Poll: That Last Hidden Collectible..

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JonnyDucker

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Jul 9, 2008
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I'm a real sucker for getting 100% in games, so any time there are collectibles, I want to make sure I get every last one. The trouble is, while most games give you a counter of how MANY you've collected, most don't tell you WHICH ones you've collected. So when you've got 99/100, that last bloody one could still be anywhere.

Even if you give in and decide to use a guide, unless you've been keeping track you don't know which of the 100 collectibles you're missing, so you have to check every one, with the added difficulty that you don't know if not finding it means that you've collected that one already or you're just looking in the wrong place.

That's why whenever I play a game with collectibles I plan on getting, I use a guide from the start, tick off each one as I go, so that I don't end up missing any, which I will be the first to concede is a lot less fun that discovering them myself, but is still more fun than getting stuck on 99/100 and knowing it could be absolutely anywhere.

I wish more games helped you out with this. Some games do and the following are very helpful:
1) A list of collectibles where each one is uniquely identified, like Figments in Psychonauts. So You know it's #37 that you're missing and if you decide to, you can use a guide to locate it.
2) Hints to where to look, like the heart containers in Zelda:TP. You at least have some idea where to look.
3) Counts for individual areas, like in the Jak & Daxter games. At least that way you have a more limited area to search, rather than the whole world.
4) In game help to make the last few easier, like in Ratchet and Clank, where late in the game you can buy a secrets map that will show you where to find the giant bolts. Or some kind of secret detecting radar that you can use to point yourself in the right direction.

In all of these cases I either didn't use a guide at all, or collected as many as I could find and then used a guide for the last few, which made the process a lot more fun.

Do you think more games should have collectibles that work like this?
 

TheNumber1Zero

Forgot to Remember
Jul 23, 2009
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if they do something,then yeah.
if not,then I'll look,but if I can't find it,I'll just keep moving,unless it is a weapon or item,you know,something you can use,even if I won't use it.

I guess it depends on the game
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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Fallout 3 had a good system with collectibles, because they raised your skills and you could show stuff off in your house.

I have every unique weapon organised into sections around the floor in Megaton.

Energy weapons by the Bobblhead stand, Lincoln memorablilia by the bookcase etc etc


Crackdown was another game that rewarded you properly for collecting things.
 

JonnyDucker

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Jul 9, 2008
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miracleofsound said:
Crackdown was another game that rewarded you properly for collecting things.
Actually, Crackdown is one of th egames that got me thinking this. I had misread how the collectibles worked. The agility points are taller the more points they worth, and all points make more noise when you get closer which is very helpful. However, I thought that the points got noisier/taller/brighter/easier to find the more you collected, so any points you missed originally because htye were too well hidden would shine out and be easier to find when you got down to the last few. I thoguht that would have been a great system, but it doesn't work that way.

Edit: Turns out I'm not crazy, just found this: http://crackdown.wikispaces.com/Downloadable+Content
Easier Orb Hunting: Imagine how great it would be if when searching for the last remaining hidden agility orbs the audio range on each of them got wider as fewer remained; well imagine no longer. Audio ?ping? range is now gradually increased when searching for the last 50 percent of hidden orbs, and 20 percent of agility orbs.
 

Insanum

The Basement Caretaker.
May 26, 2009
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JonnyDucker said:
miracleofsound said:
Crackdown was another game that rewarded you properly for collecting things.
Actually, Crackdown is one of th egames that got me thinking this. I had misread how the collectibles worked. The agility points are taller the more points they worth, and all points make more noise when you get closer which is very helpful. However, I thought that the points got noisier/taller/brighter/easier to find the more you collected, so any points you missed originally because htye were too well hidden would shine out and be easier to find when you got down to the last few. I thoguht that would have been a great system, but it doesn't work that way.
The problem that i had was that you could max out your agility with about 45% of thos agility points.

Worked for me!

I only bought crackdown for the H3 beta, But i really enjoyed it.
 

JonnyDucker

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Jul 9, 2008
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That's true, plus you can always get more agility points with sniping from a high place, so you don't end up in a gameplay disadvantage if you suck at finding agility points. So its only a problem if you want to get the "All Agility points" achievement.
 

Aqualung

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Mar 11, 2009
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I hate them! Get rid of them! GRR! Why does anyone need 30 wolves teeth or 5000 flags anyway?! FUDGE!

I'm not very fond of collectables.
 

Odude

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Jan 28, 2009
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I do not like achievement tracking one bit. Why? Because I'm OCD when it comes to any sort of percentage in a game. If it tells me i have 89/100 bonus MacGuffins then I won't quit 'till I have all 100. I don't WANT them, but I HAVE to get them.

For the record, I hate FFX-2. Not because it was a horrible game, but because I ended up with 99.8% at them end. I missed talking to a random NPC in the prologue of the game and it screwed me over. God damn it, this is why I hate achievement tracking.
 

Pegghead

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Aug 4, 2009
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I enjoy collectible finding, especially when you play a game through co-op again with a friend who knows where to find the collectibles. The skulls in halo are a pretty good example, also the lambdas of half-life (Some of those tricky little blighters).
 

Kollega

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Jun 5, 2009
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JonnyDucker said:
*Wise thoughts about collectible items,frustration of having 99/100 of them,and ways to reduce that frustration*

Do you think more games should have collectibles that work like this?
Basically,that is what I think of collectibles. I like to catch 'em all,and resort to guides only as the last,most drastic measure. Yes,there should be more detailed heads-up on collectibles - separate info for every area,unique numbers,etc.

But there is one thing that can make collectibles even sweeter - if they:

A) Actually provide some bonus effect (or at the very least funny description).
B) Can be gathered and viewed in high detail in some kind of trophy room.
C) Both of the above.
 

TOO S0BER

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Jan 5, 2009
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Aqualung said:
I hate them! Get rid of them! GRR! Why does anyone need 30 wolves teeth or 5000 flags anyway?! FUDGE!

I'm not very fond of collectables.
We can tell lol.
 

TOO S0BER

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Jan 5, 2009
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I like collectibles. Although, as you said, some games do collectibles in such a frustrating way. Like Gears of War 1 and its 30 COG tags. After hunting for a while I had 29/30 COG tags. Gave up for a while and the videos about the COG tag locations came up on the marketplace. I didn't want to buy all five, so I bought the act I most likely had missed the last tag: Act 4. Bought the vid, turns out there was only three. I assumed I had all three and searched...again. No luck. On one playthrough I was just playing for the hell of it.

Then I remember the video. A COG tag right outside the spawn after the Raven drops Marcus and the gang off in Act 4 Chapter 1. Well. Wouldn't I know it, the tag was there. Oh the irony. The video I assumed I had all the tags for.

I liked how Gears of War 2 did the collectibles. They had what was a "war scrapbook" of sorts that listed all the collectibles (41), along with the specific acts AND chapter those collectibles were in. THIS is how collectibles should be done. Not give you the answers, but point the player in the right direction. Also the collectibles in Gears 2 provided some interesting backstory to the Humans of Sera and the Locust Horde.
 

I Love The U.S.A

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Mar 25, 2009
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I'll always go for 100% with games like GTA.

But I do always make an effort with those games as far as collecting as people are always more impressed if you've got all the hidden packages/pigeons in that series than getting everything in a game like "Ghostbusters"

Most times i'll give it a go.

I think the addition of achievments has helped.