Poll: The F4 Survey | So is Fallout 4 looking like a great title? | Part 1 of 2

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BloatedGuppy

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Tiamat666 said:
So THAT'S the reason! I've had this effect in a different game (think it was Risen 2 or Risen 3) and I was like, WTF is wrong with the mouse in this game?!?

So the background to this annoying effect is, that this is how they code it for consoles, and then the devs are too lazy to fix it for the "PC port"? That's disgusting! Nobody even bothered to test the game with keyboard and mouse and noticed the shitty controls!?
So pissed of about the developers right now... >;(
Yep. Google around, there are solutions online for tweaking your .ini files and getting the mouse behaving like a mouse again.

Hero in a half shell said:
The level up system seems to be virtually automatic, with very little customisation due to no perks as of yet, which I will get really cross about if it doesn't get more complex.
Not sure what you mean by this. There's plenty of perks, they're just gated entirely by SPECIAL now instead of by level, so you have a wide variety of options at every level up.
 

Hero in a half shell

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BloatedGuppy said:
Hero in a half shell said:
The level up system seems to be virtually automatic, with very little customisation due to no perks as of yet, which I will get really cross about if it doesn't get more complex.
Not sure what you mean by this. There's plenty of perks, they're just gated entirely by SPECIAL now instead of by level, so you have a wide variety of options at every level up.
Yeah, I didn't realize that, thought that the 7 main SPECIAL attributes were the only thing I could adjust, The perks increase the customisability a good bit, but I still miss skills a little.

I have played a little more and I have to say I've found the male voice acting is actually pretty good, and I've had no issues with the dialogue wheel, so Bethesda obviously put a lot more time into thinking about them than Bioware did with The Old Republic. Those were two big big concerns I had with the game, and Beth seems to have pulled them off (the content of what is said may be another thing entirely, but I am able to believe the performances and haven't been mislead by the dialogue wheel yet!)

The texture pop-in is crazy, like waiting 15 seconds for the textures to load crazy, and my computer ran Skyrim on High (plus hi-res mods). The textures don't seem that much of a step up from Skyrim either, although the character models do seem to have a good deal more polygons the mouth movements are desperately bad, and the animations are so stiff it's pretty ridiculous. I might just have to wait for the modders to provide optimisation mods, but it's really distracting watching cutscenes where half the detail hasn't loaded on anyone's clothes so they are all wearing amorphous blobs.
 

IceForce

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BloatedGuppy said:
Yeah the suspension of disbelief has seldom felt so strained. You go from puking/shivering and scared out of your wits, shouting "what's happened here" and "this can't be real" every 10 seconds, to "Sure I'll take out this town full of raiders for you, stranger" in about fifteen minutes.
I'm kinda surprised that Bethesda went with the same formula as Fallout 3, only the other way around. -- Instead of 'finding your father' being the main initial driving force behind the main quest line, now it's 'finding your son'.

It surprises me because, based on the Fallout 3 feedback that I read, most players were fairly uninterested in chasing after and finding Liam Neeson.
Perhaps it'll be different this time, I dunno.
 

Redvenge

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I greatly dislike the new Perk system.

In the previous system, when you leveled up you would get a pool of skill points and (possibly) a Perk to add some specialization to your character. So, I could improve my Guns skill, my Lockpicking skill and get a Perk that raises my Agility stat by 1. Now, I can pick ONE of these to improve.

In addition, advancement is now level gated. The old system, your starting skills were determined by your SPECIAL stats and starting Traits. It was entirely possibly to have a 50 Lockpicking skill by level 3, letting you open Average locks. Now, I have to be level 7 to put a second rank in Locksmith in order to open Journeyman locks. To open Master locks, you have to be level 18.

New Vegas introduced skill magazines to help with early game skill challenges. It allowed a player more flexibility in spending skill points since you did not have to rush to put 50 points in Computers or Lockpicking early. FO4 does not offer anything like this. If you bump into a Master lock/terminial, you can just wait until level 18 to enjoy that content.
 

