Poll: The Best MOBA Left Standing?

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Paragon Fury

The Loud Shadow
Jan 23, 2009
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So the topic for today is simple; of the huge MOBA market, which series that is left standing do you consider the best? The contenders are;

League of Legends
Heroes of the Storm
DotA 2
SMITE
Paragon
Heroes of Newerth


To qualify for the competition/poll, the game still had to be fairly active (IE: Not just a handful of players or a barely surviving game), must still receive semi-regular support and be a PvP game, not a PvE or Co-Op game.
 

McElroy

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Ignore my HoN answer. Just clicked it blindly. I actually mean LoL, because I understand that one the best.
 

Hawki

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Does Paragon really count? I mean, not dissing the game, but it hasn't seen full release yet, so it hasn't really stood the test of time like the others. Also surprised to see HoN there, but I guess it's still going, even if it's obscure.

Anyway, voted HotS, but only by virtue of the fact that of all the MOBAs listed, it's the only one I've played.
 

Lufia Erim

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I voted for SMITE. Because it's the only one i played since it's on console. It was very fun though and frequent patches and content as well as new characters
 

Zhukov

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I shall vote Smite out of latent loyalty, despite not having played it for a year or so.
 

Samtemdo8_v1legacy

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No love for DOTA 2? I may not play it that much but judging from my brother and his disscusions of it with me, no contest.

DOTA 2 is the perfect game all these others are inferior pretenders.
 

Glongpre

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Dota 2 is the only correct answer here!! :p

Haha, Smite is not bad though, but only because I have a soft spot for mythology based games. But scaling abilities are bad.
Items should be about giving utility, and not just numbers.

The reason I like Dota better is because spell casters dominate the early game, but lose the late game to physical damage carries, which adds depth. It adds more strategy. Do we create an early game pushing team with lots of effective spell caster type heroes? or do we have one guy pick a good carry, and have everyone else support him for the long game? etc.

LoL and Smite and such with scaling skills allows anyone to carry, and it feels to me that games lose a little of their variety.

Of course, Icefrog is adding some new mechanics that I don't like. We shall see how it turns out.
 

The Wykydtron

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Sep 23, 2010
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I still like League, i'm not as into it as I used to be because Season 6 was a fucking clown fiesta but it ain't bad with a few friends. I'll try out DOTA 2 again once I get good internet because sub-optimal ping made turn speed even worse of a mechanic but I enjoy some of the heroes regardless. Lina with the Fuck You Button is good fun. Anti-Mage and Drow are fun even if I have no idea what you build on them. I remember the One True Drow Build (TM.) Shadow Blade directly after Sange & Yasha every game because my positioning is garbage and S&Y gives you some tank stats if I remember correctly then into Butterfly if I somehow get fed enough to get that 3000g item from the secret shop without dying.

I have probably made some DOTA players sad describing this probably terrible Mobafire tier build. I am sorry.
 

Gethsemani_v1legacy

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Smite. Of all the contenders I think Smite is the one who has evolved the concept the most and put the most intriguing spin on it. The 3rd person shooter style means it is a game that's much more about situational awareness than the other contenders and the idea of using Gods from various mythologies makes for a fun setting.
 

DoPo

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Jan 30, 2012
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Out of that list, the one I like the most is Dota 2. As for the others

League of Legends - I've played a very short amount of time, was not made to feel welcome, so I quit. It's an OK game, though.

Heroes of the Storm - I've played more of it. I think it's a better game than other DotA clones, since it differentiates a bit and it makes the matches easier and shorter. On the other hand, I stopped playing it because even with the matches being easy it seemed that most players just could not grasp the basics of them.

SMITE - I think it's pretty cool. I've not actually played it, however - a friend of mine did. The multiple modes and third person camera and stuff do seem interesting.

Heroes of Newerth - never played it. Heck, I've never even seen it. It's just a game I've heard mentioned alongside DotA and LoL when enumerating games from the genre.

The Wykydtron said:
I remember the One True Drow Build (TM.) Shadow Blade directly after Sange & Yasha every game because my positioning is garbage and S&Y gives you some tank stats if I remember correctly then into Butterfly if I somehow get fed enough to get that 3000g item from the secret shop without dying.

I have probably made some DOTA players sad describing this probably terrible Mobafire tier build. I am sorry.
Not sad, but it brings back memories. Yes, the presence of Sange and Yasha does seem like the "one true build", alright. It used to be the single most overused item for quite a while, so it was included in all "true builds".

