I Would Like to Expand on the following areas
Ethics in Gameplay
The following questions are designer to get a picture of your views concerning the ethics of gameplay.
Some of the questions pertain to singleplayer situations, other questions pertain to multiplayer situations.
Gratuitous Violence *
Imagine if a player, in a singleplayer game, hunts down and sadistically murders or tortures NPCs even though the game does not explicitly encourage such behavior. Is such behavior morally reprehensible?
This is morally grey, as in games regard NPC's differently, in a normal FPS you think nothing of the NPC's, they are usually either a target or a annoyance. but in MMO's and RPG's NPC's are often fleshed out especially companion NPC's, who at least in my opinion, you can personally like, now i understand they aren't real people, but they have personalities, in this case, while not a morally reprehensible act, its still stupid pointless and well wronge
Hacking and Cheating *
Imagine if a player, in a multiplayer game, hacks and/or cheats in such a way as to gain an advantage over other players that is not allowed. Is such behavior morally reprehensible?
Actually hacking a games servers or disk, or whatever is WRONG, and illegal, i dont give two shits if it gets you the uber gun of epic uber, cheating while not illegal, is still in my mind a wrong thing to do, it lowers you as a player, and shows that you either dont have the skill, or moral fortitude to play the game properly
Sexual Violence *
Imagine if a player, in a singleplayer game, hunts down and graphically rapes NPC characters. Is such behavior morally reprehensible?
Actively performing such acts in a game, at least in my mind is wrong, even if it benefited players, hell especially if it did, i can understand such events can be a very good, storytelling device, but using it as a game play element is wrong, you could see it as promoting rape, and sexual violence.
Trickery and Cons *
Imagine if a player, in a multiplayer game, tricks new players into giving up large amounts of money by offering worthless items for sale, or offering false advice. Is such behavior morally reprehensible?
This is a tricky one, in some games this is a element of the world, such as Eve-Online, and in that game Scams are easy to see, and a lot of vets often say if they newbie is stupid enough to fall for it its their fault, i don't like this attitude, but i don't think the scams them selves, while annoying, are a morally reprehensible. i think that if a newbie did get scammed and then asked the "WTH i got scammed" question, other players (a good number do, but not enough) should show them why, and how they got scammed.
Theft *
Imagine if a player, in a singleplayer game, steals important items from NPCs, such that the NPCs die without the items, even though the game does not encourage such behavior. Is such behavior morally reprehensible?
Now i'm not sure how this would work in a game i which it is possible to take items from NPCs, after all game characters don't need to eat or drink atm, perhaps if you stole their armor and weapons before a fight, and often, players only do this to the "no name" NPC's in RPG's like Fallout or The Elder Scrolls, and often they survive, because the Player Character will rush in first to win the battle, and some quests need you to actively kill NPCs in a similar manor (the cleanse the brotherhood quest in Oblivion can be done by replacing all the food with poison apples)
Griefing *
Imagine if a player, in a multiplayer game, spends much of their free time killing defenseless new players over and over again, for sport. Is such behavior morally reprehensible?
Again ill be using Eve-Online as a example, in that game you can be killed virtually ANYWHERE, and greifing often happens in "safe space" its aloud up to the point where it becomes harassment, and by that i mean focusing on a individual player, and not leaving them alone, in such a case the player can petition CCP (the makers) to act, and in such a case the greifer can be banned, for x to forever
Ethics towards NPCs *
In general, do you think the activities of players towards NPCs can be judged against ethical standards?
this is tough, often NPCs are considered no-name pointless people, above them are Quest Givers and above them are companion NPCs, there are also fodder NPCs these are the enemys the game throws at you to mow down, you don't have a choice here, they are always hostile, alot of RPG players, at lest this they are Role Playing a "good" character wont agress or attack NPCs mostly because its a good way to get killed or fail quests, now some players will play a "Chatoic Stupid" play though for fun, they will often find ways to, "break" the game by doing stupud things like robbing the main good force who are everywhere. (see Spoiler Warning Fallout 3 play through by Josh Viel) but this is fine up to the point where the gameplay allows you to do wrong things like Rape. at this point the gameplay should NEVER allow the player to do something that is abhorrent. not just in real life but even in a virtual one.
Ethics towards Other Players *
In general, do you think the activities of players towards other players in multiplayer games can be judged against ethical standards?
Sure rob, steal and kill other players, but at least be nice about it, and NEVER personally insult another player, i can accept players jokingly calling them names, but at any point you are an asshole or threaten them out of game, you are being a dick and should stop.
so thats my 2 cents. i hope it helps or whatever