Poll: ST Federation or 40k Imperium - who would win in a war?

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TheMysteriousGX

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So, wait: one faction has access to a weapon delivery system that can, with a single torpedo, completely wipe out and terraform a planet; gives every member in it a device smaller than a tv remote which can utterly vaporize an adult human being; has ships that can straight up warp in close to planets and such instead of get to the edge of a system and then spend weeks moving in closer; can fire any number of bullshit super science warheads from said FTL ships without having to drop out of FTL at ranges equaling "I'm at Earth, you're at Jupiter, time to start combat"; and said super science warheads are protected by a shield that can survive entry into a star, and have matter replicators to replace said bullshit super science warheads at a rate that could make a forge world blush.

And that's just counting the armaments of a long range science and exploration vessel.

And those are the guys that are going to lose? To a bunch of hyper masculine fanatics armed with oversized slug-throwers and laser weapons with all the punch and power of an AK-47 and who target the general area around a ship because they don't have the capability to fire directly on target.

The only Federation ships the Imperium have a chance at hitting are the Federation ships going out of their way to be nice. When the Federation goes on the offensive, the Imperium's only hope is that the Federation keeps respecting its own laws against war crimes and genocide.

EDIT: More points I forget. The Federation has access to stable and reliable, if also risky, methods of time travel during the original series, much less by the time they get to TNG levels of tech. For that matter, I generally see a lot of... underestimation of Trek's general tech level. In 40k terms, you're looking at unscientific brutes like the Klingons riding around in ships that can rival the Eldar. (A Bird of Prey is small, fast, packs a surprising punch, and can cloak) The Federation is using Necron tech as a baseline and is rapidly improving on top of that.
 

Thaluikhain

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Satinavian said:
Frankster said:
Map of federation territory in their respective galaxy
Which makes the Dederation roughly the size of the Tau domain - which still seems to be a problem for the Imperium.
A problem? It's a minor region beyond the Imperium's borders that's less important than the Hive Fleets at the moment. The same would be true of any number of ork empire, other human domains and places run by un-named aliens or chaos monsters.

Actually, by that logic, the Federation would be left to its own devices until it became worthwhile to do something about it. Or the galaxy gets eaten by nids and it doesn't matter.

sageoftruth said:
If the Federation can somehow get Q to cooperate with them, then this fight will be over before it even started. Good luck with that though.

I doubt that he'll be considered in this scenario, but I wouldn't mind seeing what silliness would happen if Q were to end up in the 40K universe.
Eh, Q would get lost amongst Tzeentch/daemon princes, the Deceiver, the Laughing God and seemingly any number of suspiciously similar types that keep cropping up.
 

veloper

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The only thing the imperium might have going for it is magic (the psykers) because it's effects are hard to translate into a different setting.

What we know from trekkie lore is that if a race still uses lasers (lascannons) and plasma weapons, then they are hopelessly outdated and won't even make a dent in the shields of a tiny federation shuttle craft with their battle cruisers. The imperials might as well be stone age cavemen for all the difference that would make.

The imperial fleet cannot even see what hits them at the crazy ranges and speeds those trekkies are supposed to be fighting.

Warhammer40K may be over the top, but Star Trek is crazily OP in it's own way. Basically 1 enterprise easily beats a billion wh40k flagships, all because of the silly fictional descriptions of their tech levels.
 

Silentpony_v1legacy

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veloper said:
The Federation is basically the Tau in technology terms. And half of their shit barely works at all against Imperial Cruisers. Most Imperial ships fire weapons, including laser and Gauss technology, larger than Federation ships. And damage to Federation ships is way harder to repair and devastating. A single laser hit is enough to damage half the systems in a starship, whereas even quantum torpedoes would just put a few holes in a Battlecruiser and kill a few thousand, which is negligible to the Imperial Navy.
 

TheMysteriousGX

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RE: lasers.

