I think games are getting better and that while there are cash-ins there are many great games too. Plus due to production costs we're probably paying for the right amount.
I'm sure most want to make a quality profit, but it ain't always going to happen. Not every movie, book, song, painting, statue, burger, chair...well, any product, is going to be good. Besides, it's not like games have suddenly had crap showing up--there are plenty of bad games on each platform, but only the good...and the really, really bad are remembered, so sometimes it seems like there was a better ratio of quality in the NES and SNES days.Jay_The_Beast said:Of corse they should want to make a profit, but shouldn't they want to release high quality games rather then focusing only on the quick buck?starwarsgeek said:Well, considering the goal of business is to make a profit, it's not surprising to see them trying to make a profit.Jay_The_Beast said:I hope i'm not the only one seeing many game company's focus on getting cash rather then delivering quality games as of late.
EDIT: Whoops.. To finish that off added.. "rather then focusing only on the quick buck"
Get it through your thick head, THEY WON'T STOP FOCUSING ON GRAPHICS UNTIL IT REACHES IT APEX AND BECOMES NO LONGER PROFITABLE. Fuck.Jay_The_Beast said:No i did get it but your acting like that's alright. That the more important features, like gameplay, should suffer for the sake of graphichs.. No, that is NOT ok. Yes, reaching the apex will be good, but two things:
One, everything else should come first, if they really are suffering because of cost's due to graphics, then they need to focus less on graphics. Good graphics alone does not equal a good game. Although it helps it sell.. Everyone likes things perty, dont we?
Yes.it.will.Two, look at any company. Just because something becomes cheaper to produce, does not mean the cost to us will go down. If anything, yes, that could entail more money for production yata yata, better games, but the same thing can happen from a hit game, or have the reverse affect from a flop of a game.
..Yes, i know it can be more profitable, so dude, chill. Just because its more profitable does not mean its better for the game itself though, and THAT is what i'm mad about. You're also DEFENDING the high cost and them focusing on graphics rather then gameplay. YES, I KNOW, they get less cash then but is it right??Hyper-space said:Get it through your thick head, THEY WON'T STOP FOCUSING ON GRAPHICS UNTIL IT REACHES IT APEX AND BECOMES NO LONGER PROFITABLE. Fuck.Jay_The_Beast said:No i did get it but your acting like that's alright. That the more important features, like gameplay, should suffer for the sake of graphichs.. No, that is NOT ok. Yes, reaching the apex will be good, but two things:
One, everything else should come first, if they really are suffering because of cost's due to graphics, then they need to focus less on graphics. Good graphics alone does not equal a good game. Although it helps it sell.. Everyone likes things perty, dont we?
Telling them to stop focusing on graphics won't work. Deal with it.
Yes.it.will.Two, look at any company. Just because something becomes cheaper to produce, does not mean the cost to us will go down. If anything, yes, that could entail more money for production yata yata, better games, but the same thing can happen from a hit game, or have the reverse affect from a flop of a game.
Do you know what happens when a company has the opportunity to undercut its competitor? it undercuts the competitor. It would be complete stupidity (money-wise) for EVERY company to ignore the potential to sell games at a much lower price than their competitors, and that includes smaller developers and indie-size studios.
Imagine if Activision had the opportunity to sell its newest COD installment for 10 to 20$ dollars less than EA's Battlefield, don't you think they would do it? You also have to take into account smaller publishers who would gladly want to become the top-dog in the industry, undercutting the big publishers (if they were to keep the prices the same) would help them a great deal. So EVERYONE has something to loose by keeping the prices the same, for keeping the prices the way they are could provide ammunition for the competition in terms of advertising ("why pay 60$ for a game when you could pay 40$?").
This.Katana314 said:All right, here's what I'd like to take away from this.
1. Average quality of games is no worse than in early days. We have nostalgia goggles. We still once in a while get our gems of gaming, and most is shit that will be forgotten quickly. This was never different.
2. Game production prices have gone way, way up. Almost out of control; at the point where the industry needs to find ways to bring it down. This is often misdirected focus (making games graphically amazing while they can't solve their gameplay issues, and then sell 1% of what Minecraft did)
If the budget for the game is much less then that means they can take more chances, for the number one reason most triple A titles do not take more chances with their game and its direction is because of the incredibly high development cost.Jay_The_Beast said:..Yes, i know it can be more profitable, so dude, chill. Just because its more profitable does not mean its better for the game itself though, and THAT is what i'm mad about. You're also DEFENDING the high cost and them focusing on graphics rather then gameplay. YES, I KNOW, they get less cash then but is it right??
Wrong, indie games have yet to reach their full potential because of graphical limitations. Not all indie devs want to make a game with either 2D sprite-art or low-res cartoony graphics and its a shame that their vision might be hindered by such. Imagine if an indie dev could make a game of such caliber as L.A. Noire with graphics that match the tone of the game (and not whacky-highly-stylized graphics), wouldn't the industry as a whole benefit from seeing the COMPLETE prospect of the indie market?Indie games get off fine for less graphics and cheaper cost by focusing on gameplay.. Am i right, or am i wrong?
They won't keep the prices the same just because a small portion of their demographic is fans of the game, but because they are looking for those who normally don't play video-games (that's where the money is) and lowering the price would lower the barrier of entry (money-wise) for newcomers. So, the pros of keeping the prices the same do not outweigh the cons of doing so, as they would risk alienating casual gamers (for price is what puts off most casual gamers, why do you think stuff like 5$ app games are so popular?) AND other more serious gamers that might not be fans of the series. Theres too much to loose by keeping the price the same.And i hope they do that, i mean, lowering price to beat competition, but they wont for one simple reason.. If someones a COD fan, they wont buy Halo because its 10-20 bucks off. But with that being said, i do hope your theory is right and prices will go down when said apex is hit, but i just don't see it happening man.