Creator002

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I've been enjoying it so far. Only played for an hour as I have a course tonight, but it's great. Takes a bit of getting used to since the controls are different (Xbox One controller on PC). Only had two problems so far, audio cut out and can't run it on max settings.
It also seemed to be disabling explorer.exe and the task manager, but a system restore and a virus scan (found adware) seems to have fixed it.
 

Chaos Isaac

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It's the best one i've played so far. I've found notes on Raider Computers noting that i've taken out this other group of raiders who had notes on character I may/may not have met.

I ran into a amusement park of death, it was awesome. Like Sen's Funhouse all over again.

Voice Acting is great, because when you skip dialogue, most likely your character sasses the other person. Rather by just going, 'Blah blah blah." Or, whatever other phrases. Iunno, I haven't skipped much. (using Female character, so, dunno what the male VO is like.)

Not sure you even have to bother with settlements. It's great if you want to make/customize stuff, but just killing dudes you can get good shit rather quickly anyways. And I mean, like from Fatman's to entirely modified assault rifles if you want.

Combat is good. Enemies lunge and move wierdly and fall over shit, Dogmeat will bite and pin enemies he can and other allies do hold their own.

Sprinting is nice.

This game is so far the most open. No 'story' segment to get to use Power Armor. Nothing stopping you from picking up whatever and using it well. It's great.

Also the storyline is personal again, which I like. I still can't give a damn about how boring NV was.
 

FirstNameLastName

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Gorrath said:
...
Looting interface is much better as is storing things. NO more trying to fill a container with unwanted junk and accidentally taking it all back out because there's 5 items in a stack instead of 6.
...
Thanks for triggering my PTSD.
Although, there was a work around. I usually tried to store items in containers per type, so you can simply add a single misc item to the apparel container, then filter it to only misc items while depositing stuff, that way, if you do hit "take all" then it will only take that single misc item, rather than the entire list. Christ, I've got far too many brain cells devoted to various work arounds to combat Bethesda's horrible interface design. They really do excel at creating some of the most quarrelsome interfaces in the business.

-----------------------------------

As for the game itself, I've not played it yet, although I intend to soon. With that said, I've read plenty of reviews/forum posts, so watch as I now talk out of my arse over a game I've never played.

The stuff I've heard kind of concerns me, but I have a feeling I'll likely still enjoy it enough. The wanton stripping of RPG elements is something that really bothers me. I was cautiously optimistic about the removal of skills, and how the perks-only system would effect things, but it seems role-playing in Bethesda is going to be much harder without copious modding. So the removal of skills seems bad enough, but they seem to have fucked around with S.P.E.C.I.A.L as well. Instead of defining your character's build like a quasi class, and remaining somewhat static, now they can be increased every level. So I guess we'll all end up with 10s across the board then, huh?

Apparently the karma system has been removed as well, which I have mixed feelings on. On one hand, trying to quantify morality, aside from being a rather iffy concept in and of itself, was always implemented poorly. You could receive karma for straight up murdering people with a sniper rifle from the next town over, so it's not like it's in self defence. Yet, if you try to take items out of any containers owned by their faction then the game will give you negative karma. Yet, if you loot that person's corpse you'll receive no change in karma. Kind of stupid.
But, on the other hand, from what I've heard there seems to be a definite decrease in the moral flexibility afforded to the player, especially in the main quest. Again, only going off of what I've heard from others, but it seems the removal of the karma system came with the assumption that people wouldn't care about playing as an evil character.
Oh, and essential NPCs. Jesus fucking Christ, why do they continue this bullshit. Morrowind would simply give you a message telling you that you've fucked up the main quest by killing someone essential, but you could still continue on your way killing who ever you want. With recent Bethesda games they seem determined to flag . How exactly is Morrowind's solution not superior, outside of only being a paltry 99% idiot proof?

