Poll: The F4 Survey | So is Fallout 4 looking like a great title? | Part 1 of 2

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Barbas

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Oct 28, 2013
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Cowabungaa said:
The roofs shouldn't leak (assuming you mean the player-built ones) if the rain...occlusion(?) is turned on in the graphical settings - even though a lot of them look like they should. Currently there is also an issue of god rays draining significant frames on high or ultra settings while providing little significant benefit.

I think the custom building placement needs to be a little more forgiving with clipping, to be honest - I like the idea of creating parapets for my guards that hug existing walls or structures, rather than having to pick a big, clear space to lay separate support foundations. Luckily, I think that and the graphics will be getting a looot of love from the modding community if Skyrim's attention was any indication.
 

Cowabungaa

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Barbas said:
Cowabungaa said:
The roofs shouldn't leak (assuming you mean the player-built ones) if the rain...occlusion(?) is turned on in the graphical settings - even though a lot of them look like they should. Currently there is also an issue of god rays draining significant frames on high or ultra settings while providing little significant benefit.
Oh no, I know they don't actually leak, but y'know; I can see the sky through 'em. I want my townspeople to live civilized again, dammit!

But the building itself is so pleasing though. Especially the cleaning work. When I walked through some of the settled areas in New Vegas I always thought "Damn people who don't you at least clear all this crap out of the way?!" And now I can actually do just that!
 

Barbas

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Cowabungaa said:
Oh no, I know they don't actually leak, but y'know; I can see the sky through 'em. I want my townspeople to live civilized again, dammit!
Then get the nice canopy roofs with spaceships on them! :)
 

Elfgore

Your friendly local nihilist
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Dec 6, 2010
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Negatives

Reworked Radiation System- Radiation now just lowers your total health, the more you take on, the smaller your life bar gets. So this pretty much makes it that when you reach half radiation level, you're dead if you get stuck in a fight. Rad-away is incredibly rare and expensive.

Settlement Management- Things that get me here. First of, they're letting us build their own game world for them. Every settlement besides the main city I've encountered, I've had to build up and lead. Finding certain resources is a total *****. The instructions are god-awful too, they kept telling me to assign a worker to man the fields, but did not tell me how to do that. They also shove it down your throat constantly.

Positives

Gunplay- This feels like an actual FPS game. Controls feel great, they've added a melee button for ranged weapons, and the ability to throw grenades easily as well. I'm really digging it so far and pretty much barely use VATS in combat.

The World- The world looks pretty great with a lot of detail being put into pretty much everything. Wandering the Boston wasteland has been a fun time so far.
 

Rastrelly

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Mar 19, 2011
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It's second worst in the series =) But it's better then Fallout 3.
PS No, THOSE games you could think of as worst have never existed!
 

Outcast107

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Mar 20, 2009
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Hiding inside a shelter while a Fallout Storm is happening, while crying himself to sleep

10/10 best game.

Now I have something to do by myself when i'm not playing Smite or Halo 5 with friends.
 

BloatedGuppy

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Feb 3, 2010
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It's...different, all right.

The settlement management will be hugely divisive. I quite like it, although the interface for it (and the keyboard and mouse interface in general) is God's punishment for an evil world. RIDICULOUSLY awkward. Frequently turns it from joy to chore. But it's incredibly unique and in-depth. It's something NEW, from a developer that doesn't really do "new".

The voice acted main character does an OK job with an absolutely woeful script. The setup is extremely sparse and you're hurled into events extremely quickly, making it difficult to feel engaged. You're supposed to have hundreds of hours of content, dudes, fucking pace yourselves.

The facial animations are FUCKING GHASTLY and among the worst I've ever seen in a game. Seriously what the fuck is going on with those mouths. I realize this engine never had a good facial acting system but they should've sucked it up and lived with the gormless, staring automatons they had before because this is not an improvement!

The dog is cool. I very much appreciate that he does not count as a companion, so I can enjoy my lone wanderer perk.

As others have noted, inventory clogs up fast. You're much more of a wasteland scavenger now, not just a survivalist, presuming you give a fig about the housing.

Shooting is OK. Better than I'd feared it might be. Bit soggy at distance but there's enough precision that it doesn't feel like you rely on VATS to make it function.

I kind of like the new radiation system, radiation actually MATTERS now, instead of being an extraordinarily mild nuisance. I really do wish they'd carried Hardcore Mode in from New Vegas and made food and drink a necessity though. I know it was a bit soggy in New Vegas but it could've been improved upon. Immersion is essential in these Bethesda titles, it's their selling point.