"Captain, they are now locking lasers on us."
"Lasers!?"
"Yes, sir."
"Lasers can't even penetrate our navigation shields. Don't they know that?"
"Regulations do call for yellow alert."
"Hmm, a very old regulation. Well, make it so Number One. And, reduce speed... drop main shields, as well."
"May I ask why, sir?"
"In case we decide to surrender to them, Number One... "

- Worf, Riker, and Picard http://memory-alpha.wikia.com/wiki/The_Outrageous_Okona_(episode)

Seriously, Necron levels of tech, at a minimum. Handheld vaporization beams as a sidearm, ultra reliable teleportation tech, hard shields as opposed to the Dune style, "slow moving things pass straight through" void shields the Imperials have. A fleet engagement could be ended by a half dozen cloak shuttle craft carrying whatever horrifying upgrade to nukes the Federation has. Just cloak through the void shield and drop cloak for just long enough to teleport a photon torpedo into the warp core, plasma drive, and bridge. And that's giving the Imperium the benefit of the doubt by saying long-range teleporters can't go through void shields.
 

Raddra

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Imperium weapons and armour is cool and all but they wouldn't win.

Their ships are shieldless and reliant on a horrible transport system. Their weapons, with the exception of ground weapons, are inferior to the extreme. And this conflict is not going to be won with ground weapons.

They also cannot adapt: their tech is basically set. They don't advance. They kill those who try and advance.

The FoP would win. They can take out the Imperiums ships and be immune to the return fire, which is based on lasers and physical projectiles. Which can be negated by *deflectors*, nevermind shields.
 

EternallyBored

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Silentpony said:
veloper said:
The Federation is basically the Tau in technology terms. And half of their shit barely works at all against Imperial Cruisers. Most Imperial ships fire weapons, including laser and Gauss technology, larger than Federation ships. And damage to Federation ships is way harder to repair and devastating. A single laser hit is enough to damage half the systems in a starship, whereas even quantum torpedoes would just put a few holes in a Battlecruiser and kill a few thousand, which is negligible to the Imperial Navy.
I'm curious why you think that, the tau are all about bulky power armor and rail guns, whereas the federation is all about particle weapons, hit and runs, teleportation, exotic weapon effects, self replicating materials, and stealth. If anything I would call them a mix of Necron and Eldar. Particle weapons teleportation and Webway fuckery mixed with stealth, fits much more than the Tau. The federation fits the Tau closest on a philosophical level without the fascist undertones and forcing species to join thing.
 

Veylon

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veloper said:
Warhammer40K may be over the top, but Star Trek is crazily OP in it's own way. Basically 1 enterprise easily beats a billion wh40k flagships, all because of the silly fictional descriptions of their tech levels.
Before we get too excited about how amazing the Enterprise is, lets remember that any band of nobody aliens can toss together something capable of matching it. Remember the Scimitar? Remember the Son'a? And remember that Klingons - who aren't that far removed from the mentality of the Imperium - rival the Federation in technical prowess. The Federation hasn't managed to steamroll the ideologically-blinkered and illiberal regimes via technological advantage in it's own neck of the woods, why would we expect it to do so against an empire that's had a head start of thirty-seven and a half thousand years to invent things?
 

Smithnikov_v1legacy

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Satinavian said:
Map of federation territory in their respective galaxy
Which makes the Federation roughly the size of the Tau domain - which still seems to be a problem for the Imperium.[/quote]

Except the Tau aren't a problem.

Seriously, they're barely an afterthought, it's pretty much a "Oh, that tiny empire on the Eastern fringe."
 

bastardofmelbourne

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This match-up has already been dealt with in canon. It's the Imperium versus the Tau.

The exact same factors apply; the Federation is comparatively small in territory and population, but have more reliable FTL and a more liberal approach to technology and diplomacy. Whereas the Imperium is simply far too massive for the Federation to ever have a significant short-term impact. They could conquer a hundred planets a year and it'd still take them a century to really damage their opponent.

