Poll: The decline of high quality games.

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Blackpapa

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AdumbroDeus said:
Non Sequitar

Just because a game that's almost exactly like Jagged Alliance but around that level of quality hasn't come out recently doesn't mean that games are getting dumber. It just means that that particular style of game isn't being being developed by the majority of developers at the time. Considering it's a very specific game style, it's not surprising at all. Jagged Alliance wasn't even amazing, sure it was good, but not amazing. Ditto for the other games you mentioned.

You know what was much better and within the current console generation? European Universalis 3, Call of Duty: Modern Warfare, Grand Theft Auto 4, Dragon Age, Arkham Asylum, Mass Effect, Starcraft 2 and The World Ends with You.
"Good" or "bad" are highly subjective terms and I can't flat out go and prove Jagged Alliance is superior or inferior to any other game. I am pretty sure however that there won't be very many people playing Mass Effect, Dragon Age or Arkham Asylum in 12 years from it's release date.

From the games you mentioned only Starcraft 2 has considerable depth of gameplay and that's not only because it's an RTS. The rest are well-made, but have little depth. Mass Effect doesn't hold a candle to Planescape: Torment, even though the presentation and interface is much better.

You've proven nothing here. Ever since video games emerged there have been both highly polished and unpolished productions. This holds true today and will be true tomorrow.

AdumbroDeus said:
I could go on for a while but I think you get the point, these are all true gems of the gaming world, and some FAR surpass of the Jagged Alliance series. Of course some of them don't have the complexity, that's not the point, which is ok. Different genres can and will have different concentrations, and when an FPS has as much depth as a RTS for example, something is usually wrong.
Surpass in what? I'm talking about gameplay depth specifically, because that's what's most important for me in games.

FPSes can easily have more depth than RTSes. System Shock 2 or Deus Ex 1 are good examples.

As for the "Of course some of them don't have the complexity" - the problem is your use of the word "some". The more appropriate term would be "Absolutely none", I think. Unless you have specific examples, which I asked you to point out in my previous post.

AdumbroDeus said:
The only thing you can say for certain is games are being made more approachable these days, which is a good thing unless depth is sacrificed for it. This isn't true of the games I mentioned and many more quality games out there.

TL;DR: There are plenty of interesting intelligent games out there, the fact that they're not similar styles to any of the games you mentioned does not give them less depth or intelligence then those games. It just means different genres are being developed.
No, you're wrong. Mostly.

Games are indeed being made more approachable and accessible. You are right there. You could be right on games being made interesting - I do find fewer games to be interesting personally - whatever tickles your fancy. But games aren't being made more intelligent or more demanding. Games are being made LESS intelligent and LESS demanding.

The examples I gave you are just the tip of an iceberg. You're wrong saying the games I pointed out are very specific - they aren't. They represented whole genres which are now dead in the mainstream as they were deemed too intelligent and deep for today's consumers.

You will always sacrifice depth for accessibility, there's no way around it. I like to use simplified models for purposes of discussion, so I'll give you an example, based on card games:

War (http://en.wikipedia.org/wiki/War_%28card_game%29)
Hold'em Poker (http://en.wikipedia.org/wiki/Hold%27em)
Contact Bridge (http://en.wikipedia.org/wiki/Contract_bridge)

Can you see how game depth is inversely proportional to the learning curve and accessibility?

The same is true of computer games.
 

Atmos Duality

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(PREFACE: This is me letting my bias opinions out, not an argument against all gaming in general. It does, however demonstrate why I can't get into modern AAA gaming anymore. It's divided into spoilers to avoid cluttering the topic. This is quite long, but if you're one of those idiots who just quotes, snips and adds "TL;DR", then please don't post at all, because you obviously have nothing useful to add).

I haven't done much in the AAA market in the last two years simply because almost nothing appeals to me anymore.

Primarily because I feel that these games just don't have any depth to them, or have been dumbed down for broader audience appeal (before you bite, know that this is a common marketing strategy, and AAA gaming is Big Business. It's an ugly truth to be sure, but that's just how it is).
The last AAA game I spent any real time enjoying was Starcraft 2, and while I loved the marriage of mechanics and story (simple and shallow as it was) it just didn't hold my interest like the original did. (also, Bnet 2 can choke to death on an elephant dong.)