Environmental graphics are OK. Character graphics...outside of animations...are OK. Some truly woeful textures here and there, but they're OK. Witcher 3 this is not, but it doesn't make me want to poke my eyes out. Until the mouths start moving, and then OMG.

Bug and issue wise, it's yet another unforgivable shitshow from Bethesda. I got to enjoy the first two hours tweaking my .ini files to fix the fucking mouse (which inexplicably had its Y axis halved in speed from the X axis to mimic a controller), and remove a horrendous microstutter caused by the game frame-locking itself to 30 (requiring me to disable the frame locking and then forcing vsync through the control panel). Oh, that and upping the nauseating FOV to 90. Now it's playable. Like it should have been OUT OF THE BOX.

sky pies said:
How called for do you think the game actually was?

Like, what are you playing the game for? The set-pieces? Memorable enemies? Nuclear Intrigue? Does F4 bring much new to the table?
Not really, but the Fallout setting is hypothetically bottomless. You can squeeze a nigh infinite amount of "juice" out of almost any setting requiring you have sufficient imagination among your writers and among your world builders. I've only played a few hours. Is this going to be an incredibly fresh new take on Fallout? LOL NO. It's definitely going to feel more like an extension of Fallout 3. But even that setting can still be mined for some nuggets.

sky pies said:
Is it in a new area of the States to the last game?
Yep. Boston.

I'd like to see them start moving outside America with this series. I realize that 50's style Americana has been part of the series since the beginning, but that doesn't mean they need to be married to it. They could import the same "socially arrested in the 50's" ethos to a multitude of other regions and it would make for very Fallout-feeling gameplay while being very fresh. Why not Britain? Or Australia? Or Canada? If you're hesitant to abandon the game's English-as-a-primary-language territories. To say nothing of how off the hook you could go with a Japanese Fallout, or Indian Fallout. Sky is the limit guys. Stop being so conservative. This is your secondary franchise, take some risks.

sky pies said:
What you said in your comment about it just being F3 with better graphics is again part of the reason I haven't invested in this game yet: I kind of had my fill of the landscape during my unfinished playthrough of F3, I got tired when I felt I had explored pretty much the most interesting part of the map and hardly got anything out of it. I didn't want to do the quests in the aircraft carrier (or whatever it was) because I just didn't feel like rabbiting around a dreary environment for hours on end, and the same applied for pretty much everything else. I think I had recently finished viewing 'The Road' when I played that game so I was pretty into the whole 'vicious post apocalyptic future' vibe, but even that wasn't enough to really keep me hooked.
It's a much more colorful wasteland than FO3, which had the green filter and an extremely visually unvaried landscape. I'm a huge fan of "The Road", and "The Road" this is not. Not in its good ways, not in its bad ways.
 

Gorrath

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Feb 22, 2013
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I've played every Fallout game but I didn't play the originals back in the day and so don't have as strong a nostalgia factor for them. That being said, here's my thoughts:

Positives -

Gunplay is much improved and enemies are smarter, faster and way more deadly. Combat feels much more realistic partially because of visual feedback from weapon's fire. If you're shooting a weapon on full auto, you really are doing spray and pray now.

Enemies are slightly smarter, have better mechanics with how some of them attack but are still mostly dumb as all hell. Still an improvement over F3/NV.

Settlement system is a neat new thing if you like that kinds of stuff, which I most emphatically do. A big reason why I enjoy it is that it finally feels like YOU are part of the rebuilding instead of just a fetch-quest bystander. You can actually build a home of your own instead of watching everyone live in their own filth because no one has figured out how to use a broom for 50 years.

I think the graphics look fine and don't particularly care that X number of games have a higher fidelity. The art direction makes up for the lack of fidelity for me.

Crafting system is deep but can be confusing as all hell.

Looting interface is much better as is storing things. NO more trying to fill a container with unwanted junk and accidentally taking it all back out because there's 5 items in a stack instead of 6.

Rads - I know some people feel this new system is dumbed down but I think it is MUCH better. Especially in NV, radiation was practically a non-factor since it was easy enough to just drop a rad-away in the rare circumstance that your rads rose at all. By taking away MAX hp with rad gain, even a small amount of rads are annoying and a large amount are downright deadly. Add to that increased rarity for rad-away (thus far anyway) and you actually have to make hard decisions about when/if to use your valuable supplies. It's a meaningful, impactful and deadly consequence instead of an occasional trip to the inventory screen.There were lots of times in NV that I would forget rad-x even existed because I rarely encountered a need for it. Now I don't look at a lake or river or other hazard without wondering if my rad-x will get me through.

