun mainly by being less tedious,
Killing the jet addict for finding out where dad went and stealing all the stuff, Blowing up megaton, Talking down to dad at every opportunity which lets you skip alot of his moaning and bad dialogue which doesn't do anything. Killing all the people in tranquility lane by doing what the girls asks.(A MUST DO IN FALLOUT 3!!! worth about 15 lol's) which also is so much easier to do then the sound puzzle thing.
so yeah bad to the bone.
They seem to have no rewards for being good
super mutant sidekick at the end, no real need as the game is alrdy easy.
It's not Good/Evil, as you're always the good guy but it's more like this: Hero or Anti-Hero(which does NOT mean villian, it means like an Asshole Hero).
Aye aye, I know, said about it earlier in my post, but just saying, prefer the system with the two separate buckets for good/evil paragon/renegade, it just feels a little better and somehow more realistic to me (in a good way)
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.