I did that many times before, but i will do it again.
Is Dragon Age 2 a good game? - NO
Is Dragon Age 2 a bad game? - NO
Is it worth being named "Dragon Age"? - NO!NO!NO! HELL NO!
Comieman said:
And yes, the caves and warehouses got repetitive, but at least Bioware was smart about it and used terrain to block off parts of caves or changed the route, so it did not feel same all the time, unlike, for example, caves in WoW (especially Vanilla).
It's nearly impossible for a game to not reuse many textures and enviroments. There are good ways and bad ways to do it.
And making some doors usable and some doors not usable is NOT a good way to reuse a enviroment, it was just a slap in the face saying: "So we wanted to do the less work possible to get your money, deal with it!"
(Hell, even the minimap showed the rooms, that you couldn't enter because this map was cave#23 and not cave#22)
And btw. flat stone "walls" are NOT a good disguise.
For me another big flaw of the game is the "Choice" System. I don't mean the dialog system (Although that one works even worse than it does in Mass Effect ( So: Not at all) ) i mean the possibility to change something in the world.
When DAO ended, i read the epiloque and thought: Hey it really seems like i influenced something!
When i played it againt and took different choices, i thought: Wow, i really DID influence something!
When Dragon Age 2 ended i just thought: Would even the slighted thing be different if i chose something else? I don't think so!