I think if the Federation had enough time and played it smart, they could bleed the Imperium out over the course of centuries. But all the Imperium needs to do is get its shit together long enough to declare one crusade. Militarily, they outclass the Federation to an amazing degree. Their ships have guns that fire shells larger than the Enterprise. They regularly throw away armies of a million men because the next million is right behind it. They've got an elite special forces unit that makes anything less than Master Chief look like a pansy. They've got guys with psychic powers that amount to magic, and assassins that can change shape, eat your mind, and explode when they die.

I mean, the Imperium works on a scale that is intentionally exaggerated to the point of absurdity. The Federation, with their matter replicators and post-scarcity economy, look almost modest in comparison.
 

Frankster

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altnameJag said:
And those are the guys that are going to lose?
If this was a science fare then those guys would win for sure, but this isn't what is discussed.

Sometimes high tech ain't always a good thing. Picard was quite happy to use those antiquated tommy guns cos unlike with phasers, borg shields don't seem to stop those any more then they can stop being punched in the face. It's already been bought up that the imperium's low tech approach in certain aspects makes them resistant to hacking and high tech tomfoolery so no reversing polarities to disable 40k ships or gear, they will always be functional to some degree, whereas the reverse ain't true, the imperium has multiple ways of dealing with advanced tech whether it be technological, or more..magical, just imagine the panic of a federation vessel when they get a curse of the ominissiah psychic power xD Psychic powers is a great equalizer here.

Regarding phasers. Gratz you've desintegrated a guardsman. Now you have 99999+ more to kill, whose weapon might be less fancy then yours, but still kills you just as easily. And their lasguns are easy to maintain and only need sunlight to be charged up, and most importantly those guardsmen are well used to horrible shitty situations whereas the phaser wielders ain't, and if something happens to their precious replicators (which isn't that unusual an occurrence), then they can't handle it well at all. And despite their phasers, close combat melee brawls still happen in the star trek setting (see that siege of whatever the heck its name is episode from ds9), and in that situation the hyper masculine fanatics have a clear edge.

Finally even if i were to agree that lasguns have all the punch of an ak47 (i doubt it but lets roll with it), guardsmen platoons tend to be carrying a lot more weapony then just those, say hello to mr lascannon or mrs melta gun for all your armor busting needs. A heavy bolter might not be state of the art, but i'm sure that would do well too.

And that's neglecting the heavy armor the guard would bring with them, not to mention titans.
So to sum up, your average federation marine might be better armed (emphasis on "might") but it doesn't really matter, as the typical guardsman would be just as effective in a ranged firefight, would have a lot more buddies, and have the edge in physical and mental ability when it comes to working in hellish conditions. I suppose a federation marine would be a better tech whizz but in this regard the imperium's low tech approach works in their favor, you can't really do technological BS to them and their troops are tough enough to function in low tech conditions anyway.


Regarding space combat, whilst the details regarding space combat in 40k is a mixed bag, it's generally accepted they do combat at stupidly long ranges too so don't discount their accuracy too hard.
Honestly i'm a bit skeptical as to how effective federation shields would be, like would they seriously feel nothing if a nova cannon blast hits them? The small pew pew lasers shown in that 1 episode is not quite the same as lance batteries or macro batteries whose ordinance is xbox huge. But I admit i'm not the most sciencey guy so i'd love it if someone who knows more about this could chime in.
And if that doesn't work, there's fucking vortex weaponry and other more exotic ordinance, that's bound to hurt anything in the blast radius.

Going back to long range space duels, i'm a bit puzzled as to how you describe it..
Why do we see federation ships buzzing like flies around borg cubes if they could just engage at firefights from the other side of the solar system? Something doesn't quite add up here. Look at the battles against the dominion, where the allied fleet had to break through a blockade, why didn't they just pew pew from the other side of the system if they could rather then rush in almost at point blank range? Je ne comprends pas.
Besides 40k ships might be big, but don't discount their movement abilities. They use the warp for travel which is faster (well usually, the warp isn't an exact science) then the warp (this is gonna get confusing xD) used by the feds when long distances are involved. For short distances imperial ships are perfectly capable of doing short jumps so they would just warp out next to the fed ships rather then stay there all helpless and ineffective as they get pounded by ordinance that apparently outranges them (which i'm skeptical about, in battlefleet gothic it's said ships do combat at stupidly long ranges, whereas no star trek episode i've ever watched made a point about this).