Junk actually has uses beyond cannon fodder or useless inventory eaters. I always felt that things like teddy bears had useful stuffing, lamps have bulbs and electronics and other things just had useful scrap metal that was all going to waste because you couldn't refine anything. Now you can actually refine pretty much everything and make it useful!

Changes I'm Neutral on -

Voiced protagonist is a different twist but is implemented alright. Dialogue system has the problem that all similar dialogue systems have. Does picking "no" mean, "No thank you, I'm full." or "No, fuck off old lady, your food tastes like donkey-ass!" Pros and cons here and I lean more toward preferring the old way but I don't hate it.

VATS - I like the way enemies are now more active than they used to be in VATS but this in turn makes it way harder to pick your shots. If you have to switch between 3-4 different enemies to pick who you want to shoot where, there's a good chance you could be dead by the time you get it all set up. This makes VATS more situational, which is okay, but it also means that with the combat improvements VATS can often be more of a detriment than a help. Being that it's a core component of what makes Fallout different than any other FPS, I'm not convinced I like how much weaker it is now. More playtime will iron out my feelings on it but for now I'm leaning toward "Meh."

Negatives -

The leveling system is total shit. With increased difficulty comes a need for greater specialization, all while your abilities are more fragmented. Instead of just upping your guns skill and maybe making yourself extra deadly with rifles now you pretty much just specialize with one kind of gun. At least early on in the game, this means no playing with all those neat guns you've built/collected because you're going to be total shit with most of them. Decreasing the difficulty level to compensate feels like cheating but min-maxing isn't much fun either. Skills and perks was a MUCH better system than this slimmed down stuff. Hell, I'd rather have Skyrim's system than this one.

The story so far has me rolling my eyes a bit but it's unfair of me to judge it too harshly given how far I am. But I can ***** about the characterization of the protagonist. I went from being a family man one second to battling untold horrors of the wastes the next and I don't think my character has even bothered to ask anybody "What year is it, anyway?" He seems so blase about the whole thing it's hard to believe he gives much of a damn. Hell, he was picking up and spending caps without anyone even mentioning that caps are the new currency. Why would this guy be stuffing his pockets full of caps before anyone has even mentioned that they are money?
 

BloatedGuppy

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Gorrath said:
The story so far has me rolling my eyes a bit but it's unfair of me to judge it too harshly given how far I am. But I can ***** about the characterization of the protagonist. I went from being a family man one second to battling untold horrors of the wastes the next and I don't think my character has even bothered to ask anybody "What year is it, anyway?" He seems so blase about the whole thing it's hard to believe he gives much of a damn. Hell, he was picking up and spending caps without anyone even mentioning that caps are the new currency. Why would this guy be stuffing his pockets full of caps before anyone has even mentioned that they are money?
Yeah the suspension of disbelief has seldom felt so strained. You go from puking/shivering and scared out of your wits, shouting "what's happened here" and "this can't be real" every 10 seconds, to "Sure I'll take out this town full of raiders for you, stranger" in about fifteen minutes.
 

Gorrath

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BloatedGuppy said:
Gorrath said:
The story so far has me rolling my eyes a bit but it's unfair of me to judge it too harshly given how far I am. But I can ***** about the characterization of the protagonist. I went from being a family man one second to battling untold horrors of the wastes the next and I don't think my character has even bothered to ask anybody "What year is it, anyway?" He seems so blase about the whole thing it's hard to believe he gives much of a damn. Hell, he was picking up and spending caps without anyone even mentioning that caps are the new currency. Why would this guy be stuffing his pockets full of caps before anyone has even mentioned that they are money?
Yeah the suspension of disbelief has seldom felt so strained. You go from puking/shivering and scared out of your wits, shouting "what's happened here" and "this can't be real" every 10 seconds, to "Sure I'll take out this town full of raiders for you, stranger" in about fifteen minutes.
The one that got me was the quest with the under-water shut off valves at the quarry.

Shady Asshole -"Hey buddy, want to nearly drown yourself in irradiated water? I'll pay you fifty caps for your trouble!"

