If a game feels like "work" then no amount of good can really compensate for it. Story-less MMOs *cough* Destiny *cough* or grindfest games/MMOs *cough* Destiny *cough*, no amount of Good could compensate for that.
True, except the part about FFXIII. . . I played through the whole thing and was still disappointed to tears, and it remains the worst game I have ever beaten. If the joy of the game comes from mastery of its mechanics and play-style, then this is a valid thing to say. Godhand and many Platinum games come to mind as examples of this. Great stories and narratives can keep me interested while gameplay develops and mechanics deepen as well. However, the stories and worlds need to be developed properly, through exploration, conversation, and gameplay, not with endless cutscenes. And no, FF XII and onwards do not count as great narratives, worlds, or stories.MarsAtlas said:Depends. When I hear somebody say "Final Fantasy XIII really gets good after the 15 hour mark" or something like that, I can only facepalm. Now sometimes people use this as shorthand for "Once you're good at the game..." but the game should be scaling up while you improve in a way that remains challenging and enjoyable. If it takes hours to get good, the game did something wrong.
I wasted 10 hours of my life watching an LP of FF13(so basically just all the cutscenes, conversations and a few cuts of "clop clop clop clop" through the tunnel). It never really does get interesting. There are continual hints that something interesting is going on, or will be going on, or did occur, but it never seems to happen to you. So it's a lot of "Stuff happens, more stuff happens, boring conversation, Vannile says something kooky, something with the word Cie in it, etc, etc".Signa said:I never played FF13, but if you've played THAT long and got nothing even close to the above, then why are you still playing?
Probably won't change a thing but the first time you see the first boss you're supposed to run away from him through a door on the left side wall of the room. You get to the rest of the tutorial and some starting gear that makes the first boss pretty easy (unless you chose thief). The game messes a lot with your sense of direction though, so it might not be for you anyway. It is kind of a hate it before you love it(or hate it some more) game/series.Tojumaru said:I hated Arkham City for the first hour and then... just quit. After almost 3 years, I gave it another shot. And i still hated the first hour or so, but kept going and found myself loving it. But Skyrim, Oblivion, Deus Ex, I never gave a second chance. Which is weird considering I still hold Morrowind as the finest RPG I have ever played. Also, Dark Souls is beyond awful and i never gave that even 20 minutes. Oh, boss fight before I even manage to get my sense of direction? No thank you, I don't like getting angry while trying to have fun.
Yup.Buzz Killington said:If I'm not having fun in the first hour or two, I'm out. Life is too fucking short.