Regarding the other pieces of tech, why do we never see them used then? None of what you described was used against the dominion, nor against the borg. So either the federation hasn't the ability to use these means en mass, it isn't as reliable as you make it out to be, or are just unwilling to use these weapons no matter how dire the situation and if we are counting imperial bureaucracy as a factor against them, it's only fair the federation's psychological disadvantages apply too.

Regarding planet busting weapons, i'm confused when you say "one faction" as if it was only the feds who can do such things. They can't seed a planet with life, but when it comes to blowing them up the imperium are just as good in that regard with their cyclonic torpedoes. Dunno if they can do it from super long distances, but it isn't a big deal to just send a few ships to glass a planet in the 40k setting.

Replicators are the federation's true ace in the hole but that really only comes to play in an extended conflict and are also their achilles heel.. As mentioned before, if they were to lose access to a replicator for w/e reason, federation forces don't do well at all, whereas 40k soldiers are used to hellish hardships and remain combat effective no matter what happens to their gear.

Finally lol at federation going on the offensive. Check out the maps i posted before. The federation simply doesn't have the manpower or ability to conquer and invade the imperium in its home turf, and it would take a long time to blow everything up via long range torpedoes (which im sure the 40k side would have some sort of defense against), and the imperium can absorb plenty of losses before it really feels anything. The same is not true on the reverse side, let's say the imperials send a battlefleet straight to earth, like the borg have done before, it would be a relatively short journey for them, and this would force the federation to gather up and face them or lose everything.
And that's the obvious approach, when you think about how much damage a callidus assassin could do as she infiltrates starfleet command, the Imperium has plenty of tools at their disposal whereas for the federation you really have to start stretching to give them a chance.

And if the federation is like necrons, then it's gg for them. The imperium can already handle a foe with a tech level like the federation by your own admission here, usually in adverse circumstances for the imperium to boot, except federation personel dont rebuild themselves after they die and are far weaker overall to the point a guardsman would feel confident about taking them on regardless of their phasers and they don't have anything big and scary like a c'tan in their arsenal.


bastardofmelbourne said:
This match-up has already been dealt with in canon. It's the Imperium versus the Tau.
The exact same factors apply; the Federation is comparatively small in territory and population, but have more reliable FTL and a more liberal approach to technology and diplomacy. Whereas the Imperium is simply far too massive for the Federation to ever have a significant short-term impact. They could conquer a hundred planets a year and it'd still take them a century to really damage their opponent.
I more or less agree with most of what you say, but just one note about FTL. I suppose like the tau, their FTL is more reliable, but it isn't faster, and that's a key factor. 40k ships via the warp can cross larger distances in a much faster time.

This makes me think.. LOL if the federation attempts to try to understand the secret of warp travel (which they probably would do seeing how one of their key strengths is their ability to reverse engineer tech).. Now suddenly the imperium isn't their biggest problem, it's the fact that they have suddenly invited the forces of chaos right to the door step and now they have to deal with daemons and corruption, something that is completely new to them and worst, something against which the scientific approach is completely useless since you're no longer dealing with forces that obey the laws of physics. But then that would no doubt invite the attentions of the Qs and....Ok i guess a scenario of only the federation vs only the imperium really can't work.
 

Thaluikhain

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Frankster said:
Regarding phasers. Gratz you've desintegrated a guardsman. Now you have 99999+ more to kill, whose weapon might be less fancy then yours, but still kills you just as easily.
A quibble, but no. Phasers don't disintegrate, they vapourise. That is, the guardsmen is avenged by a cloud of superheated gas with the same mass that floods the room and instantly cooks everyone.

Star Trek doesn't mention this, because it's about as based as magic as 40k, it just doesn't admit it.
 