As far as I'm concerned, First Person Shooters stopped evolving mechanically when the Tribes series died out. Worse, it died because Halo took over and the popularity of that series alone eventually pushed the entire market onto consoles. So rather than having shooters made for both PC and Consoles (which requires two different styles of design) the market moved towards the "Consoles only" market with PC getting direct port-jobs and table scraps.
These console-shooters were ok on their own merits, but they lacked the fast-paced action or tactical edge that I had only just tasted before it was yanked away from me. Even the slower, off-kilter tactical shooters were migrating towards the Halo formula, eventually culminating in Call o Duty 4.

Annoyed, I voiced my complaints, and the masses cried back: "If you don't like it, play something else."
So I did.
And thus, I lost interest in shooters.
They may make more money per pound than any other AAA game out there now, but I can't stand them anymore, and I can't stand the bleating sheep who hype them.

Then I lost interest in most RPGs when the grind factor became too much. I recall back when Fable 2 was being lauded and hyped; all I could focus on was how amazingly pointless everything was. I never bothered playing defensively in combat because there was no real penalty for dying. I never had to plan my approach or figure anything out because the game held my hand entirely.
No choice I made, either mechanically or otherwise, mattered at all.

Bethesda's Oblivion and later, Fallout 3 deserved its own section for the rant, but I've uselessly complained about how these games did NOT deserve any sort of "Game of the Year" awards.
In short, it was Fallout 3 that finally killed the illusion of hype. My experience was buggy to the point of useless and nothing I did helped it. People quickly try to rationalize my experience as being the exception, or to play the console version, but that didn't help (and nor was it the exception; even the PS3 port/version of the game had serious technical issues).

But even the gameplay was lacking: I beat the main story and was treated to one of the shittiest, hack-job endings ever. This was in NO WAY a story deserving of a GOTY title, but the sheep bleated and baa'd loud enough and the game was crowned GOTY anyway. Clearly, honest criticism has no place when a game is popular enough.
Fallout 3 showed me how stupid I was for buying into hype. For the first ever with a AAA title, I felt cheated and lied to. Never again could I raise my expectations for anything beyond a "meh, it might not suck".

Of course, now we have Skyrim on the way, and for a game that features all manner of things I find awesome (Dragons, Vikings, a solid world with lore I like) but yet I cannot trust myself to buy into the hype. I hate this cynical, joyless attitude of mine, but better that I endure that then to be fooled again.

I played Diablo 2 for a long time, and how I regret it so...
Eventually I realized that the game was devolving into "Bot-rush-bot-rush-bot-rush for a really broken and shitty PVP metagame".
Hardcore Mode might as well have been named "Griefer's Only". Eventually I became hideously bored with soloing the game; noticing how the only way to try the builds you wanted to meant having to resort to Maphack and bots just to alleviate the MOUNTAIN of required grind.

Of course, Blizzard took notice of how grind could be used to condition a playerbase and how it could be used to pad a game out exponentially. They then released a game designed to exploit that mercilessly.

Enter World of Warcraft.

Behind the social puns, in-jokes, and community following lies a game devoid of fun, but full of grind. WoW was a time-sink that destroyed a lot of social events for me because many of my close friends were stuck playing it on the weekends.
Why? Because they needed to grind.
I figured that even if it were grind-tastic, at least the variety of encounters and quests would make up for it, right?
WRONG.
It became rather telling when my friend would use all of 3 skills for *every single regular encounter*, AND IT WOULD WORK. He used a script for Raiding as his healing Shaman; greatly simplifying his job. Now his role was relegated to playing "Whack-a-mole" with the tanks' health bars.

How fun...

He would raid as a form of group-grinding, and always seemed angry or frustrated at the end.
Perhaps the appeal lied in the challenge then? Nope! They kept raiding the same fucking things because they needed their shinies. Why? So they could get geared up for grinding the NEXT higher Raid...ugh.

Ah, but there is one more bitter irony here: See years later I discovered how WoW was also indirectly responsible for the death of Tribes: Vengeance. See, parent company Vivendi Universal (who owns Blizzard and Sierra) pulled financial backing from Sierra Online to support setting up Blizzard's then-new Cash-Cow.
Just as extra salt in the wound, Vivendi actually pulled the very first patch for Tribes: Vengeance at the 11th hour from release, despite it being done, to deliberately kill the series off entirely (Despite having only been out for a couple of months).

