richasr said:
For me it's another sigh moment, as i've gotten used to bollocks like this over the years. For me, if they took just 20 lads and split them, doing this test, then you can't ever get an accurate result to the initial question. Even if they took hundreds and thousands of boys and did the same thing I'd still have no faith in the test.
Everyone is different, so you can never come to such a vague result, the only thing you can do is test a large number of people and come up with some numbers: the amount out of the total that became impolite and the amount out of the total that did not become impolite.
I play a ton of violent games, non-violent games and countless others, yet I do have manners (towards people that deserve it) and I have not become an angry zombie.
So what you are saying is that you don't believe in science if it doesn't suit your views? I understand that if they would prove (with thousands of test subjects) that shooters cause children to be less polite than football games do, it doesn't necessarily mean that you/Billy/everyone who played a shooter is now less polite. But you can say that such a game appears to have an effect on a significant amount of people. Almost nothing is true for everybody, so science just tells us that "if all else is equal/unknown, it is more likely that someone is more polite after playing a football game". That is, off course, if you're willing to accept that picking up some pens is a good indicator of politeness.
impirion said:
Jordi said:
I didn't see the show, read the article, or pages 3-6 of this thread, but it seems to me like a lot of the people here are not much better than SuperNanny. Yes, the experiment appears flawed. And it definitely cannot say that videogames are responsible for impoliteness, because there was no control group. However, it does appear to be the case that shooters might make children less likely to pick up the pens than football games do. Perhaps the sample is too small to say this with statistical significance, but it is at least an indication that shouldn't be dismissed so readily. "I play violent videogames since the day I was born and I've never killed anyone / not picked up pencils" is not in any way a good argument. Maybe you're an outlier. Basing conclusions on one person's behavior (your own) is a lot worse than basing it on what the baheviors of 20 people suggest. Also, "it's not the (violent) video games' fault, but the parents'" is a little bit shaky if the kids were randomly assigned to the conditions, because it is unlikely that all the polite kids will get assigned to the same condition. Randomisation also helps against the "correlation does not equal causation" argument. Perhaps more test subjects were necessary, so without statistical significance I can understand why some people would doubt the conclusions. However, they should realize that it's pretty much their (probably unproven) gut feelings against a (more or less) scientific indication to the contrary.
Now I'm not saying this is good research. I'm just saying it shouldn't be dismissed so readily with arguments that are even more stupid than the experiment itself.
I agree completely with the sentiments of this. Sure the experiment was deeply flawed but just because this one was flawed does not mean that there isn't some link. I actually believe that video games can have both good and bad effects. Good in that FPSs have been shown to improve coordination skills and I believe that puzzle and strategy games improve your ability to make a plan and execute it. On the other hand, I do believe that for some more suggestible people it may be a factor in making them believe violence is an okay solution to certain problems.
Thanks for agreeing with me!
I actually agree that this experiment isn't really saying much, but it is because I don't think picking up pens is not a sufficiently good indicator for politeness, and because I have my doubts about the independent variable being the violentness of games. The change in behavior may very well be caused by fatigue, due to one game being more tiring, engaging or even fun than the other. Also, something in one of the games that has little to do with their violent character may have primed the behavior. For instance, thinking about your hands, or stuff you can do with them, makes people faster at recognizing hand-related words. If you would make two groups memorizing a list of words for some minutes, one hand-related and on foot-related, it wouldn't surprise me if the hand-related people would be more eager to pick up pens with their hands afterwards. If that's the case, the behavior change may simply do to the fact that shooters are more hand-focused and football games are more foot-focused. Of course, I'm just guessing here, but this is just one of the many factors that does not seem to have been accounted for.