AdumbroDeus said:
Ok, so good or bad is totally subjective. So, Leisure Suit Larry: Box Office Bust is obviously the best game made so far, so OBVIOUSLY games are getting better.
Or you know we could draw a baseline based on critical acclaim... yea sounds like a good idea.
As a recent EC episode pointed out the current reviews industry is awefully short on critics.
If you will, the today's reviewers are the kind who'd give an 8 out of 10 to Expendables or Fast or the Furious V.
Both of those movies were box office hits, so apparently people liked them. Does that make them good movies? In my opinion no, but in the opinion of all the people who payed to see them, apparently yes.
The game industry is still young and it'll still be a while before critical acclaim means anything, as it does in the movies. There's no reliable way to measure game quality so instead of arguing about tastes I'll just agree to disagree. If you want to name Lesuire Suit Larry as your best game ever be my guest.
AdumbroDeus said:
That's not true, primarily because the basic gameplay mechanic of an rts lends itself to more depth, so while some FPS will beat some RTSes, RTS it's usually a failing of the RTS to be that simplistic. Yes, I've played System Shock, but most RTSs I would define as good surpass it in complexity and depth of it's gameplay. Of course it drew a great deal of it's depth from the story and plot, the overall presentation, which an RTS can do equally well, but with it lending itself to more complex mechanics, again in terms of depth and complexity an RTS should win out.
Just so that we're talking about the same thing: depth isn't just the complexity of game mechanics but also the narrative. Shallow gameplay mechanics with a deep narrative gives you Heavy Rain, the reverse would give you, say, Darwinia. Games with depth, in my book, are those that have deep gameplay, deep narrative and a solid idea and design fusing all it's elements into a cohesive piece.
AdumbroDeus said:
Speaking of which, I'm pretty sure there's far less people playing Jagged Alliance now then will be playing the games you mentioned 12 years down the line.
I'm pretty sure you're off on that one. No, you're just wrong, period.
Even today new mods for JA2 are being developed and there's quite an active community. If it's any indication, a bunch of fans added online multiplayer to what was otherwise a single-player game. That alone says a lot.
This is in no small part due to the genre being effectively dead. If there aren't any new works being published from a particular genre then gamers start tinkering with existing products and adapting them. The last/best games of a dead genre will ALWAYS have gamers playing it. FreeAleg, OpenTTD, Oni: Aniversary edition, JA 2 1.13.
All it takes is a new, shinyer Arkhan Asylum - ish game to hit the shelves and one console generation shift for that game to become obsolete. Also linear, heavily scripted or storyline-reliant games have little replay value. I didn't choose those games by coincidence.
AdumbroDeus said:
You realize that presentation is part of the package, right? Aesthetics is a major part of the art, that's a major part of the reason why morrowind is one of the greatest games ever made, it had nearly unmatched aesthetics.
A good narrative and fun gameplay is timeless. Graphics always age and no matter how good a game looks today, eventually it will look like a relic. If graphics serve an utilitarian purpose then they will be just as good in twenty years as they are now. Take a look at the original Transport Tycoon Deluxe. The game is ancient (1995) but thanks to it's purely utilitarian graphics it has aged remarkably well. Eye-candy on the other hand does not. This is an important distinction you missed.
AdumbroDeus said:
Regardless, I can't say much about planetscape tournment because I regrettably missed that one and I have yet to find and purchase a copy. However, when compared to other games from that era, I find that Mass Effect SEEMS simplistic at face value. However from all angles it is a remarkably sophisticated game.
Also
This made me lol so hard. Even if you have the lowest opinion of every game that I listed, there is absolutely no way you could say EU3 lacked in depth in any way shape or form. Obviously, you have no idea what the game is so you assumed that it was "like the others on the list".
True that. EU3 goes along with SC2. An obvious error on my part.
I do get the feeling that EU3 and SC2 are the exceptions that prove the rule. Both are PC titles very reminiscent of the 1990-2000 decade. What's more interesting, both are sequels to games from the 1990-2000 period, not new IPs, which supports my original argument.
AdumbroDeus said:
Then quite frankly, your priorities are misplaced, and while Deus Ex has complex gameplay for an FPS, I can guarantee you (as somebody who has played it endless times), what gives it more depth and complexity then even most RTSs is not the gameplay, it's the vibrant living breathing world. Things like it's plot that accounts for almost every possible decision the player can make. Touches like that.
Please look up my definition of "depth" above and let's get that sorted out, lest we start arguing about semantics.
AdumbroDeus said:
Except there are a number of ways you can get around that, the fact that additional complexity will make the game less accessible generally.
Easy to learn but hard to master is a simple example, just make the game so the basic mechanics are very simple, but applicable to so many different ways in many different situations that a single easy to learn mechanic grants depth. Portal is probably the Ur example of this, in that the mechanic is incredibly simple in theory, but because of all the things you can do with it, you can create the most incredibly complex puzzles based on it.
Easy to learn but hard to master is a simple and bad example. Take a game of pressing a single button as soon as you see a light flash. It doesn't get simpler but you can always press the button faster.
Just because there's potential for improvement (in this case reducing response time) doesn't give any more depth or quality.
Ironically Portal is a pretty bad example of "Easy to learn hard to master". It has a lot to do with it being a puzzle game where the only way to measure skill is level completion time, which is directly tied to the puzzle in question. I'll let you figure out the rest on your own.
AdumbroDeus said:
Frankly, I can name a number of games that would be much more accessible if a good tutorial was involved.
True, there's absolutely no reason for any company not to include a decent tutorial, regardless of how hardcore they think their playerbase is. Shout-outs go to CD-Projekt RED, who've outdone themselves at creating the worst tutorial ever. Even if I'd try I couldn't make it worse, because not including a tutorial at all would probably result in a player-made ones which, since they couldn't be worse, would only be better.
See Dwarf Fortress and it's wiki for a great example of this - the community created a invaluable wiki and tutorials way beyond what the author himself could ever hope to do.
AdumbroDeus said:
But overall your argument is not so much that games are worse, but that the particular type of games that you like to play are less prevalent. Why you try to qualify that as games with depth, you are limiting it to only gameplay AND drawing from the entire history of video games which in the end makes it a non-representative sample when compared to simply games from this console generation due to the differences in raw number of games. Furthermore, you're attempting to limit it to just triple A games, which again doesn't actually say much about the state of gaming as a whole. I guess if you wanna argue triple A games have gameplay mechanics with less intelligence and depth then they used to be.
My argument isn't that games are getting worse because it's subjective. I won't argue taste. If you find Leisure Suit Larry X to be the best game ever (regardless if you really do) then there isn't really argument to be had. Me personally, I think games are getting worse. Far far worse in fact.
the particular type of games that you like to play are less prevalent
And that is just a fancy way of saying "you think games are getting worse".
I enjoy games of almost all genres. Too bad I didn't include Freespace 2 in my previous post.
And why AAA? Because all the games I mentioned were, in fact, AAA games. Planescape Torment, Freespace 2, Transport Tycoon, Oni, X-Com Enemy Unknown, System Shock 2, Deus Ex 1, Jagged Alliance 2... all of those, all the games I mentioned were AAA titles. That's why.