This one will be short. I liked individual jrpg series, in particular Squaresoft's Mana series, Chrono games, and Konami's Suikoden series (along with the gameboy series of Castlevania games aping Symphony of the Night's style.)
Seeing how all of those are now dead, that leaves Squeenix's hilariously shitty offerings, and the Persona/Shin Megami Tensei series (I liked Persona 3, and that's about it) for a "stupid American" like me who can't read Japanese.
The lack of interest just built upon itself, and now I just don't pay attention to jrpgs anymore. (this is quite different from the usual "LETS HATE JRPGS BECAUSE YAHTZEE DOES, AND THAT MAKES IT COOL BECAUSE HE'S COOL").
The last true Jrpg I played was a virtually unknown game for the DS called "Infinite Space". It had a great story, but lousy combat. It's also very much NOT a AAA game.

Today, I just stick to my Terraria, occasional game of LoL and some older DS games.
There really isn't much in the future that I care about; just Deus Ex: Human Revolution, which I'm keeping at arm's length lest I be swept up in the hype.
 

Aesir23

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Personally, I don't think we're being overcharged. If anything, I'm surprised we're not being charged more in most cases considering how technology has advanced along with the amount of time, effort and money that goes into the development of these games.

Also, games really haven't changed when it comes to quality, you still get some good ones and some bad ones. If you choose to see it as "Waaah, gaming is going downhill" then that's your choice.

Lastly, you can't fault video game companies for trying to make money. While some are doing it for the love of video games, it's not like they're doing this for free. Whether you like it or not, companies (key word here) need money to survive and make more video games. Yes, certain companies, or at least certain employees of those companies could definitely be given the "Asshole of the Year" award *cough*BobbyKotickofActivision*cough*. But largely, they are still companies and still need to make a profit.

Personally, I could do with less gimmicks and shovelware, but without the gimmicks as experimentation then we might not see such things implemented in a better way in the future.
 

Lawyer105

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I'm going to vote "yes". Not because the games I've bought weren't worth the money, but because there are so few games worth buying. So much of gaming these days is just derivative, knock-off trash (with admittedly pretty graphics). But you, yes you!, the "average Joe customer" keeps buying the same darned game over and over and over for full price!
 

DarkNinja24k

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The only really amazing fps's i have played are the Metroid Primes, anything eles except maybe halo tends to be generic and boring, the MP's are an example of how to do it right. I.E. Really amazing enviroments, teriffic bosses, well presented story, good combat, good atmosphere, cool enemies, i could go on for weeks.
 

Fusioncode9

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Yea let's just all go back to NES days and pay 50$ for an hour long game that was usually a ripoff of more popular titles. Every gen has high quality gems, and quick cash grabs.
 

Upbeat Zombie

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Maybe if you ignore the good games coming out, then yeah you could say that there are less quality games nowadays. But really I think its more that the bar for quality has been risen so much that people seem to think nothing good comes out.
 

Jay_The_Beast

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Lawyer105 said:
I'm going to vote "yes". Not because the games I've bought weren't worth the money, but because there are so few games worth buying. So much of gaming these days is just derivative, knock-off trash (with admittedly pretty graphics).
This. Thats exaclty what i mean. Few games worth buying, whle the rest just use the same old cookie cutter mold to try to make cash.

Also someone up above mentioned that it's always been that way but.. That does show a decline a quality to me. Shouldn't we move past all of that and have a new age with less rip offs? Increase of greed and ignorance to me ends up being loss of quality.. Not sure who else agrees with that statement though.
 

Blackpapa

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Fusioncode9 said:
Yea let's just all go back to NES days and pay 50$ for an hour long game that was usually a ripoff of more popular titles. Every gen has high quality gems, and quick cash grabs.
Upbeat Zombie said:
Maybe if you ignore the good games coming out, then yeah you could say that there are less quality games nowadays. But really I think its more that the bar for quality has been risen so much that people seem to think nothing good comes out.
Ugh.

Yes, you're both right. There are quality and crap games today like ever. The point here is that today's games lack innovation, depth and complexity, not quality.

I would find it quite surprising if today's games would be lacking in both depth and quality. Graphics technology is getting more complex while the overall depth of the game is getting smaller.

At it's core, MW2 can afford to be a polished turd because of it's simplicity. If you were to reimagine MW2 with the depth of ARMA 2 I can assure you quality overall would suffer considerably. But since it's an arcade rail-shooter with linear levels, no semblance of realism and little friendly AI to speak of it can afford the great graphics and cinematic look.

