"Good" or "bad" are highly subjective terms and I can't flat out go and prove Jagged Alliance is superior or inferior to any other game. I am pretty sure however that there won't be very many people playing Mass Effect, Dragon Age or Arkham Asylum in 12 years from it's release date.AdumbroDeus said:Non Sequitar
Just because a game that's almost exactly like Jagged Alliance but around that level of quality hasn't come out recently doesn't mean that games are getting dumber. It just means that that particular style of game isn't being being developed by the majority of developers at the time. Considering it's a very specific game style, it's not surprising at all. Jagged Alliance wasn't even amazing, sure it was good, but not amazing. Ditto for the other games you mentioned.
You know what was much better and within the current console generation? European Universalis 3, Call of Duty: Modern Warfare, Grand Theft Auto 4, Dragon Age, Arkham Asylum, Mass Effect, Starcraft 2 and The World Ends with You.
From the games you mentioned only Starcraft 2 has considerable depth of gameplay and that's not only because it's an RTS. The rest are well-made, but have little depth. Mass Effect doesn't hold a candle to Planescape: Torment, even though the presentation and interface is much better.
You've proven nothing here. Ever since video games emerged there have been both highly polished and unpolished productions. This holds true today and will be true tomorrow.
Surpass in what? I'm talking about gameplay depth specifically, because that's what's most important for me in games.AdumbroDeus said:I could go on for a while but I think you get the point, these are all true gems of the gaming world, and some FAR surpass of the Jagged Alliance series. Of course some of them don't have the complexity, that's not the point, which is ok. Different genres can and will have different concentrations, and when an FPS has as much depth as a RTS for example, something is usually wrong.
FPSes can easily have more depth than RTSes. System Shock 2 or Deus Ex 1 are good examples.
As for the "Of course some of them don't have the complexity" - the problem is your use of the word "some". The more appropriate term would be "Absolutely none", I think. Unless you have specific examples, which I asked you to point out in my previous post.
No, you're wrong. Mostly.AdumbroDeus said:The only thing you can say for certain is games are being made more approachable these days, which is a good thing unless depth is sacrificed for it. This isn't true of the games I mentioned and many more quality games out there.
TL;DR: There are plenty of interesting intelligent games out there, the fact that they're not similar styles to any of the games you mentioned does not give them less depth or intelligence then those games. It just means different genres are being developed.
Games are indeed being made more approachable and accessible. You are right there. You could be right on games being made interesting - I do find fewer games to be interesting personally - whatever tickles your fancy. But games aren't being made more intelligent or more demanding. Games are being made LESS intelligent and LESS demanding.
The examples I gave you are just the tip of an iceberg. You're wrong saying the games I pointed out are very specific - they aren't. They represented whole genres which are now dead in the mainstream as they were deemed too intelligent and deep for today's consumers.
You will always sacrifice depth for accessibility, there's no way around it. I like to use simplified models for purposes of discussion, so I'll give you an example, based on card games:
War (http://en.wikipedia.org/wiki/War_%28card_game%29)
Hold'em Poker (http://en.wikipedia.org/wiki/Hold%27em)
Contact Bridge (http://en.wikipedia.org/wiki/Contract_bridge)
Can you see how game depth is inversely proportional to the learning curve and accessibility?
The same is true of computer games.