Aren't all the player characteres in those games either unsympathetic fuckoffs or mute?Mr.K. said:Well it's not about saving the world, but needs to be an epic story, for me that is.Vault101 said:TBH I think this all has more to do with cliches then the scale of the story
Uncharted, Infamous, Deus Ex, Baldur's Gate, Half Life, Portal, Bioshock, Dragon Age,... you are either discovering or going towards something epic, take that part out and I wouldn't care about these games at all.
Don't you think your first assertion is basically negated by your last hypothetical? If it's difficult to do, doesn't that basically mean, in a realistic sense, you can't have both because very few writers have the capability to do so and very few devs will listen to the shitheads with the English degrees?Aircross said:Why not both?
You can have both!
A sweeping storyline that revolves around "Saving the World" while having personal conflicts and character development.
Damn hard to pull off, but if it is ever done...
Besides, Mass Effect 3 kind of did that and everyone missed the goddamn point. Gamers can be pretty stupid.