What I've seen and heard of the dialogue system seems rather bothersome as well. So now all dialogue will have a maximum of 4 options? From what I've heard, most of those four options seem to be rather formulaic: Yes, No, Sarcasm, More info. People predicted the voiced protagonist would fuck with the dialogue diversity a bit, but not this much.
I can't really comment on the actual story yet, but it seems their increased focus on story telling have rendered the character rather wishy-washy; riding the line between blank slate and fleshed out character. I really hate this sort of characterisation since it just ends up with the disadvantages of both approaches, and the advantages of neither. Too much characterisation to project your own ideas of the character onto them, and too much of a blank slate to be an interesting character in their own right.
Apparently we're searching for our missing son, which seems like a rather stupid way to go about it. The opening scenes are too brief to form any emotional bond with the character, so why should I care?

Being given power armour in what is ostensibly the tutorial section seems like a stupid move. I don't care if upgrading it means it's not at its full potential yet, the mere fact that you even get it that early just sucks the fun out of acquiring it. Also, what happened to power armour training? How do they train the character so quickly? I guess I'll find out soon enough when I start playing.

Oh, and I've heard troubling things about the quests. It seems with the limited role playing abilities I'll be either fetching stuff or killing stuff for most of the quests, so there's that.

Aside from that, it seems the game is a technical mess. I know it's Bethesda and getting a game to not set your computer on fire come release day is an accomplishment as far as they're concerned, but it seems they've really outdone themselves in technical ineptitude. So the lack of a FoV slider seems a common (and justified) complaint, but apparently it can be tweaked in the .ini file. Apparently they somehow managed to fuck up the mouse controls (seriously, how did you even manage such a feat?). But, again, the .ini. It seems this game is a console port, which explains the reports of an interface better suited to a gamepad than a mouse and keyboard. When a game has an interface that's especially bad by Bethesda standards, you know you're in for a treat. There seem to be plenty of reports of CTD, as well as physics that are tied to frame rate. So, if your frame rate exceeds 100, as with people wanting to make use of 144hz monitors, then you'll apparently encounter glitches that will freeze character movement when interacting with terminals, in addition to all sorts of physics issues. There are reports of fucked up optimisation (but just as many who claim it runs fine, so it seem I'll be flipping a coin to see which camp I'll be in).
Apparently left handed gamers are getting the middle finger here with the inability to map keys to the number pad, due to being reserved. And on that note, they've done the usual console-port-bullshit of mapping several functions to the same key, because it's not like I have an entire keyboard full of keys oh wait.

Also, it's important to note that I don't accept the idea that the ability to mod the game absolves them of any amount of criticism in that area, nor do I accept "but you can fuck around in the .ini files" as an excuse for issues. One of the great things about PC gaming is the ability to do these things, but that doesn't mean that having to do them for the most basic functions is an excuse for lazy developers.

On the positive side of things, from what I've seen, the environmental design is pretty good. I actually do like the more colourful aesthetic as well, despite people who actually prefer the hideous Fallout 3 colouring. The gun play is apparently much better, and the crafting seems much more extensive. The settlement building, while apparently having a shitty interface, is something I'll probably like, or at least, not out right hate. The story is apparently better this time, but considering Fallout 3, that's not much of a consolation for the removal of most RPG mechanics.

Now, it might seem like I'm focussing on the negatives here, and that's probably because I am, but it's not like these observations have been limited to only a few people. A lot of these complaints have been fairly well represented among critical posts.

It seems the game is more heavily aimed (no pun intended) toward FPS fans rather than RPG fans, and as a fan of both genres, there will probably be plenty for me to like. Considering how much I liked Farcry 3/4, it's not like a more FPS leaning game is a deal breaker, and from what I've heard I still expect it to be better than the Farcry games. Even so, one of the worst things I can say about Fallout 4 is that it has significantly sapped my excitement for any future TES games. It's not like the stripping away of RPG mechanics is in any way a suddenly perceivable pattern, since it's been pretty clear for a while now, but I didn't think they would go this far. I hope they don't go full action game with TES, as they've gone full FPS with Fallout.
 

