Here's the big glowing problem with this arguement: we can. We can crack the Steam DRM, in the event of Steam's closure.botobeno said:And you cant do anything about it if they dont.
There's also one large flaw in Garak's analogy with PlaysForSure. In that case, there is nothing in common with the filesthat are DRM'd. In Steam's case, there is: the client. Rather than individually patch every file (like Microsoft would have to do, had they bothered), all Valve have to do is to make sure the client software does not require Internet access, permantly. Job done, all your games are safe and all Valve had to do was distribute one singular patch, rather than the thousands and thousands of different variations of the patch Microsoft faced with had they went and removed the DRM in PlaysForSure music.