I did the slaver mission where you have to capture four targets just so I could get the achievement. I loaded my game right back to a point before I ever did it! I hate being evil in these things, I always start a new playthrough and decide to be evil but never complete it! I guess I don't have it in me. Oh, I did blow up a certain small town though, just for the lulz!
Another thing: These choice based RPG games always seem a little odd when they have a good/bad system. I mean the main storyline is usually geared towards being good. If my character just wanted to murder people then I very much doubt they'd be interested in saving the wasteland and they would probably have disowned/killed their dad a long time ago anyway! So being bad just seems to jar with the storyline.
I know there is a bad karma option at the end as well as the save the world option, but it strikes me as odd that an evil character would even bother to get that far. Mass Effect is the same and so is Fable, there's no real incentive to be evil and it doesn't fit the story. Fallout 3's evil storyline would end with 101 just abandoning everyone and bumming about in the wasteland!
Another thing: These choice based RPG games always seem a little odd when they have a good/bad system. I mean the main storyline is usually geared towards being good. If my character just wanted to murder people then I very much doubt they'd be interested in saving the wasteland and they would probably have disowned/killed their dad a long time ago anyway! So being bad just seems to jar with the storyline.
I know there is a bad karma option at the end as well as the save the world option, but it strikes me as odd that an evil character would even bother to get that far. Mass Effect is the same and so is Fable, there's no real incentive to be evil and it doesn't fit the story. Fallout 3's evil storyline would end with 101 just abandoning everyone and bumming about in the wasteland!