IceForce

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So okay, hacking terminals is a bit more of a chore than it was last time. I sometimes mis-click the option I want, because the selected item on my screen doesn't perfectly align with the tip of my mouse pointer. It's especially bad around the edges where the curvature of the terminal screen is at its worst.

I'm not sure if this is a problem for everybody, of if it's a result of me forcing the fov wider than default.
 

TheYellowCellPhone

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I feel like comparing 4 to 3 and NV is like comparing Bioshock Infinite to Bioshock 1 & 2. Yeah they have the same core mechanics, but they changed so much stuff that defined the previous installments, and that doesn't make it a bad game. A bad Fallout/Bioshock game, though? That's something we're going to be arguing about for the next forever.

Of course I'm going to tell my opinions now.

The Good

The game just flows. Shooting feels great, the number of menus you have to pull up is tiny, even less with Pip-Boy app on your phone, combat is animated compared to clunky. Some people found NV and 3 so horrible to fight with that they limited themselves to VATS only. It's immersive as fark and I can't imagine ever launching 3 or NV again. This is really why I love Fallout 4.

Equipment customization. Second-biggest reason I love Fallout. I love micromanaging my garbage.

No blatantly unbalanced skills. Intelligence was almost always maxed as soon as possible because you were gimping yourself if you didn't. Meanwhile Charisma was the weakest stat. Skills like Repair in Fallout 3 and Science in NV were incredibly valuable, while Barter was practically worthless. Now you can try any playstyle you can without feeling like you're missing out on it.

Perks aren't locked to just level requirements. I like it, gives more impact to choosing SPECIAL, and you don't have to "throw away" perk points until you reach level 15 or so.

The color scheme. No more greentown, no more browntown.

Commonwealth. Doesn't feel empty like Mojave, still has challenge to it unlike Capital Wasteland. Also it's gorgeous.

Mods. Not right now, but soon, when the creation kit is released.

Ammo and capital is harder to come by. Might be my current Luck level being... 2? Mostly because there's crafting to spend money on and scrap potentially valuable items instead of sell them, also because you can't rely on looting to give you the best items. It's not like NV/3 where you're relatively wealthy by Level 5 and able to buy everything in the game by Level 10.

The Bad

No skills. This is probably going to be 4's biggest nail in the coffin. I like it now, on my first playthrough, because I don't feel punished for swapping my playstyle and I'm playing the game differently from how I expected it, but this kills a lot of roleplaying aspects in the game. Hence why people say it's more a FPS with RPG elements than an RPS-FPS hybrid. I think it's a worthy experiment, it could have gone a lot worse, but dude, skills are what defined Fallout.

No custom ammunition or hand-loading. I don't doubt they're going to bring this back in a future DLC, and this is currently remedied by the weapon customization being absolutely insane. Ammunition like .44 Special, slug rounds, and magnum ammunition don't have a replacement in 4. But come on, we finally got a great weapon customization system that feels good, and they remove a part of NV that people loved.

The story. It's Bethesda, I didn't expect much else.

The status of the PC port. How can you fuck up that bad despite how monstrously popular your games are on PC? I just pray that there's going to be an FPS unlocker and better UI mods coming out, if that's possible.

The Neutral

Voiced protagonist. Again I repeat my Infinite comparison. I think this could have gone south if the protagonist voice actors were bad, but I think they chose the right ones. Also it kind of kills roleplaying aspects.

The dialogue. I hate unskippable dialogue and not knowing what you're going to say as much as the next person, but conversations actually feel somewhat genuine and believable, unlike Skyrim and 3 where they were... stiff? Uncanny?