The problem is that without all that there's not much of a game underneath. If you strip MW2 of the presentation and replace it with RTCW-era graphics you end up with a game as bland and tasteless as it gets.
 

Hyper-space

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Jay_The_Beast said:
You want them to focus on graphics rather then story and gameplay? Man, i hope you realize those are different departments and are focused on by different people for each game. One area should not lack, and if it does, it should be graphics rather then the gameplay. It's a game, it's also art, but your playing it, not just watching it.
Wow...you did not get the point behind my post, did you? okay, imma give you a (relatively) quick summary:

You want developers to focus more on graphics, but that won't happen unless graphics become a non-issue, something that they do not have to work so much on OR spend as much money on. For that to happen, graphics engine must reach its apex (the point where they simply cannot make any better graphics), for its only then that developers will stop thinking about graphics.

So fast forward a couple of years after the plateauing of graphics, the engines and developer's tools have become cheap (or even free, as with the case of the recent Unreal Engine) and easier to use than ever. They have become SO easy to use that indie developers can easily create entire worlds using these tools and engines. But its not just indie developers that benefit from this, as triple A studios and smaller developers no longer have to worry about graphics, they can focus more of their time and money on other areas such as story and gameplay.

So do you get it now? i want them to reach this plateau as soon as possible because that means that developers will finally put more time and effort into other areas than graphics.
 

Odbarc

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Powerful graphics and powerful machines means these games will take longer because of that alone.
It used to take 30 minutes to make some cheezy map design now takes a month.

I blame FPS'. Things were fine when games were still in 2D and running amazing and fun as hell to play. (Diablo 2, Starcraft 1.)
 

Thaius

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You're saying most examples of an art form within an entertainment industry are just cash grabs? Say it isn't so! We haven't dealt with that at all in the past few centuries of entertainment and art!

Okay, sarcasm over. Get used to it. It's how it goes. But that doesn't mean there are less high-quality games, it just means there are more bad ones. It's basically a percentage increase; as there are more games, there are both more good and more bad, but since there will always be more bad games than good, the growth in bad games will be larger than that of good games even though, in terms of percentages, there is little to no change.

We still get amazing games, and plenty of them. Don't lose sight of that fact just because there's also a lot of crap out there.

Also, am I the only one tired of the whole "length = quality" argument? I'd be happier paying $60 for a short but amazing game than for a long one that isn't as good. You pay for the experience; if it was a good experience the first time around, why should we care whether it give us reason to play longer or more than once? And why do we not care about that in literature or film?
 

Jay_The_Beast

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Hyper-space said:
Jay_The_Beast said:
You want them to focus on graphics rather then story and gameplay? Man, i hope you realize those are different departments and are focused on by different people for each game. One area should not lack, and if it does, it should be graphics rather then the gameplay. It's a game, it's also art, but your playing it, not just watching it.
Wow...you did not get the point behind my post, did you? okay, imma give you a (relatively) quick summary:

You want developers to focus more on graphics, but that won't happen unless graphics become a non-issue, something that they do not have to work so much on OR spend as much money on. For that to happen, graphics engine must reach its apex (the point where they simply cannot make any better graphics), for its only then that developers will stop thinking about graphics.

So fast forward a couple of years after the plateauing of graphics, the engines and developer's tools have become cheap (or even free, as with the case of the recent Unreal Engine) and easier to use than ever. They have become SO easy to use that indie developers can easily create entire worlds using these tools and engines. But its not just indie developers that benefit from this, as triple A studios and smaller developers no longer have to worry about graphics, they can focus more of their time and money on other areas such as story and gameplay.

So do you get it now? i want them to reach this plateau as soon as possible because that means that developers will finally put more time and effort into other areas than graphics.
No i did get it but your acting like that's alright. That the more important features, like gameplay, should suffer for the sake of graphichs.. No, that is NOT ok. Yes, reaching the apex will be good, but two things:
One, everything else should come first, if they really are suffering because of cost's due to graphics, then they need to focus less on graphics. Good graphics alone does not equal a good game. Although it helps it sell.. Everyone likes things perty, dont we?
Two, look at any company. Just because something becomes cheaper to produce, does not mean the cost to us will go down. If anything, yes, that could entail more money for production yata yata, better games, but the same thing can happen from a hit game, or have the reverse affect from a flop of a game.
 

Entropyutd

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Cheery Lunatic said:
Nope.

