Poll: Super Computer

Recommended Videos

Asehujiko

New member
Feb 25, 2008
2,119
0
0
Nincompoop said:
Asehujiko said:
Nincompoop said:
If OnLive turns out to be a total success, an expensive gaming PC will be rendered a waste of money.

OnLive will be available this winter, hence I voted next year.

This is what I'm doing.
Except that OnLive managed to fail their E3 presentation with lag, input delay and bad image quality when there was about 1 person on it. Also, Cevat Yerli thinks it's an awesome idea so it gets a few bullshit points right out of the box.
Are you actually implying that a first presentation is equal to the final result? Give it a shot. Besides, the problems they experienced could have been local.
No, i'm implying that if something bottlenecked by network speed and capacity fails with 1 connection ,it isn't going to be any better with millions.
 

Nincompoop

New member
May 24, 2009
1,035
0
0
Asehujiko said:
Nincompoop said:
Asehujiko said:
Nincompoop said:
If OnLive turns out to be a total success, an expensive gaming PC will be rendered a waste of money.

OnLive will be available this winter, hence I voted next year.

This is what I'm doing.
Except that OnLive managed to fail their E3 presentation with lag, input delay and bad image quality when there was about 1 person on it. Also, Cevat Yerli thinks it's an awesome idea so it gets a few bullshit points right out of the box.
Are you actually implying that a first presentation is equal to the final result? Give it a shot. Besides, the problems they experienced could have been local.
No, i'm implying that if something bottlenecked by network speed and capacity fails with 1 connection ,it isn't going to be any better with millions.
They aren't finished, give them a chance. Besides, as I said, the problem could have been local.
 

Clashero

New member
Aug 15, 2008
2,143
0
0
Nincompoop said:
If OnLive turns out to be a total success, an expensive gaming PC will be rendered a waste of money.

OnLive will be available this winter, hence I voted next year.

This is what I'm doing.
OnLive can't work. You'd need one console running per gamer online, plus the bandwith cost would be ridiculous. Not to mention... how many people have connections that can stream a YouTube HD video without buffering? Because that's the kind of connection you need, minimum.

Also, OP: upgrade it. Definitely. Get a top-of-the-line video card, the best processor you can afford, 4GB of DDR3 RAM and a kickass monitor.
 

Nincompoop

New member
May 24, 2009
1,035
0
0
Clashero said:
Nincompoop said:
If OnLive turns out to be a total success, an expensive gaming PC will be rendered a waste of money.

OnLive will be available this winter, hence I voted next year.

This is what I'm doing.
OnLive can't work. You'd need one console running per gamer online, plus the bandwith cost would be ridiculous. Not to mention... how many people have connections that can stream a YouTube HD video without buffering? Because that's the kind of connection you need, minimum.
No, that's not what you need according to OnLive. You can chose to play in SD or HD. I think it regulates to your connection. So if you were to have really low connection, you would have lesser resolution, however, I'm not sure of this.

Anyways, people seem to forget how fast the internet is growing. 2 years ago we had a internet speed of 1Mb down, 256MB download (before it would cost). Then the internet got upgraded (for free) to 2Mb down and unlimited usage. Just out of competition. I have no problem seeing everyone having at least 4-5Mb down in one or two years.

Anyways, I think by the mere idea, and sight of giant sponsor, it should be given a chance.
 

thiosk

New member
Sep 18, 2008
5,410
0
0
FRIENDS DON'T LET FRIENDS BUY PRE-BUILT PCs.

Do Not Do It.

get on newegg.com and part a good rig together. DO NOT skimp on power supply quality-- go corsair brand.

If you have the money to spend, go ahead and go intel 1366 socket (core i7) and get a last generation videocard (9800 gtx+). The new socket means you can plop new chips into the expensive x58 mobos. Getting a last gen socket board means you must rebuy the board when you want to up your chip.
 

mfserious

New member
Dec 10, 2008
22
0
0
Well, according to the poll. A good chunk of you fellow gamers say I should wait till after Windows 7 comes out. From what I gather, it may be in late October, but that's just from what I've heard. So, possibly end of 2009 or beginning of 2010. Yes, there are pcs out there with the W7 updates, if I'm interested. Money isn't much of an issue, so if I do build my own or buy one, I'll be getting a really nice monitor, because I've seen games played on really nice screens and I've got to say, it's worth buy 21" or greater screen these days. I don't plan on buying a super sound system, but 5.1 or greater is good. Also, I forgo to mention I'm an artist and use photoshop and other programs, but usually gaming pcs are top notch when it comes to that stuff. I'm not sure if I mentioned I would like at least 750gbs of memory, but it seems now a days 500-1000 are pretty much going to be the norm and in a few years 2-4tbs will be. I feel fairly old. I remember when laptops barely had 2 gigs of memory, now you can buy 4 gig flash drives for about $40. Just a thought.
 

Asehujiko

New member
Feb 25, 2008
2,119
0
0
Nincompoop said:
Asehujiko said:
Nincompoop said:
Asehujiko said:
Nincompoop said:
If OnLive turns out to be a total success, an expensive gaming PC will be rendered a waste of money.