Building strongholds. Something I should toy around with more. It actually feels a little limiting in what you're able to do, and when I think of Fallout I don't think about... managing a fort. It's cool, I'm glad it's in the base game and we weren't Hearthfired, it's just rough, not appealing, and the rewards don't seem well worth it other than building for building's sake.

Good perks locked behind SPECIAL requirements. Mainly the crafting perks. You're going to need high Intelligence and Strength to get the most out of your weapons and armor, which again kills roleplaying elements because you're getting shoehorned into specialization, and because who doesn't want to put a quad barrel on your missile launcher?

Bombarded by tons of enemies. Not as bad as 3 and NV throwing bulletsponge enemies at you, and it's not so bad because the shooting doesn't feel miserable 24/7. There's still not much challenge to enemies other than shooting them with the bigger gun.

Crafting is awkward. I like that the millions of bits of junk actually have a place now, but juggling all these pieces of junk and realizing you're short one unit of oil when you don't immediately know what gives oil or where to get such an item is... mildly annoying. In Skyrim you just had to secure an ingot of the material your equipment is made of, and tons of merchants sold that material, usually right next to the crafting bench. I haven't found such a case.

Radiation. I personally like that it's a constant health debuff because it's actually meaningful in smaller doses, and in 3/NV it didn't really effect you until the extreme range where it was a big SPECIAL debuff then eventually death. I like that getting hit means a deduction in health and also taking rads, radiated objects keep popping up, and that RadAway is really rare and in high demand. But I'm neutral to it because it seems lazy (if effective) that it's only a health debuff.

_____

I still think it's worth getting. I can understand why diehard fans of Fallout who pumped hundreds of hours across the series are angry and feel betrayed, but that's not me. All I wanted of Fallout 4 was to make the combat not feel so miserable, and they delivered that and more. I'm happy.
 

FirstNameLastName

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IceForce said:
So okay, hacking terminals is a bit more of a chore than it was last time. I sometimes mis-click the option I want, because the selected item on my screen doesn't perfectly align with the tip of my mouse pointer. It's especially bad around the edges where the curvature of the terminal screen is at its worst.

I'm not sure if this is a problem for everybody, of if it's a result of me forcing the fov wider than default.
I wouldn't be surprised if it had something to do with the FoV. The reason I often hate it when you have to dig around in .ini files to alter that sort of thing is that it often means the developers hadn't inteded for it to be changed, and so, didn't bother making sure it works. Although, I've found the terminals to be rather awkward myself, but not in that way. It feels like they refuse to highlight the option the mouse cursor is over at first, especially if you move the mouse cursor over it before the rendering animation for the text has finished. I constantly find myself having to move my cursor off it then onto it again, which just feels really uncomfortable.

FirstNameLastName said:
[Hearsay and speculation]
Okay, so I've now played the game for the first few hours or so. It's fairly enjoyable so far, but it seems I can update my points.

Just as I expected, there is zero emotional bond between me and the protagonist's child. It's not my child, and I don't care one way or another. Nor did I care in the slightest when...
the protagonist's spouse got killed.

Despite my objections to the power armour being acquired so soon, I'm glad that the fusion core ran out. I was always aware that it was powered by something, and from the pre release material, I thought that something was a microfission cell. It's nice to learn that I'll need to explore the world before I can even operate it again, and explore some more before I can use it with any regularity. Although, there's still no word of power armour training; not even a slight hand wave as to how the protagonist uses it already.

Despite being told by pretty much everyone --even massive fans of the game-- that the settlement building interface was clunky, it still managed to be even clunkier than I was expecting.

I'm glad to learn that Bethesda have realised there are more than 8 number keys, as well as plenty of others that aren't numbers too. I can't remember the exact number of hotkeys, since I haven't filled them all yet, but I seem to remember both - and = being on the list, so that makes 12. About bloody time.

The dog somehow manages to be even cuter than I expected. Awww, look at him with his little goggles.

