PayJ567 said:
I do enjoy a bit of stealth but you need the ability to fight if you fuck things up. Otherwise it's just a glorified game of hot chocolate and very boring.
This is basically how I feel about it.
Stealth is a lot of fun and when you are forced to be stealthy it usually just gets frustrating, one mission in AC2 I had to redo about 9 times because it was a don't get caught at all, and frustrating doesn't begin to describe it.
However if you played AC2 you could do almost all of the missions without killing a single other guard. I didn't cause I thought it was hilarious stealing weapons and then killing them with their own weapons, but you get my drift.
Splinter cell, especially in the later iterations in the game have gotten better at making stealth an option rather than a requirement. I never finished the first two games because of how big of a pain the required stealth was. but I got a bit further with each game. Now I thoroughly enjoyed chaos theory and double agent. I haven't played the new one but I'm excited to give it a go. I'm especially excited for the tag and kill feature where you can tage ceratin enemies in a room and hit them all at once basically. giving you the advantage in a firefight and making stealth a way to win not a requirement.
I've always enjoyed sneaking up on people and taking them captive but you need to have an alternative and somegames punish you too severly, like metal gear solid, in that if you mess up once you get boned three ways to tomorrow and then get to go way back and try everythign all over again. yay!