OnLive will be available this winter, hence I voted next year.

This is what I'm doing.
Except that OnLive managed to fail their E3 presentation with lag, input delay and bad image quality when there was about 1 person on it. Also, Cevat Yerli thinks it's an awesome idea so it gets a few bullshit points right out of the box.
Are you actually implying that a first presentation is equal to the final result? Give it a shot. Besides, the problems they experienced could have been local.
No, i'm implying that if something bottlenecked by network speed and capacity fails with 1 connection ,it isn't going to be any better with millions.
They aren't finished, give them a chance. Besides, as I said, the problem could have been local.
If any of the problems mentioned were local, then OnLive managed to break things that have worked perfectly since the dawn of gaming, which isn't any better.
 

Nincompoop

New member
May 24, 2009
1,035
0
0
Asehujiko said:
Nincompoop said:
Asehujiko said:
Nincompoop said:
Asehujiko said:
Nincompoop said:
If OnLive turns out to be a total success, an expensive gaming PC will be rendered a waste of money.

OnLive will be available this winter, hence I voted next year.

This is what I'm doing.
Except that OnLive managed to fail their E3 presentation with lag, input delay and bad image quality when there was about 1 person on it. Also, Cevat Yerli thinks it's an awesome idea so it gets a few bullshit points right out of the box.
Are you actually implying that a first presentation is equal to the final result? Give it a shot. Besides, the problems they experienced could have been local.
No, i'm implying that if something bottlenecked by network speed and capacity fails with 1 connection ,it isn't going to be any better with millions.
They aren't finished, give them a chance. Besides, as I said, the problem could have been local.
If any of the problems mentioned were local, then OnLive managed to break things that have worked perfectly since the dawn of gaming, which isn't any better.
Nothing that happened there is equal to a final product. Maybe there was something wrong with OnLive, maybe they fucked things up. But it could just as much be a one-time fault or something. You can't take one incident and apply it to a whole future prospect.
 

fix-the-spade

New member
Feb 25, 2008
8,639
0
0
Nincompoop said:
If OnLive turns out to be a total success, an expensive gaming PC will be rendered a waste of money.

OnLive will be available this winter, hence I voted next year.

This is what I'm doing.
In the US at least OnLive is doomed.

As a purely download and stream based gaming system it's going to be rendered moot by ISPs and their download limits. In europe it stands a better chance as more regions have unlimited access, but at the moment it's still a long shot.
 

kevin_kaya

New member
Jul 26, 2009
97
0
0
Why are people saying after Windows 7?? If you buy now you get a free Windows7 upgrade when it comes out, certain conditions apply, read about it on microsoft
 

Nincompoop

New member
May 24, 2009
1,035
0
0
fix-the-spade said:
Nincompoop said:
If OnLive turns out to be a total success, an expensive gaming PC will be rendered a waste of money.

OnLive will be available this winter, hence I voted next year.

This is what I'm doing.
In the US at least OnLive is doomed.

As a purely download and stream based gaming system it's going to be rendered moot by ISPs and their download limits. In europe it stands a better chance as more regions have unlimited access, but at the moment it's still a long shot.
I know it's a long shot, I am very skeptic, but it should be given a shot. After all, it is only ½ to 1 year (maybe 2 in Europe) to wait.

If you bother, could you care to elaborate on ISP? What is it? And how is it different from anything in Europe?
 

Nincompoop

New member
May 24, 2009
1,035
0
0
Asciotes said:
My vote, wait for google chrome OS.
A browser based OS for Notebooks? For a Super Computer?

I'm sure it'll move on to suit more powerful PCs, but their aim is for lower end PCs.
 

fix-the-spade

New member
Feb 25, 2008
8,639
0
0
Nincompoop said:
If you bother, could you care to elaborate on ISP? What is it? And how is it different from anything in Europe?
Internet Service Provider, the people who connect you to the web.

In the US they tend to run strict and quite small download limits (usually the region of 20GB per month), most offer some kind of unlimited service but it's usually painfully expensive.
In some European countries (including the UK) pretty much all services offer unlimited downloads.
When ISP's refer to downloads they mean total data downlaoded for everything you do on the web, a site like The Escapist would be several MB. For the sake of normal internet usage, gaming and Youtube type sites the downlaod limits are usually high enough not to be a problem. Even something like Steam doesn't create problems as you only make the large downloads once a month or couple of months.

But, things like movie streaming/downloads are much more data heavy than web surfing. For example downloading an episode of Top Gear from the BBC is just over 1GB of data. New retail games are several GB of data, so suddenly a 20GB download limit isn't much.

A system like OnLive involves temporarily downloading parts of games to itself and transmitting the players inputs as well as other players inputs to each unit. To work it's going to need a lot of bandwidth (the amount of data transmitted through a connection) and most current Services simply aren't good enough to support it. Players will either suffer crippling lag or end up bouncing of theur download limit on a regular basis.


The idea is sound but the current infrastructure doesn't support it. So I think OnLive is going to fail.
 