I can't speak about the performance yet, since the auto configuration didn't work so everything just defaulted to low, and in the time I played I couldn't be bothered tweaking them yet. I certainly hope the performance isn't as terrible as many seem to say, especially not on AMD cards, but to be honest, even the lowest settings weren't low enough to bother me. I'll certainly be annoyed if the game is optimised, but it still looks good enough on low to get by.

I'm yet to encounter any real bugs, so there's that at least.

The dialogue already seems better than before, but I'm not sure it's worth the cost to flexibility and role playing. Still, I found Codsworth even more delightful than I expected.

The character customisation is extensive, although, significantly more extensive than I cared to use. I'm aware that others like to spend half and hour or more sculpting their character, but I usually just like to scroll through presets then change the hair and a few other minor features.

All in all, from what I've played so far, it seems about what I expected. Limited RPG elements, but enhanced combat mechanics to make up for their increased focus. As for whether these FPS mechanics will hold my attention through the entire game, only time can tell.
 

RedDeadFred

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Hmm, lots of people seem to be complaining about the leveling. Luckily, someone will make an overhaul mod for this (it's been done for pretty much every Bethesda game) that'll probably add in a lot more of the elements people are missing.
 

laggyteabag

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It was an impulse purchase for me, and I still do not see why there is so much hype surrounding vanilla Bethesda games. Guess I will play it a little bit until the mods come out, then throw myself at that for 200 hours, like I did with Skyrim.

As for bugs, though, which are seemingly a staple of Bethesda games, it has so far been pretty decent, aside from one HUGE MASSIVE FUCKING BUG that I just discovered at a quarry area, in which the long range low-res textures failed to disappear, and I am now stuck with a massive area surrounded by flat grey textures with no collision, with a huge drop below into a 10RAD p/s body of water. Thanks, Beth.

Would also like to see a patch improving performance. I mean, this is going to sound really fucking 'PC gamer hurr hurr' here, but I am using two GTX 970s, and whilst I am getting 60FPS most of the time, I should really be getting 60FPS all of the time. These random drops to 40 are a little annoying.
 

sXeth

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Casual Shinji said:
At the moment I have two major problems with the game;

1) You fill up on loot crazy fast. I got overencumbered within like the first 45 minutes of playing, and there's no longer a repair mechanic to off-load some of your similar items. The game also has armor now for your individual limbs, which adds even more to your inventory. And there's barely a shop anywhere so I just dump everything in the workbenches. Looting is more annoying now because you just fill up on stuff so frikking fast, even with a companion as a packing mule.

2) The settlement construction. I fucking hate it. I'm on a mission now where I'm tasked to clear out a certain area of ghouls and then place a transmitter to let settlers know the place is safe for them to set up camp. So I get rid of the ghouls easily enough, but then I have to build the transmitter... Ugh. It already took a while for me to actually find it within the cluttered construction menu, but then as I built it and placed it down I'm told I need to build a generator to supply power. Annoying, but fair, I guess. So I built a generator, and am then told to hook up the wire from the generator to the transmitter. At this point I'm seriously losing my patience. But I'm like, 'FINE, let's just grab that wire from the generator' as I'm assuming this generator comes with a built-in power cord. But guess what... I don't have enough copper to make a power cord. FUCK YOU, GAME!

At this point it sorta just feels like Fallout 3 with better graphics and shooting mechanics, and a crap inventory and some unnecessary base management. Also, really lazy to just lift the track list straight from Fallout 3, Bethesda.
Yeah, I gotta second the inventory management being a bit excessive. The apparel section especially jumps out, as you have to compare all 5 pieces, and the list doesn't even sort to armor/not armor, or by slot. It took me a few hours to figure out how to not be half-naked (certain clothes can be worn under armor pieces), then I got irked by the fact its only 3 or 4 options for clothing that work, most of which look horrible. Then for added nuisance, you can't scrap half the items on the armor bench, you have to drop them and open workshop menu and scrap them.


I still haven't even found a merchant, 5 or 6 hours in.