The credibility of professional game reviewers [henceforth called reviewers] has come up a few times in other threads, but I haven't seen a discussion solely focused on this. So here it goes...
I believe most of the reviewers are, to put it simple, crap. There are numerous issues at play here. I'll describe some of them below. The statements below are based on the majority of reviewers, not all of them. Feel free to comment and give your own opinion on the matter.
Game reviewers are biased
I guess the mother-lode of issues is that reviewers are way too biased. One reason I can think of is that reviewers want to maintain a good relationship with the game studios in order to get early access and other goodies. And thus they don't want to criticize the games too much. Another reason is that reviewers are 'soft' and easy-going. At least, that is the feeling I am getting here.
Exhibit A: Skyrim scored a 94 [http://www.metacritic.com/game/pc/the-elder-scrolls-v-skyrim]. A lot of reviewers giving the game a perfect A. Are you kidding me? Hey, I personally like the game, but a 100? No, the game has a myriad of problems. A more accurate score would be approximately a 80. Of course you can dispute that and give the game a lower score, if you have the proper arguments.
Scoring system is broken
But giving a game a 80 is considered bad by many, no? How is a 80 bad? Maybe because people go expecting their games to be perfect. So if the game doesn't get a 90+, then something is seriously wrong with the game. We seem to have scrapped the scores from 1 to 90 completely and start counting from 90 instead.
The scoring system is severely broken. This can't be entirely blamed on just the reviewers. I don't really know how this all came to be. But the result is that game scores don't really mean anything anymore, when everyone is giving out 90+ on just a whim.
On a related topic. Even if the scores weren't skewered, I am still wondering if the current scoring system is really sufficient. The system has been copied from the movies. And you can't really judge a game the same way you judge a movie. It goes to far to get into this now, but I imagine a scoring system that isn't so '2 dimensional'; one that would fit better for reviewing games.
Game reviewers do not have enough time to really play (and finish?) the game
There is a lot of pressure to release a game review as fast as possible. For small(er) and 'simple(r)' games there isn't really as much time needed to complete the game and you won't miss certain important game details as often. But, lets say, Skyrim... How many reviewers actually played more than 50% of the game? I am guessing not a lot. Now, how about Mass Effect 2... How many reviewers played both 'sides' before writing their review? Isn't that like watching a movie, but walking away before the ending?
Can you really review a game if you have completed less than 50% of the game? I am sure you can extrapolate bits and pieces, but even that has its limits. I know it is virtually impossible to play every part (and side) of the game up to a 100% completion, but I still think reviewers tend to play too little of the game.
The issue mentioned above also applies to multiplayer. Probably even more so. You can't really experience the full extent of multiplayer from only a few sessions. Things turn even worse with MMORPGs. I have seen a few reviews of Star Wars: The Old Republic [http://www.metacritic.com/game/pc/star-wars-the-old-republic] which were released a few days after the game. Even *IF* the reviewers played the beta, do you think they really experienced the 'end game' content? Wich also leads to the following problem...
Game reviewers aren't gamers
Reviewers are a bit like game developers in this regard. Neither are actual gamers. They tend to overlook certain critical issues. The most important one (for me) being gameplay balancing. Most games nowadays have balancing issues. Yet this is almost never mentioned in reviews. Something I get the feeling reviewers don't really understand the game.
What is the difference between a 13-year-old elite gamer and a professional game reviewer? The 13 year old knows how the play the game, but can't write a good reviewer about it. The professional reviewer knows how to write a good review, but doesn't know how to play the game.
HAH! Yes, I know, that was too extreme, too generic and too prejudiced. But you get the point.
Closing words
The wall of text is increasing so I'll stop here. Even though I could say more about this.
Let me end with a comparison with the film industry. The film industry doesn't have this problem as much. There are always some odd reviews, but most of the time the movie reviews are decent, not as biased and the scores not as skewed that of the gaming industry. Why? What is going on here?
I believe most of the reviewers are, to put it simple, crap. There are numerous issues at play here. I'll describe some of them below. The statements below are based on the majority of reviewers, not all of them. Feel free to comment and give your own opinion on the matter.
Game reviewers are biased
I guess the mother-lode of issues is that reviewers are way too biased. One reason I can think of is that reviewers want to maintain a good relationship with the game studios in order to get early access and other goodies. And thus they don't want to criticize the games too much. Another reason is that reviewers are 'soft' and easy-going. At least, that is the feeling I am getting here.
Exhibit A: Skyrim scored a 94 [http://www.metacritic.com/game/pc/the-elder-scrolls-v-skyrim]. A lot of reviewers giving the game a perfect A. Are you kidding me? Hey, I personally like the game, but a 100? No, the game has a myriad of problems. A more accurate score would be approximately a 80. Of course you can dispute that and give the game a lower score, if you have the proper arguments.
Scoring system is broken
But giving a game a 80 is considered bad by many, no? How is a 80 bad? Maybe because people go expecting their games to be perfect. So if the game doesn't get a 90+, then something is seriously wrong with the game. We seem to have scrapped the scores from 1 to 90 completely and start counting from 90 instead.
The scoring system is severely broken. This can't be entirely blamed on just the reviewers. I don't really know how this all came to be. But the result is that game scores don't really mean anything anymore, when everyone is giving out 90+ on just a whim.
On a related topic. Even if the scores weren't skewered, I am still wondering if the current scoring system is really sufficient. The system has been copied from the movies. And you can't really judge a game the same way you judge a movie. It goes to far to get into this now, but I imagine a scoring system that isn't so '2 dimensional'; one that would fit better for reviewing games.
Game reviewers do not have enough time to really play (and finish?) the game
There is a lot of pressure to release a game review as fast as possible. For small(er) and 'simple(r)' games there isn't really as much time needed to complete the game and you won't miss certain important game details as often. But, lets say, Skyrim... How many reviewers actually played more than 50% of the game? I am guessing not a lot. Now, how about Mass Effect 2... How many reviewers played both 'sides' before writing their review? Isn't that like watching a movie, but walking away before the ending?
Can you really review a game if you have completed less than 50% of the game? I am sure you can extrapolate bits and pieces, but even that has its limits. I know it is virtually impossible to play every part (and side) of the game up to a 100% completion, but I still think reviewers tend to play too little of the game.
The issue mentioned above also applies to multiplayer. Probably even more so. You can't really experience the full extent of multiplayer from only a few sessions. Things turn even worse with MMORPGs. I have seen a few reviews of Star Wars: The Old Republic [http://www.metacritic.com/game/pc/star-wars-the-old-republic] which were released a few days after the game. Even *IF* the reviewers played the beta, do you think they really experienced the 'end game' content? Wich also leads to the following problem...
Game reviewers aren't gamers
Reviewers are a bit like game developers in this regard. Neither are actual gamers. They tend to overlook certain critical issues. The most important one (for me) being gameplay balancing. Most games nowadays have balancing issues. Yet this is almost never mentioned in reviews. Something I get the feeling reviewers don't really understand the game.
What is the difference between a 13-year-old elite gamer and a professional game reviewer? The 13 year old knows how the play the game, but can't write a good reviewer about it. The professional reviewer knows how to write a good review, but doesn't know how to play the game.
HAH! Yes, I know, that was too extreme, too generic and too prejudiced. But you get the point.
Closing words
The wall of text is increasing so I'll stop here. Even though I could say more about this.
Let me end with a comparison with the film industry. The film industry doesn't have this problem as much. There are always some odd reviews, but most of the time the movie reviews are decent, not as biased and the scores not as skewed that of the gaming industry. Why? What is going on here?