Moronic Me - "I don't know why the fuck I'd accept bottle caps for risking my life and irradiating the crap out of myself... but make it seventy-five and you've got a deal!"

I've not met a single doctor in the game by this point, have no idea what a bottlecap is even worth since I've not met anyone who sells anything and yet I'm totally cool with taking a swim in Cancer Lake for a handful of scrap metal. It'll go nice with the two bars of gold sitting in my inventory I guess?

Thankfully I'm loving the house I built and my armor customization.
 

optimusjamie

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It's feeling a bit shallow in some areas, but I'm having fun with it.

That said, what I'm most excited for with this game is seeing what Obsidian and the modders do with it.
 

kenu12345

Seeker of Ancient Knowledge
Aug 3, 2011
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Eh, the removal of rpg elements that I like from previous installments and the forced backstory just for a shallow story really took out the enjoyment for me. The gunplay is good, but it really doesn't feel like I could speciali e my character like I could in New Vegas. I remember I use to make a new character with a completely different backstory and personality for each type of playthrough I could think of from bb gun user to explosives expert
 

EHKOS

Madness to my Methods
Feb 28, 2010
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It's decent. There are a lot of peaks and valleys, but I'm enjoying the romp through another Fallout. Give me a few more days and I'll have more. Although I've already run into some bugs on the PS4 version.
 

IceForce

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I'm not really a fan of the settlement stuff. It's far too much micro-management for my liking. I would have preferred if it was just a 'for fun' kind of personalization and customization (like Hearthfire in Skyrim), rather than trying to keep people happy and housed and defended and shit. (I'm half expecting them to phone me up at some point soon and ask me if I want to go out for bowling...)

You also can't really 'scout' for outdoor enemies anymore, like you could in F3/FNV. Enemies in F4 often hide in wait or burrowed in the ground or whatever. So you might see one lonely bloatfly in a field somewhere, so you take it out easy enough, only to find yourself quickly swarmed by all manner of flying fuckers within seconds that all seemed to come out of nowhere.
 

Theminimanx

Positively Insane
Mar 14, 2011
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I haven't played it yet. I tell myself it's because it will inevitably have worse writing than New Vegas. But mostly it's because my pc probably won't run it very well, and I don't plan on upgrading for a while yet.
 

Leon Royce

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I'm enjoying it. I'm ten hours in, loving just walking around, exploring the derelict city and occasionally killing raiders. It has a very STALKER feel, with more color.

The environmental design is particularly strong, and there is much more verticality. You're encouraged to climb onto rooftops. Modding weapons is fun too, and I like that you level up quite fast, even without doing too many missions.

The shooting mechanics have seen the most work. It's a very competent FPS now.

I don't mind that the NPC's are bland to be honest. I've always preferred the feeling of solitude in games. A game like Fallout 4 is best when you just pick a direction and start walking, seeing what adventure is around the corner. Things started to become forced when I started following quest markers.

Having seen about 1/8 of the surface map so far, I think it's too densely packed. I find they could have made it about 1.5 times larger and spread the content a little further apart, especially outside the city. But the map itself is expertly designed. There is an immense amount of variety, unlike FO3 where all buildings and items were the same.

As for graphics, I don't know what everyone is complaining about on metacritic.

I'm running a 3.2Ghz i5, a GTX970 and 8GB of RAM. The game, at 1080p/ 60FPS is set to max except for Godrays and Depth of field. It looks great. In fact, this is the first game I've ever played where the pre-release screenshots exactly match what I'm playing. Only human characters still look plasticy.

Maybe it's the variety in buildings and the color which keeps me from sticking my nose to a mailbox and counting the pixels.

Finally, this is the most bug-free Bethesda release I've ever seen. No crashes in 10 hours, one physics glitch, one texture glitch and one glitch that required a reload, where my weapons and Pip-boy became invisible.
 

Hero in a half shell

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My biggest issue is that I've played about 40 minutes and already noticed a lot of Skyrim artifacts that have just been copy-pasted. Which is definitely not okay. I logged 300+ hours into Skyrim, I don't want to play a Fallout themed reskin, I want a new game, and I'm a little worried I won't be getting that.

1. The shrubs are a direct copy paste from Skyrim

2. As are the death-bell looking plants you can "harvest" - Which is taken straight from Skyrim as well

3. The amazing magical floating icon of quest awareness returns with a vengeance, which I hope isn't indicating I'll be sent on all those shallow location finding quests Skyrim was packed full of.