Here is the thing though - Sange and Yasha is a very, very beginner item to use. On the surface, it's actually good - you get health, damage, attack speed, movement speed. It's pretty useful to any character who attacks more than casting powers. So, more than half of the roster (most Strength or Agility characters). The problem with that is, it's expensive and you don't always need the movement/attack speed. The health might be nice, but glass cannons are not going to get that much tougher. Glass cannons often rely on other defences instead of just tanking hits. And with that said, Sasha is expensive - it's ~3k for an OK but not that brilliant boost to stats.

What I've always liked is character builds - it goes outside of Dota and the like but the concept is the same: you have a starting point and and end point for a build. Planning the end point is important but it's equally important to plan how to get there. For example a MOBA item build where you want "all the most expensive damage items" is cool in concept but it's hardly doable in practice. You need to buy some beginning gear, then upgrade, then go for something. There is limited money, item slots and time, so getting all the most expensive items is not that realistic. So you need a path to the endpoint that compliments it. And here is the thing - Sasha is a blocker in most cases. It's a dead end in the path, since when you get it, you still need to go and get other stuff.

So, with that said, a better build would probably be the following:

- Start with boots and wraith band or two. Chasing is really important as you can easily get early kills using frost arrow but you need the movement speed with that.

- you want to get three items early-ish - upgraded boots, Shadow Blade, yasha or crystalys. Depending on how you are with money you will choose between getting items towards either but Shadow Blade is probably top priority. And here is the beauty of builds - the items for these three are complimentary. You get Blade of Alacrity and it fits both the Yasha and the Shadow Blade recipes. You get the second tier agility item (the +6 agility basic item - forgot the name) and it fits both the boots recipe and Yasha. The same item is used for both Crystalys and Shadow Blade. This means that you can start building one item and quickly swap to another, depending on how things go.

- Shadow Blade is probably one of the best, since you can use it offensively and defensively. It gives a nice boost to damage, you can use it to chase people, surprise them by sneaking up behind or cloaking and leaving, if you will be overwhelmed. A lot of early-ish to mid, to even late game kills can be scored by simply doing one simple thing: cloak, go behind somebody, enable autocast of frost arrow - right-click. You can just do this all game, in fact, depending on when the other team realises this can be countered. Still, for lower-tier play, it's basically like using cheats.

- Yasha gives a nice boost to DPS with attack speed and damage, gives some useful movement speed and can later be turned into Manta Style for additional offensive and defensive capability. Now the tactic from before gets altered to "activate Manta Style" before right clicking. If attacked you can also summon the illusions who may also draw some fire. For lower-tier play, consider sending an illusion first - watch the enemies empty all their cooldowns on it in terror then just stroll in with your other illusion and shoot them to death.

- Yasha could be turned into a Diffusal Blade, too, but most of the time you probably don't want that - frost arrows serve mostly the same function.

- Alternative to early Yasha is getting Crystalys for just raw damage and crits. It will later be upgraded to the next item[footnote]forgot the name of it. Just a bit of trivial: it used to be called "Buriza-Do Kyanon" in DotA: Allstars[/footnote] but it's more of a long-term goal.

- other item that might be useful is Mask of Death for life leech. It will allow you to regain health while still roaming. It could be left as is, or upgraded into either a plain Mask of Madness, for a serious short-temr speed boost or unto Satanic for extra survivability. Depends on how you are with money and what you need, really.

- end-game goal is getting butterfly. It's pretty much the perfect item.

- overall, drow is played as a physical glass cannon - she goes in and starts hitting until you die. The perfect targets are low-HP heroes who are melee or shorter ranged. This is due the best defence being offence - attack them and if they cannot fight back, then you don't really need to defend. Hence why raw damage through Yasha/Crystalys is good. Melee characters can be frost arrow-ed into being too slow to reach you - by the time they do, they'll either die or be close enough to death for you to be able to tank few hits until they die. Often enemies will just try to run away instead of engaging, which is why attacking from behind is so crucial - you want to be between them and their tower, so they need to get closer if they try to run. If they run in the opposite direction, they'll be taking the longer path, and you're good at chasing. In group engagements, you can pick off one or two low HP heroes in the beginning, or at least force their retreat. the most advantageous positions are off to the left/right of the enemy group or behind them (relative to where your team is attacking from), so should be out of reach from most of them but your target(s). Any other enemy hero that goes after you, would need to disengage from the main battle, and they'd be reluctant to.

I've not played Dota 2 for nearly two years, so there might be some new builds in the meta that are different, however, this one should still work. Considering it has had very few changes for so long now, I don't anticipate this to fail. Also, I hope it illustrates some of the basic building techniques.
 

omega 616

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May 1, 2009
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Only tried LOL and Smite but I played 2 training matches of LOL and didn't like it, played a game type of smite against actual people and won but mostly just tried 30 odd matches against bots, I played as Agni.

