Poll: The Elder Scrolls VI: what do you want?

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Dango

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Feb 11, 2010
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I'd say top priority is putting in some more depth and variety. Overall the combat in Skyrim felt somewhat bland and uninteresting, and Bethesda could definitely take a cue from a game like Dark Souls where there's tons and tons of ways to build you're character.

Other than that there was a definite lack of charm and mysticism in Skyrim that I'd like to see return.
 

likalaruku

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Nov 29, 2008
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I'm getting Skyrim next month. After waiting & waiting they've finally got a complete collection with all the bugfixes. So my opinions are based on earlier games.

*Focus less on graphics & more on story.

*Make the elves attractive & androgynous instead of increasingly hideous. Or just let a Japanese, Chinese, or Korean company design all the faces of all the races.

*Option for male character to be very scrawny & have very long hair.

*Bring back the voice actors the series grew up with.

*More humor.

*Clothing & armor dye, like Neverwinter Nights,

*Bring back the Morrowind-style theme & the giant mushrooms & the weird otherworldly architecture. I'm tired of generic medieval Europe.

*Give some minor characters more background so I care weather or not they live or die.

*All shop owners send you on a multitude quests for discounts instead of using persuasion or charm on them.

*Smashable crates & barrels, like in Dungeon Siege.

*More ambiance: Children running & laughing in the streets, loud noises in the towns, bird & bug noises, waves & noisy seagulls near the shore, hawks & strong winds in the mountains, crows screaming in the towns, wind chimes near the stores.

*The little things: More blatantly different region-specific plant life or weird alien plantlife or giant oversized plantlife, schools of fish & coral & sponges in the water, hermit crabs on the beach, lightening storms that set things on fire, stray animals in the towns, squirrels & rabbits & badgers.

*Bring back Super Jump.

*More shipwrecks, but more variety in ship design.

Machocruz said:
Quests with multiple solutions and multiple outcomes. After Fallout 2, I expect this standard in every WRPG

Multi path, labyrinthine dungeons. The dungeons in Skyrim are a joke.

Climbing + verticality in level design. Not much of a thief if I can't sneak in through the top floor.
I like these too.
 

Evil Smurf

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Nov 11, 2011
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I want a game that I won't find boring and uninstall as a result. I want to care about the characters and not be chased down and my companions killed because I have a price on my head for "killing" people.
 

zf6hellion

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Dec 24, 2009
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Cecilo said:
I love how everyone assumes there will be a VI. If Elder Scrolls online is a success, you can pretty much kiss Elder Scrolls Single Player games goodbye. Just like WoW and Warcraft's series. Why would you make an entire new game to compete with your MMO.
Because it wouldn't compete? And its made by entirely different studios?

Bethesda can continue to make VI, VII, and so on while Zenimax Online can continue to update and maintain ESO.
 

klaynexas3

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Dec 30, 2009
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RedEyesBlackGamer said:
Stop making characters essential. When I go on my little crime waves half the population shouldn't be invincible.
Isn't that the point of mods? Though if you're running with consoles, that won't be possible I suppose. Maybe they need a DLC known simply as "The World is Expendable" where every person is able to be killed. While they wouldn't advertise this as a specific, they could just advertise it as an open space to do what you will to your heart's content. I think that should mean being able to open up shops also or maybe even becoming a street performer. Less to do with saving the world, more to do with surviving in a more stable medieval world in whatever way you see best. Quite honestly, it'd probably be their most popular add-on.
 

TheRightToArmBears

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Dec 13, 2008
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Personally, I'd love for less combat orientated playing styles to be viable. If you could effectively play the game as a merchant or something like that, that would be fantastic. Obviously a lot of changes would have to be made for that to work, but that can only be good. Considering the engine it's unlikely, but I'd like cities to be bigger, more vibrant and unique feeling. I know a lot of people want the whole of Tamriel, but I think that's a terrible idea considering how poorly fleshed out individual regions already feel. I want the world to feel alive- things like the radiant quest system are good, but we're a long way off.
 

Funyahns

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Sep 2, 2012
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I would love to see everything I do matter. Where quest lines overlap and anger factions. Burning a farm should raise food prices in cities. Just a more interactive world. Of course as long as we are saddled with the limitation of console nothing like that can ever exist.
 

penguindude42

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Nov 14, 2010
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It should be set in Black Marsh, it really should. And of course it'll look like Skyrim.
But here's some points of my own:
1. More smut! More smuttier smut! If only because those books are scripts.
2. A "full frontal" option, like Arena had. There could even be random streakers!
3. More criminals. We need more highwaymen, fondlers, pimps, anything!
4. Fishing. Because all those fishing rods littering Skyrim are a damned tease.
5. Gambling. Like, dice games and cockfights.
 

Vhite

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Aug 17, 2009
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When Bethesda makes new Morrowind with quests of Oblivion and combat from Skyrim and nothing else from those two games I'll maybe like them again.
 

SajuukKhar

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Sep 26, 2010
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undeadsuitor said:
-The main character in Morrowind wasn't "foretold by the Elderscrolls"
-in fact, the elder scrolls weren't even in it.
-The entire Morrowind game was a massive redirection by the company, ditching the usual high fantasy setting for a unique and weird game. And...it's arguably the most popular in the series.
-Redguard failed because it was a shitty game, nothing more.
-Besides, whats the first thing people do in an ES game, "realize their destiny and embark on their epic quest"? no its "fuck around and do whatever comes to mind"
-The character of Morrowind was foretold by the ES, all of them were, as the ES know everything, and predict everything.
-The ES weren't in Arena or Daggerfall either, and yet Arena starts off with "It has been foretold in the Elder Scrolls ...", because that's the framing device of every game, your point?
-As much as I love Morrowind, is not weird or unique, everything about it is generic high fantasy with a bad paint job. Everything from Telvani mushroom towers(druid tree forts) to the Redoran's "shell" houses(adobe houses), is just generic with a flimsy paint-over.
-Yes, it was a bad game.
-So what? Everything the player does gets written down in the ES. That's what Martin Septim meant at the end of Oblivion when he said "you shall be the scribe of the next Elder Scroll"

theemporer said:
-Redguard failed because it was a third person action game with a preset main character, completely contradicting the entire Elder Scolls formula, not because the main character wasn't a chosen hero.
-And yes, I do want the former. TES' appeal comes more from the large open world and interesting lore than from the actual elder scrolls themselves...............
-Exactly, it had nothing to do with the ES themes, part of which is that your character is a chosen hero.
-Considering that
A. The ES hardly show up anyways.
B. Being a chosen hero doesn't negate the fact you are still just some dude until you chose to enact the prophecy.
C. Making you not a chosen hero pretty much removes any ability to become powerful in the way TES games normally let you.

And really, we have all seen what happens when you make a game about "a normal dude". Both DA2 and Redguard sucked ass, because being a normal dude isn't fun. Nor does it offer stories that can really allow you to interact with the deep lore of the TES series. I frankly dont see how not making you a chosen hero could do anything to make the game more personal, or do anything but strip out a lot of the cool things/items the game are full of, that only exist BECAUSE of being a chosen hero.
 

piinyouri

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Mar 18, 2012
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likalaruku said:
*Make the elves attractive & androgynous instead of increasingly hideous. Or just let a Japanese, Chinese, or Korean company design all the faces of all the races.
But Elder Scrolls isn't a JRPG.
 

Something Amyss

Aswyng and Amyss
Dec 3, 2008
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Take Skyrim, make combat fun and fluid, and I will buy day one.

I mean, I could probably think of a few more things, but combat is my big one.