Frankster

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Thaluikhain said:
That is, the guardsmen is avenged by a cloud of superheated gas with the same mass that floods the room and instantly cooks everyone.

Star Trek doesn't mention this, because it's about as based as magic as 40k, it just doesn't admit it.
And star trek always makes it look so "clean" :S
So does that mean every time someone gets vaped in a firefight, everyone in the room, friend and foe, dies too if they ain't in some kinda protective suit?
Jeez i thought star trek was somewhat about hard science, it's starting to seem 40k is actually the most grounded one in terms of its tech.
 

Thaluikhain

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Frankster said:
And star trek always makes it look so "clean" :S
Yeah, totally vapourises the target down to their shoes, doesn't do anything to the carpet.

Frankster said:
So does that mean every time someone gets vaped in a firefight, everyone in the room, friend and foe, dies too if they ain't in some kinda protective suit?
Yep...and even if they are, the stuff will condense on it and everything else around and solidify.

Frankster said:
Jeez i thought star trek was somewhat about hard science
There's some real science, there's some technobabble that doesn't mean anything, and then there's lots and lots of just plain wrong. Again, not a problem except the show mixes it all together and lots of people assume the science is correct. There are people that proudly claim they learnt everything they know about science from Star Trek, which is not a good sign.
 

TheMysteriousGX

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bastardofmelbourne said:
I mean, the Imperium works on a scale that is intentionally exaggerated to the point of absurdity. The Federation, with their matter replicators and post-scarcity economy, look almost modest in comparison.
Speaking of a scale that's intentionally exaggerated, the largest ordinance an Imperial ship carries are torpedoes, which range from 60m to 300m long. The Enterprise D was 642.5 meters long.

And that's part of the problem with this whole debate: Star Trek, in spite of it's bullshit superscience, is far more defined than 40k. Like, which Space Marines are we using? The table top version that has a 1 in 20 chance of dying for every lasgun shot an Imperial Gurad trooper tries to shoot at them? The massive, nigh indestructible centuries old god of war laying waste to entire armies? The Rouge Trader Sardukar-alikes? Yes, the Galaxy class science vessel is only as large as an Imperial escort frigate. It also has Eldar and Necron levels of tech and fire power. Fleets of Necron and Eldar escort ships routinely pick apart the far larger beheamoths of the Imperial fleet.

For that matter, the Imperium takes time, lots of time, getting anywhere. Sure, in a few short decades, they could probably overwhelm the Federation... if the Federation stayed stagnant. The Dominion War shows this wouldn't be the case. The Feds went from having hundreds of vessels used mainly for science and exploration to having thousands of battle hardened crews with a more firepower oriented mindset as to what their "science" vessels would pull off. Cloaking devices, intangibility, ablative armor, self-replicating mine fields, all sort of variable energy projection shenanigans... and they still only bothered having a bare handful of dedicated military ships. A few short years after that and they've got Voyager level tech, with torpedoes powerful enough to potentially lay waste to small planets or punch holes into sub space.

Hell, the only reason Starfleet doesn't have sub space weapons, which in this scenario could be used to shoot at Imperial ships that are still in the warp, is because Starfleet made them illegal, same with time travel and casual exterminatus.
 

Thaluikhain

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altnameJag said:
[Sure, in a few short decades, they could probably overwhelm the Federation... if the Federation stayed stagnant. The Dominion War shows this wouldn't be the case.
It shows that the Federation would utterly refuse to have any security measures in place to protect themselves. They know Changelings are around infiltrating and replacing people in power, but taking precautions means they've already lost or something.

They'd embarrass the Calidus assassins sent to destroy their government.

Though, in fairness to Star Trek, I try to forget DS9 ever happened.
 

EternallyBored

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Frankster said:
I more or less agree with most of what you say, but just one note about FTL. I suppose like the tau, their FTL is more reliable, but it isn't faster, and that's a key factor. 40k ships via the warp can cross larger distances in a much faster time.