Then I figured, I am putting WAY too much time into learning a game that I will never be that good at, so I stopped.

Based on that, I will say smite (played more and I like the mythological gods) but I wont vote 'cos my opinion is so uneducated it thinks the earth is flat.
 

Redryhno

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Gamewise, Dota2 wins in nearly all categories, best model, best diversity of playstyles, best buildpaths, best pathing in general, best cosmetics hands down.

But, the one place it loses is how I just can't get into alot of the characters enough to play them at a high level, I mean, I only play BH, Invoker, Tiny, Clock, and Techies(You're right, I'm the player you hate no matter what team I'm one) at around 6k, I'm honestly a fucking scrub in it.

Only reason I'd call League the "better" game is because I've only played Rengar seriously since his release and I'm just another Masters OTP trying to break into Challenger(I like free physical shit, sue me), which is really fucking hard since it's filled with pro players from all around the world right now and a patch two months ago fucked with my setup enough that I decayed down to mid diamond since I couldn't maintain a stable FPS in any game.

Smite was fun for a while, but then I basically lost interest after all my favorites were nerfed to hell and back. Hots is Mario Party, you honestly can't play it seriously since there's honestly not a huge amount of strategy, you either win the objectives or you don't and lose hard. Heroes is alright, but honestly didn't even know the servers were still up, and Paragon is a fucking joke from what little I've heard and seen.
 

totheendofsin

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Jul 31, 2009
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Paragon is the only one I consistently play, so that is the one I shall vote for

I enjoyed what I played of Smite, and I don't enjoy LoL Dota or HotS that much

I'm going to be honest I've never heard of Heroes of Newerth
 

lionsprey

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back when i played LoL there was only the one map so can't really judge it atm.
ive tried Dota 2 but i didn't really like it. it was just too fiddly with all the activate able items sure some people might like that but i don't want to have to get the APM of a korean starcraft pro just to avoid getting yelled at when im playing my first game.
Heroes of the Storm was just way to simple. by removing gold and items it just felt like there was no depth to it.
therefore i would say smite is the best game of the bunch because of its multiple game modes and what it did to the genre to differentiate itself.
 

bastardofmelbourne

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Smite, because it's the only one that seems to have realised that MOBAs are way more fun from a third-person perspective.

Edit: I guess Paragon is third-person as well, but I haven't played it.
 

Hawki

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Looks at thread...

Well, League of Legends may have drawn "first blood," but Smite is "dominating." Maybe it's far to say to DotA that "your killing spree is over?" Meanwhile, HotS is saying to any others trying to enter the market that "you will fall, usurper - like all the others."
 

Wary Wolf

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Because I'm only casual in my MOBAs, I still stick to DotA every now and then. So probably my opinion doesn't really count, being that's the only one I play, and usually only for a month or so here and there. I mean objectively I know there's some better stuff out there, as DotA can be a pain at times, but I stick with DotA because that way I only suck balls at one MOBA rather than sucking at all of them.
 

Tayh

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I'm surprised to see Smite having such a big lead. I thought dota and LoL would be much more popular.
That said, Smite gets my vote as well. Partly for being grounded in Mythology, partly because I prefer the third-person gameplay.
 

Glongpre

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Wary Wolf said:
Because I'm only casual in my MOBAs, I still stick to DotA every now and then. So probably my opinion doesn't really count, being that's the only one I play, and usually only for a month or so here and there. I mean objectively I know there's some better stuff out there, as DotA can be a pain at times, but I stick with DotA because that way I only suck balls at one MOBA rather than sucking at all of them.
Haha, I would say Dota is the hardest one to play! So really you are just throwing yourself into a meatgrinder, when you could instead play the easier LoL or Smite.

The Wykydtron said:
I have probably made some DOTA players sad describing this probably terrible Mobafire tier build. I am sorry.
Dota players take themselves too seriously. As long as the build works, then there is nothing wrong with it. I find the biggest hurdle in Dota is game sense and positioning, in that, you could build whatever and still win because you knew where to go, and what to do.
They have buffed S&Y a bit, so it isn't as bad as it used to be, but it is more of a jack of all trades item. And really you already have a slow on drow, so the sange proc doesn't help you at all, but the health can be nice.
The interesting thing about drow is, you can build her as a pusher because of her ult. You get mask of madness and begin pushing towers down as soon as you hit 6. Her ult gives a crap ton of damage. Gank a lane, push it down, repeat.
 

Benpasko

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I really like Heroes of the Storm. There's no farm and you start with all of your non-ultimate abilities, so you just go. It also has a lot less annoying snowballing, in my experience. There's no surrender function, and games can swing back and forth extremely fast.

Plus, me and my wife can play Cho'Gall together, and that's fun.