Politeia said:
It's not a matter of hard numbers, it's flavor. People want spears and throwing weapons because of the flavor, not because it will make them the most efficient killing machine in a game where crafting is so broken you can craft a dinky iron dagger to the point you can kill Alduin in one hit. (Note: Hyperbole)
Game features, such as different weapon types, should have a real use in the game, or else having them is largely pointless.
Anyone can fill a game world with what amounts to 500 of the same object, just with a different look to it, but that doesn't add any real depth or complexity, it just means the copy-pasted the same item 500 times.
The weapons they have now largely fill every role there is
-Swords do extra crit damage.
-Maces ignore armor.
-Axes cause bleed over time.
-Daggers are completely silent assassin weapons.
-Bows are long range, silent, sniper weapons.
-Crossbows are heavy hitting, armor ignoring, long range weapons, essentially the long range mace, as the bow is to the dagger/sword
The only weapon I could ever see them adding in is spears/lances, and even then, only if they make NPCs able to do mounted combat, and have them do it in a large way.
Cpt. Lozan said:
"Houses" isn't really a valid measure of the scale of a city. The cities in the older TES games FELT like cities. They felt large and varied and inhabited. Cities like Riften, Winterhold, Morthal,Dawnstar, Falkreath all seemed miniscule. Even some of the larger cities like Whiterun seemed kinda hollow.
I might just be getting old and jaded but Skyrim was really the first TES game to really lack the charm,depth, rich lore,Interesting quests,Absorbing and meaningful guilds, and colorful characters I've come to expect from the series.
literally the only difference between skyrim's and Oblivion's cities are that Oblivion's cities walled off large areas of open fields to make them seem larger then they were.
Beyond that
-Both have the same number of total locations, houses, inns, shops.
-Both have numerous NPCs walking the streets, and talking to each other.
-Both have varying styles based on regional differences.
The only thing I can see different between Skyrim and Oblivion's cities, besides the lack of having 1/4 of the city by nothing but grass, is that NPC conversations are a lot better, and more focused on the city instead of "HUR HUR HUR MUDCRAB". that and since the cities dont wall of large amounts of nothing, NPCs are crammed closer together, so cities feel more alive, instead of being mostly dead street like in Oblivion.
Nor can I see the lore angle, everyone in the TES community HATED Oblivion for being bland, and fucking up the lore, and when Skyrim came out, the lore section on the Bethesda forums rejoiced over the return of interesting.
Oblivion turned Cyrodiil from a tropical jungle, full of tattooed rice farmers, who were part snake people, into generic medieval Europe.
And dont get me started on Oblivion's piss awful guilds, so full of plot holes they make Skyrim's TG look well written and solid.