4. Lock picking is exactly the same interface as Skyrim, although technically Skyrim stole the system from Fallout New Vegas, which borrowed it from Fallout 3, so Bethesda have transferred the lockpicking interface across 4 games now without change.

Other issues I have had:
The level up system seems to be virtually automatic, with very little customisation due to no perks as of yet, which I will get really cross about if it doesn't get more complex.

The beginning was pretty awesome, I loved right up until I hit the Minutemen, and now I've already gotten a full set of Power Armour, about a dozen different powerful guns, have defeated a death-claw with a minigun, acquired a dog, and even found a perception Bobble-head. All in the opening sequences of the game.
Kinda feels like Bethesda are blowing their load too soon. Fallout was always about starting with nothing and working up to those. Getting Power Armour has always been a major late-game achievement. I've now got it and I'm level 3. What new things are there for me to see and do?

BloatedGuppy said:
Gorrath said:
The story so far has me rolling my eyes a bit but it's unfair of me to judge it too harshly given how far I am. But I can ***** about the characterization of the protagonist. I went from being a family man one second to battling untold horrors of the wastes the next and I don't think my character has even bothered to ask anybody "What year is it, anyway?" He seems so blase about the whole thing it's hard to believe he gives much of a damn. Hell, he was picking up and spending caps without anyone even mentioning that caps are the new currency. Why would this guy be stuffing his pockets full of caps before anyone has even mentioned that they are money?
Yeah the suspension of disbelief has seldom felt so strained. You go from puking/shivering and scared out of your wits, shouting "what's happened here" and "this can't be real" every 10 seconds, to "Sure I'll take out this town full of raiders for you, stranger" in about fifteen minutes.
I've just got to the stage where I've helped the Minuteman find his way to Sanctuary (Seriously, the old psychic woman starts talking about them heading to "Sanctuary" right in front of you, and there is no option for you to actually say "Hey, that's where I freaking LIVE! In fact you seem more surprised when they arrive at your cul-de-sac. I really hope Bethesda weren't thinking that was some sort of clever plot twist revelation that would take us by surprise) - Also I take issue with there being a proper psychic lady in Fallout, but that's more of a minor issue.

Also, I have a missing child here! I can stomach temporarily dropping the issue to help a room full of people barricaded behind a door from maniacs, but once I got back into the settlement the guy who is a blatant stand-in for a Skyrim blacksmith was like "Hey dude, wanna make some beds?" and the minuteman told me to go help some random town who have a non-descript issue. MY BABY WAS STOLEN! HOW IS THAT NOT THE MAJOR ISSUE HERE?!?

I was thinking of going to Diamond City, but it seems to be literally half the map away (which incidentally appears to be a lot smaller than Fallout 3)

I've just started, so this is all just an initial reaction, and I may be proved wrong, but at the moment it just feels like a Skyrim mod of Fallout, not a fully priced, supposedly independent game. I hope I'm wrong, but... Ehh.
 

IceForce

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Hero in a half shell said:
My biggest issue is that I've played about 40 minutes and already noticed a lot of Skyrim artifacts that have just been copy-pasted. Which is definitely not okay. I logged 300+ hours into Skyrim, I don't want to play a Fallout themed reskin, I want a new game, and I'm a little worried I won't be getting that.
To be fair, the asset re-use here is not as bad as FONV, where most of the assets were simply copied across from FO3.

But you're right to an extent. And it's not just visual assets; I've also noticed certain sounds have been copy-pasted from Skyrim too. For instance, the hammering sound you make when using the armorer workbench (or whatever the hell it is, where you break down and mod your armor and items of clothing) is EXACTLY the same sound as the hammering sound you make in Skyrim using the same crafting bench in that game (ie: the workbench that improves your armor).
 

Tiamat666

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BloatedGuppy said:
Bug and issue wise, it's yet another unforgivable shitshow from Bethesda. I got to enjoy the first two hours tweaking my .ini files to fix the fucking mouse (which inexplicably had its Y axis halved in speed from the X axis to mimic a controller)...
So THAT'S the reason! I've had this effect in a different game (think it was Risen 2 or Risen 3) and I was like, WTF is wrong with the mouse in this game?!?
So the background to this annoying effect is, that this is how they code it for consoles, and then the devs are too lazy to fix it for the "PC port"? That's disgusting! Nobody even bothered to test the game with keyboard and mouse and noticed the shitty controls!?
So pissed of about the developers right now... >;(