At last, the time has come to take your revenge/get rich/rule the world! Very few things can stand agianst you now.
Unfortunately, those few things also happen to be the people most capable and willing to stop you. Yes, those superheroes can be quite a joy-killing bunch. You may or may not be able to take one or two of them in a straight-up fight, but either way, you're more than likely going to need minions to do your bidding.
What kind of minions do you create for youself? How do you use them?
Employed thugs: Not the most exciting route, but a group of human beings are undoubtably a more intelligent group than a group of zombies or robots. You can equip them however you choose, but remember that their loyalty is directly related to their pay. These guys would be unlikely to die for you.
Cultists: You create a cult that worships you as a sort of god among men. Like the thugs, they can be equipped however you choose, but with the added bonus of being completely and solely loyal to you. Keep in mind, though, that highly controlling religions are typically resistant to change, so if you wish to use your cultists for a purpose that you didn't anticipate when you created it, you may have some difficulty.
Robots: Your technical expertise allows you to create robots. You can choose what kind of armour, weaponry and other tools that are built into them, but they're stuck with it afterward unless you personally retrofit something onto them. Robots are difficult to destroy, and obviously completely loyal. Their weaknessess include a lack of intelligence (they can only react to things their programmer could have anticipated) and a lack of humanity, making it easier for your enemies to destroy them guilt-free.
Zombies: You reanimate the dead to serve you. Zombies are completely loyal and easy to control, deceptively strong, and you can raise a veritable horde of them if you need to (and have some corpses available, of course). Zombies are even less intelligent than robots, however, and while you can direct them to guard an area or to kill a person, their tactics will invariably be to swarm the enemy and beat them to death.
Demons: You can summon demons to serve you. Demons are intelligent, powerful fire-based beings that revil in their sadism. Demons are not fond at all of using human-developed technology, and will generally rely on infernal swords, brute strength and their fire magics. Demons are not loyal to you at all, and more than likely hate you with a firey passion. They are compelled to serve you by the same means that you used to summon them, but if they can find some kind of loophole to undermine you, they will take it, even if it means aiding a superhero in some way.
Animated inanimate objects (A.I.O.): Through some means that are up to you, you can animate minions made of inanimate objects, such as sand. The maximum size of minion you can create in this way is about the size of an elephant, and you can only control so many such minions at once (exact number is up to debate, but don't go crazy on this front). You can also create beings such as an elemental out of water or fire. These minions are not intelligent at all, but can understand any simple order you give them.
Beasts: The animals of the world shall do your bidding. If you don't see the appeal of using a bear to rob a bank, you may be dead inside (in which case, get off the internet and get back to work, zombie). You can give animals a task, but once that task is done, they may not report back to you, so you'll probably have to keep looking for more animals. The creatures keep whatever intelligence they had before, which is obviously sub-human, but usually higher than a zombie or robot.
You want something done right, do it yourself.: You believe that allowing anybody but yourself to participate in your villainy will result in more harm to your cause than it would help. This will keep anyone from talking, of course, and if anybody leaves any kind of evidence at a scene of your crimes, the only person to blame will be yourself. On the other hand, you will have to do everything yourself, making it logistically impossible to implement a variety of possible strategies to achieve your goals.
Unfortunately, those few things also happen to be the people most capable and willing to stop you. Yes, those superheroes can be quite a joy-killing bunch. You may or may not be able to take one or two of them in a straight-up fight, but either way, you're more than likely going to need minions to do your bidding.
What kind of minions do you create for youself? How do you use them?
Employed thugs: Not the most exciting route, but a group of human beings are undoubtably a more intelligent group than a group of zombies or robots. You can equip them however you choose, but remember that their loyalty is directly related to their pay. These guys would be unlikely to die for you.
Cultists: You create a cult that worships you as a sort of god among men. Like the thugs, they can be equipped however you choose, but with the added bonus of being completely and solely loyal to you. Keep in mind, though, that highly controlling religions are typically resistant to change, so if you wish to use your cultists for a purpose that you didn't anticipate when you created it, you may have some difficulty.
Robots: Your technical expertise allows you to create robots. You can choose what kind of armour, weaponry and other tools that are built into them, but they're stuck with it afterward unless you personally retrofit something onto them. Robots are difficult to destroy, and obviously completely loyal. Their weaknessess include a lack of intelligence (they can only react to things their programmer could have anticipated) and a lack of humanity, making it easier for your enemies to destroy them guilt-free.
Zombies: You reanimate the dead to serve you. Zombies are completely loyal and easy to control, deceptively strong, and you can raise a veritable horde of them if you need to (and have some corpses available, of course). Zombies are even less intelligent than robots, however, and while you can direct them to guard an area or to kill a person, their tactics will invariably be to swarm the enemy and beat them to death.
Demons: You can summon demons to serve you. Demons are intelligent, powerful fire-based beings that revil in their sadism. Demons are not fond at all of using human-developed technology, and will generally rely on infernal swords, brute strength and their fire magics. Demons are not loyal to you at all, and more than likely hate you with a firey passion. They are compelled to serve you by the same means that you used to summon them, but if they can find some kind of loophole to undermine you, they will take it, even if it means aiding a superhero in some way.
Animated inanimate objects (A.I.O.): Through some means that are up to you, you can animate minions made of inanimate objects, such as sand. The maximum size of minion you can create in this way is about the size of an elephant, and you can only control so many such minions at once (exact number is up to debate, but don't go crazy on this front). You can also create beings such as an elemental out of water or fire. These minions are not intelligent at all, but can understand any simple order you give them.
Beasts: The animals of the world shall do your bidding. If you don't see the appeal of using a bear to rob a bank, you may be dead inside (in which case, get off the internet and get back to work, zombie). You can give animals a task, but once that task is done, they may not report back to you, so you'll probably have to keep looking for more animals. The creatures keep whatever intelligence they had before, which is obviously sub-human, but usually higher than a zombie or robot.
You want something done right, do it yourself.: You believe that allowing anybody but yourself to participate in your villainy will result in more harm to your cause than it would help. This will keep anyone from talking, of course, and if anybody leaves any kind of evidence at a scene of your crimes, the only person to blame will be yourself. On the other hand, you will have to do everything yourself, making it logistically impossible to implement a variety of possible strategies to achieve your goals.