Joshimodo

New member
Sep 13, 2008
1,956
0
0
After Windows 7. New hardware is usually released in Q3 these days anyway.


As for Crysis, it's still a hell of a benchmark. My PC can run it on max settings, so I'm kosher.
 

Nincompoop

New member
May 24, 2009
1,035
0
0
fix-the-spade said:
Internet Service Provider, the people who connect you to the web.

In the US they tend to run strict and quite small download limits (usually the region of 20GB per month), most offer some kind of unlimited service but it's usually painfully expensive.
In some European countries (including the UK) pretty much all services offer unlimited downloads.
When ISP's refer to downloads they mean total data downlaoded for everything you do on the web, a site like The Escapist would be several MB. For the sake of normal internet usage, gaming and Youtube type sites the downlaod limits are usually high enough not to be a problem. Even something like Steam doesn't create problems as you only make the large downloads once a month or couple of months.

But, things like movie streaming/downloads are much more data heavy than web surfing. For example downloading an episode of Top Gear from the BBC is just over 1GB of data. New retail games are several GB of data, so suddenly a 20GB download limit isn't much.

A system like OnLive involves temporarily downloading parts of games to itself and transmitting the players inputs as well as other players inputs to each unit. To work it's going to need a lot of bandwidth (the amount of data transmitted through a connection) and most current Services simply aren't good enough to support it. Players will either suffer crippling lag or end up bouncing of theur download limit on a regular basis.


The idea is sound but the current infrastructure doesn't support it. So I think OnLive is going to fail.
I wasn't aware of that the conditions were so... Dissimilar between US and Europe.

But it could work in Europe?
 

Asehujiko

New member
Feb 25, 2008
2,119
0
0
Nincompoop said:
fix-the-spade said:
Internet Service Provider, the people who connect you to the web.

In the US they tend to run strict and quite small download limits (usually the region of 20GB per month), most offer some kind of unlimited service but it's usually painfully expensive.
In some European countries (including the UK) pretty much all services offer unlimited downloads.
When ISP's refer to downloads they mean total data downlaoded for everything you do on the web, a site like The Escapist would be several MB. For the sake of normal internet usage, gaming and Youtube type sites the downlaod limits are usually high enough not to be a problem. Even something like Steam doesn't create problems as you only make the large downloads once a month or couple of months.

But, things like movie streaming/downloads are much more data heavy than web surfing. For example downloading an episode of Top Gear from the BBC is just over 1GB of data. New retail games are several GB of data, so suddenly a 20GB download limit isn't much.

A system like OnLive involves temporarily downloading parts of games to itself and transmitting the players inputs as well as other players inputs to each unit. To work it's going to need a lot of bandwidth (the amount of data transmitted through a connection) and most current Services simply aren't good enough to support it. Players will either suffer crippling lag or end up bouncing of theur download limit on a regular basis.


The idea is sound but the current infrastructure doesn't support it. So I think OnLive is going to fail.
I wasn't aware of that the conditions were so... Dissimilar between US and Europe.

But it could work in Europe?
It's a US only service. And it's very naive to dismiss the colossal failure of living up to any of their promises in a specially designed and controlled environment as "not the final product".
 

Nincompoop

New member
May 24, 2009
1,035
0
0
Asehujiko said:
Nincompoop said:
fix-the-spade said:
Internet Service Provider, the people who connect you to the web.

In the US they tend to run strict and quite small download limits (usually the region of 20GB per month), most offer some kind of unlimited service but it's usually painfully expensive.
In some European countries (including the UK) pretty much all services offer unlimited downloads.
When ISP's refer to downloads they mean total data downlaoded for everything you do on the web, a site like The Escapist would be several MB. For the sake of normal internet usage, gaming and Youtube type sites the downlaod limits are usually high enough not to be a problem. Even something like Steam doesn't create problems as you only make the large downloads once a month or couple of months.

But, things like movie streaming/downloads are much more data heavy than web surfing. For example downloading an episode of Top Gear from the BBC is just over 1GB of data. New retail games are several GB of data, so suddenly a 20GB download limit isn't much.

A system like OnLive involves temporarily downloading parts of games to itself and transmitting the players inputs as well as other players inputs to each unit. To work it's going to need a lot of bandwidth (the amount of data transmitted through a connection) and most current Services simply aren't good enough to support it. Players will either suffer crippling lag or end up bouncing of theur download limit on a regular basis.


The idea is sound but the current infrastructure doesn't support it. So I think OnLive is going to fail.
I wasn't aware of that the conditions were so... Dissimilar between US and Europe.

But it could work in Europe?
It's a US only service. And it's very naive to dismiss the colossal failure of living up to any of their promises in a specially designed and controlled environment as "not the final product".
I now see the problem with OnLive in the US. But as I said, a one problem could be fixed. They might have encountered something unexpected. They have said before that it was a ***** to make the service work for every situation, every router, every PC and every internet. They are not done yet, maybe that was one of such issues.

I'd still wait. Considering it might work just slightly, they might set up some servers in Europe, which have a better chance of success.

As I said, I was not aware of the situation in the US. Granted it's a US service (at first at least), I now am even more skeptic.