Poll: Team Fortress 2 and Zombies...

Recommended Videos

JustinOCo

New member
Aug 7, 2009
37
0
0
well if its suited to your environment heavy it is, that means it involves a small room with one entrance, and never running out of ammo, not to mention you have a sandvich for if you get hungry
 

Rusty Bucket

New member
Dec 2, 2008
1,588
0
0
Ken_J said:
darksusano said:
Ken_J said:
I read the Zombie Survival guide and the scout is the only one that would realy survive.

Heavy: to slow main weapon can't blow a head well enough.
Solider: Explosives don't work well when you need to hit the head.
Pyro: Flaming Zombies are worse than acctual zombies
Sniper: Maybe
Spy: Zombies don't need to see so whats the point.
Engineer: Sentry gun would suck againts zombies and that's realy all he has.
Demoman: see soldier
Medic: Apperantly already dead because he's not on the list.
Why would the engineer suck? He could just alter the sentry code to always aim for the head, and the rockets would clean up any mess.
OT: Yeah, I'm an Engie. Never run out of ammo=infinite metal.
RAND00M said:
Ken_J said:
Pyro: Flaming Zombies are worse than acctual zombies
But the pyro has the suit that makes him nearly fire proof.
Okay first engineers, yes sentries could aim for the head but their machine guns which are inaccurate and don't do a lot of damage in an individual shot to be effective.

Pyros He is in a fire proof suit but are the buildings, farms or forest that he'll inevitably have to go into. No they'll just collapse and crush him.
The sentries machineguns are not innacurate, whether you're going by game terms or real life. Game terms, they never miss, and since they're miniguns, they'd be bloody accurate in real life as well. What do you mean they don't do enough damage? We've established it won't miss the head. It's a fucking gun. Doesn't matter what it's firing, if it hits your head, the thing'll be blown apart.

Explosives don't work well when you need to hit the head? Are you kidding? It's an explosion, it's going to hit their damn head. And if it doesn't, how are they going to hurt you with no limbs?

Your logic fails.
 

Parallel Streaks

New member
Jan 16, 2008
784
0
0
Sniper, seeing as the environment that would best suit him would be a big inaccessible tower, overlooking a massive empty plain full of enemies that have nowhere to hide.

Plus I could piss in a jar and throw it at them. That's always fun.
 

Table Chair

New member
Jul 8, 2009
50
0
0
Scout : Can run away, hide up high and kill zombies above.
Soilder : Can rocket jump up high and kill them
Pyro : Let them on fire and it will spread.
Heavy : Minigun vs Zombies...
Demoman : Can stick bomb up high and fight
Engineer : Sentry guns + Self-healing... that is all
Sniper : Wouldn't live long. Assuming there are many zombies
Spy : He could hide.
Medic : Has self healing, fast(er) running,

Although I'd pick the scout. Since it'd be fun to run around the slow moving zombies.
 

plastic_window

New member
Jun 29, 2008
1,218
0
0
George144 said:
Well whenever I play Zombiemod on team fortress I go as the engie, just keep building turrets, die ya bastards die.
There's a zombiemob for TF2? Well... I'm not that surprised, really. How would I go about downloading that mod?
 

Contun

New member
Mar 28, 2009
1,591
0
0
Table Chair said:
Scout : Can run away, hide up high and kill zombies above.
Soilder : Can rocket jump up high and kill them
Pyro : Let them on fire and it will spread.
Heavy : Minigun vs Zombies...
Demoman : Can stick bomb up high and fight
Engineer : Sentry guns + Self-healing... that is all
Sniper : Wouldn't live long. Assuming there are many zombies
Spy : He could hide.
Medic : Has self healing, fast(er) running,

Although I'd pick the scout. Since it'd be fun to run around the slow moving zombies.
There are many Zombies, but the environment is suited in his favor, like a Sniper Tower of some sort.
 

AkJay

New member
Feb 22, 2009
3,555
0
0
Spy, because i could just look like a zombie, and not have to fight them, and since i have infinite cloaking power, surviving should be no problem at all.
 

300lb. Samoan

New member
Mar 25, 2009
1,765
0
0
damn right engineers, rule #1 of zombie outbreak - take control of the resources

need a dispenser here!!
 

JohnSmith

New member
Jan 19, 2009
411
0
0
Assuming unlimited ammunition, a Demoman.. Because pulping legions of zombies with an unending stream of nades would be awesome.
 