I feel if anything games are getting more awesome. All the games I've bought recently I've been completely satisfied with.
I totally agree. I've been gaming since 1984.(not counting arcades)
Obviously one can point to genre defining games and compare, then perhaps see some difference in quality, but for the most part I have to say that games just get better and better.

I do feel some companies seek to earn more money by selling content as DLC that in my opinion should be in the games in the first place, but that is another arguement, it does not take anything away from the quality of the game overall.

Recent purchases include.

Frozen Synapse
Terraria
(Two very low tech games with outstanding gameplay, graphics do not make a game!)
 

AdumbroDeus

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archont said:
AdumbroDeus said:
Non Sequitar

Just because a game that's almost exactly like Jagged Alliance but around that level of quality hasn't come out recently doesn't mean that games are getting dumber. It just means that that particular style of game isn't being being developed by the majority of developers at the time. Considering it's a very specific game style, it's not surprising at all. Jagged Alliance wasn't even amazing, sure it was good, but not amazing. Ditto for the other games you mentioned.

You know what was much better and within the current console generation? European Universalis 3, Call of Duty: Modern Warfare, Grand Theft Auto 4, Dragon Age, Arkham Asylum, Mass Effect, Starcraft 2 and The World Ends with You.
"Good" or "bad" are highly subjective terms and I can't flat out go and prove Jagged Alliance is superior or inferior to any other game. I am pretty sure however that there won't be very many people playing Mass Effect, Dragon Age or Arkham Asylum in 12 years from it's release date.

From the games you mentioned only Starcraft 2 has considerable depth of gameplay and that's not only because it's an RTS. The rest are well-made, but have little depth. Mass Effect doesn't hold a candle to Planescape: Torment, even though the presentation and interface is much better.

You've proven nothing here. Ever since video games emerged there have been both highly polished and unpolished productions. This holds true today and will be true tomorrow.
Ok, so good or bad is totally subjective. So, Leisure Suit Larry: Box Office Bust is obviously the best game made so far, so OBVIOUSLY games are getting better.

Or you know we could draw a baseline based on critical acclaim... yea sounds like a good idea.

That's not true, primarily because the basic gameplay mechanic of an rts lends itself to more depth, so while some FPS will beat some RTSes, RTS it's usually a failing of the RTS to be that simplistic. Yes, I've played System Shock, but most RTSs I would define as good surpass it in complexity and depth of it's gameplay. Of course it drew a great deal of it's depth from the story and plot, the overall presentation, which an RTS can do equally well, but with it lending itself to more complex mechanics, again in terms of depth and complexity an RTS should win out.


Speaking of which, I'm pretty sure there's far less people playing Jagged Alliance now then will be playing the games you mentioned 12 years down the line.


You realize that presentation is part of the package, right? Aesthetics is a major part of the art, that's a major part of the reason why morrowind is one of the greatest games ever made, it had nearly unmatched aesthetics.

Regardless, I can't say much about planetscape tournment because I regrettably missed that one and I have yet to find and purchase a copy. However, when compared to other games from that era, I find that Mass Effect SEEMS simplistic at face value. However from all angles it is a remarkably sophisticated game.


Also

From the games you mentioned only Starcraft 2 has considerable depth of gameplay and that's not only because it's an RTS. The rest are well-made, but have little depth.
This made me lol so hard. Even if you have the lowest opinion of every game that I listed, there is absolutely no way you could say EU3 lacked in depth in any way shape or form. Obviously, you have no idea what the game is so you assumed that it was "like the others on the list".

It is an RTS of such staggering depth that I can pretty much guarantee you, only other paradox games will approach it.



AdumbroDeus said:
I could go on for a while but I think you get the point, these are all true gems of the gaming world, and some FAR surpass of the Jagged Alliance series. Of course some of them don't have the complexity, that's not the point, which is ok. Different genres can and will have different concentrations, and when an FPS has as much depth as a RTS for example, something is usually wrong.
Surpass in what? I'm talking about gameplay depth specifically, because that's what's most important for me in games.

FPSes can easily have more depth than RTSes. System Shock 2 or Deus Ex 1 are good examples.

As for the "Of course some of them don't have the complexity" - the problem is your use of the word "some". The more appropriate term would be "Absolutely none", I think. Unless you have specific examples, which I asked you to point out in my previous post.
Then quite frankly, your priorities are misplaced, and while Deus Ex has complex gameplay for an FPS, I can guarantee you (as somebody who has played it endless times), what gives it more depth and complexity then even most RTSs is not the gameplay, it's the vibrant living breathing world. Things like it's plot that accounts for almost every possible decision the player can make. Touches like that.