This makes me think.. LOL if the federation attempts to try to understand the secret of warp travel (which they probably would do seeing how one of their key strengths is their ability to reverse engineer tech).. Now suddenly the imperium isn't their biggest problem, it's the fact that they have suddenly invited the forces of chaos right to the door step and now they have to deal with daemons and corruption, something that is completely new to them and worst, something against which the scientific approach is completely useless since you're no longer dealing with forces that obey the laws of physics. But then that would no doubt invite the attentions of the Qs and....Ok i guess a scenario of only the federation vs only the imperium really can't work.
This is a physics problem that can go either way because the entire cosmology of both universes is so different. The Warp is dangerous because entities in Warhammer 40k have souls and thus a presence in the warp, so they are effected by the manifest emotions of the Warp, and daemons are attracted by souls in the warp. Star Trek has none of that, so do entities in Star Trek even have souls to corrupt? Do they function like blanks? or more like the Tau to an even greater extent with little to no presence in the warp, and where psychic powers and Chaos just don't or barely work on them. If we go by the 40k games logic, a Chaos sorcerer can't even telepathically communicate with a Tau commander, they just hear it as static in their comms, in a similar sense, without a warp presence, Chaos would be unable to corrupt someone from Star Trek.

Getting eaten by a daemon is still on the table, but without someone physically aware of their presence, they could very well be the ideal species to use warp travel. It's speculated that if the Tau ever discovered warp travel they would have a much easier time traveling in it than even Chaos marines because they are basically invisible to the warp so they can travel through it with a very low risk of demon attack or being fucked with by the warp. If they function like Blanks then they may not even be capable of warp travel as a ship full of blank would probably just get spat out by the warp in quick order, and daemons would actively avoid them, enough soulless humans in one place might even create a shadow in the warp where daemons can't even manifest.

Depending on how you resolve the issue of souls it would either be a serious advantage for the Federation, or a dangerous pitfall for them as they have to deal with daemons and corruption.

As for numbers, its largely pointless, Federation colonies are too small to make land battles relevant, they would never engage guardsmen on the ground, it would be through orbital bombardment, Star Trek has interesting handheld weapons, but beyond exploration and diplomacy, they don't really engage in ground combat if they can avoid it, so the number of guardsmen the Imperium can field is useless, the true factor is how many ships they can field, which is still a fuckton, even if their battleships are completely irreplaceable they can at least build more cruisers.
 

Frankster

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Thaluikhain said:
I see... So a phaser firefight would be really horrifying for everyone involved :S

And yar, i've known a few "star trek taught me all the science i know!" types.. Suddenly i feel a bit wiser for actually knowing and admitting i know little about sciencey stuff and what little i know is next to nothing.

EternallyBored said:
Some interesting thoughts, i tend to assume all humans more or less work the same regardless of the setting, but federation types being blanks would be...interesting. And you just know there would eventually be science and exploration ships designed specifically for charting the warp in that case, which would make for quite an interesting star trek series xD The warp, the true final frontier...

altnameJag said:
Like, which Space Marines are we using? The table top version that has a 1 in 20 chance of dying for every lasgun shot an Imperial Gurad trooper tries to shoot at them? The massive, nigh indestructible centuries old god of war laying waste to entire armies? The Rouge Trader Sardukar-alikes?
Personally i like to go with the rpg interpretations as they seem most faithful to the lore. The tabletop is definitely too simplified, if only because the scale used (1-10) has too little room for variance and above all is designed to work as a wargame you can finish in a few hours, so a muscled big burly catachan dude is as strong and tough as a random underfed hiver who in turn is as strong as an ork. The rp systems use a scale from 1-100 which seems to give more accurate and loreful results.
Regarding space marines for example, they are definitly too easy to kill in tabletop (1 wound! a kick to the shins for which they fail their armor roll is enough to kill them!) and one thing we know for sure is a chapter is only 1k strong at max, so a high rate of attrition like on the tabletop combined with their slow replenishment rate would mean no chapter could survive for more then a few decades.