Good. You found it wrong, disturbing, unnerving... unsettling. It made you feel uneasy and took you out of your comfort zone. It did what it was supposed to do.HotFezz8 said:......but the fact my argument fails dismally, and the fact i don't care shows that its not a rational reaction. childrens nurseries, babies etc are sacred to me and walking thorugh what should be a picture perfect happy zone with a pistol in your hand killing everything that moves strikes me as wrong on every level....Gralian said:
Infants, babies... children... are often viewed as the perfect visage of innocence. Purity... happiness.
So, seeing such a visage destroyed and twisted is supposed to make people step back and recoil. It's supposed to make you feel that way. That was the whole point.
The Lurkers in Dead Space (babies who mutated and their backs would split open and their intestines launched spikes at you) were intended for the same effect. As were the unbaptized babies in Dante's Inferno.
In Dead Space 1 and 2 the Necromorphs are horrible, just simply horrific. They have no limits, no human is out of reach for their mutation and infestation. And to keep that image and theme going... children would have to be used.
A giant space station such as the Sprawl would have children. And they would need to be "used" by the Necromorphs otherwise the entire setup behind them would be lost.
And really, there's absolutely no way the school could've been bright and happy. It needed to be one of the more unsettling moments in the game. It had to be.