Lord George

New member
Aug 25, 2008
2,734
0
0
plastic_window said:
George144 said:
Well whenever I play Zombiemod on team fortress I go as the engie, just keep building turrets, die ya bastards die.
There's a zombiemob for TF2? Well... I'm not that surprised, really. How would I go about downloading that mod?
Its a server side mod, (though you can download it here http://www.fpsbanana.com/games/2651 ), so just look through the custom tags for zombiemod and then you can download from their and have fun running away from evil scout zombies.
 

Ken_J

New member
Jun 4, 2009
891
0
0
Rusty Bucket said:
Ken_J said:
darksusano said:
Ken_J said:
I read the Zombie Survival guide and the scout is the only one that would realy survive.

Heavy: to slow main weapon can't blow a head well enough.
Solider: Explosives don't work well when you need to hit the head.
Pyro: Flaming Zombies are worse than acctual zombies
Sniper: Maybe
Spy: Zombies don't need to see so whats the point.
Engineer: Sentry gun would suck againts zombies and that's realy all he has.
Demoman: see soldier
Medic: Apperantly already dead because he's not on the list.
Why would the engineer suck? He could just alter the sentry code to always aim for the head, and the rockets would clean up any mess.
OT: Yeah, I'm an Engie. Never run out of ammo=infinite metal.
RAND00M said:
Ken_J said:
Pyro: Flaming Zombies are worse than acctual zombies
But the pyro has the suit that makes him nearly fire proof.
Okay first engineers, yes sentries could aim for the head but their machine guns which are inaccurate and don't do a lot of damage in an individual shot to be effective.

Pyros He is in a fire proof suit but are the buildings, farms or forest that he'll inevitably have to go into. No they'll just collapse and crush him.
The sentries machineguns are not innacurate, whether you're going by game terms or real life. Game terms, they never miss, and since they're miniguns, they'd be bloody accurate in real life as well. What do you mean they don't do enough damage? We've established it won't miss the head. It's a fucking gun. Doesn't matter what it's firing, if it hits your head, the thing'll be blown apart.

Explosives don't work well when you need to hit the head? Are you kidding? It's an explosion, it's going to hit their damn head. And if it doesn't, how are they going to hurt you with no limbs?

Your logic fails.
Raed the guide then tell that.
 

Rusty Bucket

New member
Dec 2, 2008
1,588
0
0
Ken_J said:
Rusty Bucket said:
Ken_J said:
darksusano said:
Ken_J said:
I read the Zombie Survival guide and the scout is the only one that would realy survive.

Heavy: to slow main weapon can't blow a head well enough.
Solider: Explosives don't work well when you need to hit the head.
Pyro: Flaming Zombies are worse than acctual zombies
Sniper: Maybe
Spy: Zombies don't need to see so whats the point.
Engineer: Sentry gun would suck againts zombies and that's realy all he has.
Demoman: see soldier
Medic: Apperantly already dead because he's not on the list.
Why would the engineer suck? He could just alter the sentry code to always aim for the head, and the rockets would clean up any mess.
OT: Yeah, I'm an Engie. Never run out of ammo=infinite metal.
RAND00M said:
Ken_J said:
Pyro: Flaming Zombies are worse than acctual zombies
But the pyro has the suit that makes him nearly fire proof.
Okay first engineers, yes sentries could aim for the head but their machine guns which are inaccurate and don't do a lot of damage in an individual shot to be effective.

Pyros He is in a fire proof suit but are the buildings, farms or forest that he'll inevitably have to go into. No they'll just collapse and crush him.
The sentries machineguns are not innacurate, whether you're going by game terms or real life. Game terms, they never miss, and since they're miniguns, they'd be bloody accurate in real life as well. What do you mean they don't do enough damage? We've established it won't miss the head. It's a fucking gun. Doesn't matter what it's firing, if it hits your head, the thing'll be blown apart.

Explosives don't work well when you need to hit the head? Are you kidding? It's an explosion, it's going to hit their damn head. And if it doesn't, how are they going to hurt you with no limbs?

Your logic fails.
Raed the guide then tell that.
Explain it to me. Please, explain to me exactly why a standard 7.62mm round fired from a minigun would fail to blow apart a head. Honestly, i'm intrigued as to how you're going to work this. Are Zombies resistant to bullets? Or direct explosions? Seriously, explain to me how on earth you're making sense.

Oh, and while i'm here, stop using this guide as though it's fact. Zombies are a work of fiction, they don't exist, and this guide was written by a random bloke with an idea to make money. It is not fact. Stop treating it as such.