Politeia said:
-Citation = Morrowind + Oblivion
-Because its wrong. You don't just scale and tweak a skeleton, because it wouldn't be right, and would have to change so much about many of the finer detail you would probably do better just starting it from scratch.
-What makes something cost effective has nothing to do with the goal of the game, it has to do with profit maximization, and Elsweyr, compared to Hammerfell, Valenwood, or Alinor, all of which not only lack the Khajiit issue, but have more connection to the overall narrative, lacks said profit maximization.
And the reason why Bethesda hasn't put in all 17 forms of Khajiit, in literally every TES game ever made, is for the very same reason you said lacks evidence to support it. Saying there is no evidence to suggest the high expense of putting in all 17 forms of Khajiit in one game, is literally saying that all of Bethesda's decisions not to in all past ES game didn't happen. Its nothing short of historical revisionism!
-I dont recall that conversation. Anyways, giants would likely have denser bones to support the weight without snapping.
-There's actually a lot about how the giants operate that differs from the 10 races in terms of skeletons and animations. Also, the silt strider doesn't move, its essentially just a static world object with a minor animations on the mandible things, or w/e they are. It doesn't even have a actual skeleton IIRC. They didn't have to do anything for it.
-Its an argument that is based off of all past information Bethesda has given over the years about why they only ever include one form of Khajiit per game. Hell, one of Bethesda's animators actually said on the Skyrim forms once they tried to put the digitigrade Khajiit in Skyrim, but ran into meshing issues, time issues, and budget issues, so it had to be scrapped, same reason they had to scrap a whole bunch of shit in Skyrim (and no, I dont have a link to the quote, so I dont expect you to believe it happened)
-Except that Bethesda, from Arena to Oblivion, has ALWAYS done the games in such a way as to allow for every possible player action to be true. It doesn't even have to be the warp in the west, even minor stuff like if the Nerevarine was the one who did Molag bal's daedric quest in Morrowind, thus got the helm of Orywn Bearclaw, and thus gave it to his descendant in Oblivion's fighers guild, who only says "an adventurer from Morrowind gave it to me". Its just everything from the ending of Daggerfall, to the helm of bearclaw, they ALWAYS write stuff as to never negate player choice, and there is no reason to expect Bethesda to do a complete 180 from nearly 20 years of consistent narrative design.
-Well, I never said you were pulling a strawman, so that rebuttal doesn't make much sense.