AdumbroDeus said:
The only thing you can say for certain is games are being made more approachable these days, which is a good thing unless depth is sacrificed for it. This isn't true of the games I mentioned and many more quality games out there.

TL;DR: There are plenty of interesting intelligent games out there, the fact that they're not similar styles to any of the games you mentioned does not give them less depth or intelligence then those games. It just means different genres are being developed.
No, you're wrong. Mostly.

Games are indeed being made more approachable and accessible. You are right there. You could be right on games being made interesting - I do find fewer games to be interesting personally - whatever tickles your fancy. But games aren't being made more intelligent or more demanding. Games are being made LESS intelligent and LESS demanding.

The examples I gave you are just the tip of an iceberg. You're wrong saying the games I pointed out are very specific - they aren't. They represented whole genres which are now dead in the mainstream as they were deemed too intelligent and deep for today's consumers.

You will always sacrifice depth for accessibility, there's no way around it. I like to use simplified models for purposes of discussion, so I'll give you an example, based on card games:

War (http://en.wikipedia.org/wiki/War_%28card_game%29)
Hold'em Poker (http://en.wikipedia.org/wiki/Hold%27em)
Contact Bridge (http://en.wikipedia.org/wiki/Contract_bridge)

Can you see how game depth is inversely proportional to the learning curve and accessibility?

The same is true of computer games.
Except there are a number of ways you can get around that, the fact that additional complexity will make the game less accessible generally.


Easy to learn but hard to master is a simple example, just make the game so the basic mechanics are very simple, but applicable to so many different ways in many different situations that a single easy to learn mechanic grants depth. Portal is probably the Ur example of this, in that the mechanic is incredibly simple in theory, but because of all the things you can do with it, you can create the most incredibly complex puzzles based on it.

The other example is to teach them, and that's where good tutorials come in. Even a game with the most complex mechanics, when properly introduced it will seem simple and eventually second nature to the players. Magicka is an awesome example because you are introduced to mechanics that are inherently difficult to understand while doing them, and in a way that covered all the basics and contained the stuff that made the actual game fun. Of course, it didn't teach you everything because experimenting with different combinations was half the fun of the game.

Frankly, I can name a number of games that would be much more accessible if a good tutorial was involved.


But overall your argument is not so much that games are worse, but that the particular type of games that you like to play are less prevalent. Why you try to qualify that as games with depth, you are limiting it to only gameplay AND drawing from the entire history of video games which in the end makes it a non-representative sample when compared to simply games from this console generation due to the differences in raw number of games. Furthermore, you're attempting to limit it to just triple A games, which again doesn't actually say much about the state of gaming as a whole. I guess if you wanna argue triple A games have gameplay mechanics with less intelligence and depth then they used to be.


But frankly, this wasn't what I said when you initially opposed me, I said overall quality. Even in your initial post you said "games are getting dumber". Granted, that a fight I will take, but my interest is in narrative primarily (and gameplay as an element of how that narritive is told). But, I won't let you attempt to make this into "System Shock 2, Deus Ex, and King's Quest 6 are better then the new Alone in the Dark", and then using that to "prove" old games are better then no games. Granted, I doubt those will be your exact words, but each time you're subtly changing your thesis so your point becomes more defenisible.

So yea, pick a generation (console generations make the best baseline because it's a lot more difficult to figure out when 1 OS ends due to continued use, and furthermore, you'll often get a lot longer, making it a lot more difficult to compare) and prove that the games that came out during that console generation are more intelligent then the games that came out this console generation in story and gameplay.

Stick with your thesis.
 

starwarsgeek

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Jay_The_Beast said:
I hope i'm not the only one seeing many game company's focus on getting cash rather then delivering quality games as of late.
Well, considering the goal of business is to make a profit, it's not surprising to see them trying to make a profit.
 

Jay_The_Beast

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starwarsgeek said:
Jay_The_Beast said:
I hope i'm not the only one seeing many game company's focus on getting cash rather then delivering quality games as of late.
Well, considering the goal of business is to make a profit, it's not surprising to see them trying to make a profit.
Of corse they should want to make a profit, but shouldn't they want to release high quality games rather then focusing only on the quick buck?

EDIT: Whoops.. To finish that off added.. "rather then focusing only on the quick buck"