Nope - auto-aim lessens the sense of satisfaction I get. As far as I'm concerned, if a game requires auto-aim, the developers have ballsed up the mechanics somehow.
I think that's what I like too.Assassinator said:I'm both a PC and console gamer, and don't use auto aim on neither. I do like target locking on consoles. Not total locking though, more 'general' locking: you lock on a target, but you still have to precisely aim what part of the target you want to hit (preferable headshots, obviously). The Metroid Prime games work like that if I recall correctly, and I think that's perfect. I don't mind regular aiming though, ala Halo and GoW.
what games have YOU been playing? auto-aim only locks on the enemy, not turn your around and aim for you, thats called an aimbotRedPandaMan said:I don't use it on my x-box, as I feel it just points me in the wrong direction. Plus I prefer to trust myself and not the evil AI the game uses, those crafty bastards: always pointing you at the sky instead of the monster. But anyway, no, I do not use auto-aim and find it a hindrance and can aim well enough with the thumbstick.
I think he means in a 3rd person game like the godfather, where you press a button to lock onto a target. He doesn't mean aim assist and in these games it will spin you 180 to face and enemy of necessary.stompythebeast said:what games have YOU been playing? auto-aim only locks on the enemy, not turn your around and aim for you, thats called an aimbotRedPandaMan said:I don't use it on my x-box, as I feel it just points me in the wrong direction. Plus I prefer to trust myself and not the evil AI the game uses, those crafty bastards: always pointing you at the sky instead of the monster. But anyway, no, I do not use auto-aim and find it a hindrance and can aim well enough with the thumbstick.
unknownquantity said:Sorry, I guess this was more a TPS kind of thing, I just call everything with a crosshair, FPS when I'm not paying attention. Sorry about that!The Maddest March Hare said:I have never played a FPS with auto-aim and i don't think i would want to. I don't think the genre lends itself to one as most people seem to like to consider it a test of their skill, especially online. In fact, i can't think of one that has an auto-aim feature, but i know that i am wrong.
No it isn't needed, go into the game menu, and if it is a good game it'll allow you to adjust the sensitivity of the controller, then it's just down to skill. The main argument on here is PC gamers think console owners need auto-aim 'cos they're too shit to use analog sticks themselves.Credge said:Ugh.
auto-aim is needed on consoles to compensate for the lack of mouse control.
ahhh, i see. sorry then. Now that i remember, red faction guerilla also does this. I see why that function can be annoying. But games that do it right only "stick" to the enemy once you have them in your sightslostclause said:I think he means in a 3rd person game like the godfather, where you press a button to lock onto a target. He doesn't mean aim assist and in these games it will spin you 180 to face and enemy of necessary.stompythebeast said:what games have YOU been playing? auto-aim only locks on the enemy, not turn your around and aim for you, thats called an aimbotRedPandaMan said:I don't use it on my x-box, as I feel it just points me in the wrong direction. Plus I prefer to trust myself and not the evil AI the game uses, those crafty bastards: always pointing you at the sky instead of the monster. But anyway, no, I do not use auto-aim and find it a hindrance and can aim well enough with the thumbstick.