The thing about that is: game-breaking glitches almost never happened before it was excusable to release an incomplete/untested game and then promise to fix it after getting paid.chadachada123 said:I don't think that it's a "decline." I think that, for much of gaming history, it has been the same.
Recently, for some games, perhaps, but now that we have free updates that older games didn't have, game-breaking glitches tend to be less of a problem.
Pretty much this ^. dev's focusing on it being safe rather then innovative is an issuekuroshimo said:The thing about that is: game-breaking glitches almost never happened before it was excusable to release an incomplete/untested game and then promise to fix it after getting paid.
I'd say games are on the decline because devs have shifted the focus from new ideas and innovation to prettier graphics. The other big problem that I can see is that, because of the man-hour and resource black holes that said graphics represent, it is too financially risky to produce a game that isn't "safe".
As a recent EC episode pointed out the current reviews industry is awefully short on critics.AdumbroDeus said:Ok, so good or bad is totally subjective. So, Leisure Suit Larry: Box Office Bust is obviously the best game made so far, so OBVIOUSLY games are getting better.
Or you know we could draw a baseline based on critical acclaim... yea sounds like a good idea.
Just so that we're talking about the same thing: depth isn't just the complexity of game mechanics but also the narrative. Shallow gameplay mechanics with a deep narrative gives you Heavy Rain, the reverse would give you, say, Darwinia. Games with depth, in my book, are those that have deep gameplay, deep narrative and a solid idea and design fusing all it's elements into a cohesive piece.AdumbroDeus said:That's not true, primarily because the basic gameplay mechanic of an rts lends itself to more depth, so while some FPS will beat some RTSes, RTS it's usually a failing of the RTS to be that simplistic. Yes, I've played System Shock, but most RTSs I would define as good surpass it in complexity and depth of it's gameplay. Of course it drew a great deal of it's depth from the story and plot, the overall presentation, which an RTS can do equally well, but with it lending itself to more complex mechanics, again in terms of depth and complexity an RTS should win out.
I'm pretty sure you're off on that one. No, you're just wrong, period.AdumbroDeus said:Speaking of which, I'm pretty sure there's far less people playing Jagged Alliance now then will be playing the games you mentioned 12 years down the line.
A good narrative and fun gameplay is timeless. Graphics always age and no matter how good a game looks today, eventually it will look like a relic. If graphics serve an utilitarian purpose then they will be just as good in twenty years as they are now. Take a look at the original Transport Tycoon Deluxe. The game is ancient (1995) but thanks to it's purely utilitarian graphics it has aged remarkably well. Eye-candy on the other hand does not. This is an important distinction you missed.AdumbroDeus said:You realize that presentation is part of the package, right? Aesthetics is a major part of the art, that's a major part of the reason why morrowind is one of the greatest games ever made, it had nearly unmatched aesthetics.
True that. EU3 goes along with SC2. An obvious error on my part.AdumbroDeus said:Regardless, I can't say much about planetscape tournment because I regrettably missed that one and I have yet to find and purchase a copy. However, when compared to other games from that era, I find that Mass Effect SEEMS simplistic at face value. However from all angles it is a remarkably sophisticated game.
Also
This made me lol so hard. Even if you have the lowest opinion of every game that I listed, there is absolutely no way you could say EU3 lacked in depth in any way shape or form. Obviously, you have no idea what the game is so you assumed that it was "like the others on the list".
Please look up my definition of "depth" above and let's get that sorted out, lest we start arguing about semantics.AdumbroDeus said:Then quite frankly, your priorities are misplaced, and while Deus Ex has complex gameplay for an FPS, I can guarantee you (as somebody who has played it endless times), what gives it more depth and complexity then even most RTSs is not the gameplay, it's the vibrant living breathing world. Things like it's plot that accounts for almost every possible decision the player can make. Touches like that.
Easy to learn but hard to master is a simple and bad example. Take a game of pressing a single button as soon as you see a light flash. It doesn't get simpler but you can always press the button faster.AdumbroDeus said:Except there are a number of ways you can get around that, the fact that additional complexity will make the game less accessible generally.
Easy to learn but hard to master is a simple example, just make the game so the basic mechanics are very simple, but applicable to so many different ways in many different situations that a single easy to learn mechanic grants depth. Portal is probably the Ur example of this, in that the mechanic is incredibly simple in theory, but because of all the things you can do with it, you can create the most incredibly complex puzzles based on it.
True, there's absolutely no reason for any company not to include a decent tutorial, regardless of how hardcore they think their playerbase is. Shout-outs go to CD-Projekt RED, who've outdone themselves at creating the worst tutorial ever. Even if I'd try I couldn't make it worse, because not including a tutorial at all would probably result in a player-made ones which, since they couldn't be worse, would only be better.AdumbroDeus said:Frankly, I can name a number of games that would be much more accessible if a good tutorial was involved.
My argument isn't that games are getting worse because it's subjective. I won't argue taste. If you find Leisure Suit Larry X to be the best game ever (regardless if you really do) then there isn't really argument to be had. Me personally, I think games are getting worse. Far far worse in fact.AdumbroDeus said:But overall your argument is not so much that games are worse, but that the particular type of games that you like to play are less prevalent. Why you try to qualify that as games with depth, you are limiting it to only gameplay AND drawing from the entire history of video games which in the end makes it a non-representative sample when compared to simply games from this console generation due to the differences in raw number of games. Furthermore, you're attempting to limit it to just triple A games, which again doesn't actually say much about the state of gaming as a whole. I guess if you wanna argue triple A games have gameplay mechanics with less intelligence and depth then they used to be.
And that is just a fancy way of saying "you think games are getting worse".the particular type of games that you like to play are less prevalent