Poll: Team Fortress 2 and Zombies...

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Zildjin81

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Feb 7, 2009
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Ken_J said:
I read the Zombie Survival guide and the scout is the only one that would realy survive.

Heavy: to slow main weapon can't blow a head well enough.
Solider: Explosives don't work well when you need to hit the head.
Pyro: Flaming Zombies are worse than acctual zombies
Sniper: Maybe
Spy: Zombies don't need to see so whats the point.
Engineer: Sentry gun would suck againts zombies and that's realy all he has.
Demoman: see soldier
Medic: Apperantly already dead because he's not on the list.
You know that the sentry shoots tracking missile/rocket things, right?
 

evilomega13

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Aug 20, 2008
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Spy with the cloak and dagger. Move slowly to a place full of food, and only uncloak to grab some food (I think he can eat it while invisible). Also, I think he can sleep like that to. Due to the fact he isn't moving, he's invisible forever :D
Alternitavly, scout: run like hell, use bonk if surrounded, use force-a-nature to just fly over them. Plus I don't think he gets tired.
 

Contun

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Mar 28, 2009
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CakeDragon said:
I think a sniper would be great, really slow-moving targets in their hordes, that 'Kill EVeryone You Meet' achievement will be mine in no time!
I've already got it! :p
 

the_anderspawn

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Sep 7, 2009
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I would be a heavy, then have my engineer buddy build me one of these.
[link]http://www.halolz.com/wp-content/uploads/2009/08/halolz-dot-com-teamfortress2-mechaheavyiscredittoteam.jpg[/link]
Engineer is credit to team!
 

FightThePower

The Voice of Treason
Dec 17, 2008
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Easily Pyro. Easy to burn zombies, good at close range yet still reasonably fast. And the fire makes sure the zombies don't come back again.
 

DarkRyter

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Dec 15, 2008
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Scout- Probably the most likely to survive. A good scattergun shot will end a zombie quickly, as would the baseball bat. His speed would also be useful in escaping from zombies.

Soldier- bulky, slow, but deadly. Their rocket launchers will kill zombies easily, but ammo for them is rare. The shotgun is always useful, and the shovel makes a good melee weapon.

Pyro- pretty weak on his own, but effective in teamwork. Setting zombies aflame takes time to kill them, and is cumbersome for sole survival. The axe, however is one of the best decapitators around.

Heavy- The most useless. Minigun ammo would be extremely rare and wasteful as it only takes one shot to kill a zombie. Shotgun is fine, but fists would put one at risk of being bit. Their slowness doesn't help much either.

Demoman- Defensively, pretty useful. Ammo would be rare, and the bottle wouldn't help much. There's also the added risk of blowing yourself up.

Engineer- A defensive mastermind. A few sentries will keep back the Z's, and repair is as simple as finding some scrap metal.

Sniper- Getting distance would be vital for the rifle to be effective. The machete's a good weapon, but the smg is useless.

Spy- uselss. The revolver could get some headshots, but the knife would need headshots. The cloak and disguise wouldnt' work with zombies being able to smell humans.

Medic- Not the best for combat, but regenerating his own health and being able to heal others would be vital for group survival.

I would personally choose scout. Bonk and run, men. Bonk and fucking run.

Edit: Note, I'm using zombie logic from "Zombie Survival Guide" and "World War Z' by Max Brooks, and FVZA.com.

Edit 2: Oh wait, I just read the no ammunition part. In that case, Soldier. Undead go boom boom forever.
 

soren7550

Overly Proud New Yorker
Dec 18, 2008
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Unlimited ammo? Damn, choices, choices.

My first choice would then be the Scout. He has a pistol, double barrel lever action shotgun and a aluminum bat. That and he can run really fast & double jump. Yeah, I'll stick w/ him. (other choices would be the Pyro and the Engineer.)
 

NOT WILL

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Sep 1, 2009
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the medic could if he is in a sticky situation ubercharge himself and get the hell out of there
 

Dancingman

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Aug 15, 2008
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Two things:

Scout because I'd love to blast em off with the shotgun, then flee to another area and whittle their numbers down that way.

Engineer for making one big encampment with plenty of sentries, and a teleporter to higher ground if need be.
 

Scizophrenic Llama

Is in space!
Dec 5, 2007
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Engineer easily.

Think about the "Meet the Engineer" video and then picture that with enemies that most likely won't be able to shoot at you.
 

blankgabriel

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Jul 10, 2009
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Engineer.

On the front lines of my base, there will be hundreds of teleporters. And if they get too close, i'll send out my heavy/sentry mechs thru each and every tele. SUPRISE MISSIONARY SEXS
 

GrinningManiac

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Jun 11, 2009
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"An' if that don' work, use more gun"
"UNLESS IT'S A FARM"

Oh, thinking about it, I'd actually prefer that my Clan "TASK" just hole up.

Then we have:
Pyro
2 Medics
Heavy
Scout
Spy
2 Soldiers
Sniper

And one of those soldiers is goddamn ANGRY NEEL. seriously, you met the guy? If he dosen't like the way things are going in a match, he rips open his monitor, climbs inside, and takes on the polygons hand-to-hand

Goddamn Chuck Norris got his internet toughguy fame by routinley begging Neel for his recognition. Neel gave it, at the price of Norris's fertility.

Now ol' Chucky's as Barren as the Gobi, and Neel is still King of OTT kills