ninja666 said:
I think some people really don't get it. They talk like I want to eliminate the very existence of bulky, big pauldroned armors, gigantic axes etc. I can tell you that right now - I don't, you can have it. The thread was to complain about how few RPG games actually have equipment that's practical, useful and believable - made for people who enjoy more realistic artstyle, while there are tons of games that make an impression of trying to outmatch each other with absurdity of equipment available to the player. RPG devs really need to step it up and cater to the former more rather than making another Blizzhammer Giant Pauldroned Gun Show.
Four points:
1. In a high fantasy setting practical armor makes little to no sense in universe and virtually no sense in terms of design. In a low fantasy setting this sort of thing flies better. Skyrim, for example, is not the place to put practical armors. It doesn't fit the setting at all. When you have giants and dragons and magic and all these fantastic hugely unrealistic but highly stylistic elements, shoehorning in realistic full plate is just dumb. It doesn't work from a design stand point to have something so mundane mixed in to the extremely fantastic world.
2. In fantasy, practical armor just isn't practical. It would provide virtually no protection against the kinds of threats people in Skyrim deal with. Honestly, a good "practical" armor is probably the least practical thing a person could wear in Skyrim. It would slow you down too much and then a single smash from a giant and you are dead. Or you would get cooked alive by fire mages. A chainmail bikini would be much more practical, at least it gives you the mobility needed to dodge and run if needed. I mean, literally any one in this world can learn to shoot lightning out of their finger tips. Do you really think full plate is going to provide any real protection in a world like this?
So if all armor designs would be completely impractical in universe, why no have fun with it?
3. Truly practical armor designs, frankly, lack interesting design. They are designed to work, not look good. That makes them look generic and bland, made to do a job, not to impress. And while that can itself be a good design aesthetic (Dark souls does pretty well with this) it is a very difficult thing to apply to video games, especially the RPG genre where so much of the game is about upgrading equipment. There are only so many practical armor designs that look good. Again, Dark Souls gets away with using fairly practical designs, but only because very few games use practical designs. If it was common it would just look super generic and therefore boring.
4. Most people don't care for practical armor design. Sorry, but you belong to a very niche group. Most people don't like bland, function over form design in their fantasy armor. Practical armor hurts sales, unless the product is specifically tailored to your niche.
Practical armor is completely impractical for use in fantasy RPG's on almost every level, from actual in universe practicality to game design practicality to financial practicality. "Practical" armor is just to impractical to ever become common in the fantasy RPG genre.