RJ 17 said:
But really, the strongest evidence that I've seen that it's supposed to be a literal interpretation is actually this video:
I just cannot believe that Bioware - or any game company - could come up with a plotline that subtle and perfect that spans the course of many years put into 3 games.
There's that video again. It is one of the better pro-IT vids out there, but some parts of just made me go "ugh" at some of the "evidence". I even answered most of those all important questions at the end (in spoilers below). I don't necessarily think that BioWare
couldn't have pulled it off, but I definitely think people are both putting too much faith in their abilities as well acting like everything up to before the ending sequence was a perfect, rock solid absence of bad writing. I don't really count "it has to be true because they couldn't have screwed up so terribly considering the rest of the game" a good argument.
1. What is the meaning of the dreams?
IF Shep is being indoctrinated, than the dreams being part of the process makes sense. If Shep isn't being indoctrinated, then the dreams being nightmares from the stress of the mission makes just as much sense. Being the one man responsible for uniting the
whole damn galaxy while your
home is being actively destroyed sounds incredibly stressful to me.
2. Why does nobody notice the boy?
It's not clear either way really. If he was cleary ignored then there'd be something big here, but as is it could go either way.
3. Why would Shepard be immune to indoctrination?
Who said he is and what about the rest of his crew?
4. Why does Harbinger take a special interest in Shepard?
Because Shepard is king badass of the galaxy and because of him the Reapers' assault has been slowed several times before.
5. Why are there trees from the dream around the beam?
I've seen the dream trees and the two trees you see after Harbinger hits you with a death ray. It would be a pretty interesting and subtle clue, but until someone shows a screenshot of a lack of trees before the death ray, it's not a strong point. Interesting point and one of the better ones, but not strong. Also, if you notice the trees and shrubbery blowing the the wind caused by the teleporter beam, you can reasonably conclude they are there to show wind/force being emitted by the beam.
6. Why does your sidearm have infinite ammo?
*sigh* Because it's a video game so shut the fuck up. No, that's harsh, but really this one of the weakest, most straw-graspy points for the theory. I never carried an assault rifle besides the very beginning and yet in several cutscenes my Shepard was shooting one. And that is hardly the only instance of a disconnect between the "reality" between different parts of the game.
7. Why is the beam directly leading to the panel that opens Citadel's arms?
Again, it's a video game and the whole Crucible thing is already a deus ex machina. Not saying it's not dumb taken literally, but it's far from rare for video game level layouts to have some pretty bad logic. Sea also: a very common lack of bathrooms in almost every game ever.
8. Why are corpses everywhere on the Citadel, just like on the Collectors' ship?
Why were there corpses on the Collectors' ship if everyone was just being turned into DNA goop? We know people were being led up through the beam. We don't know what happens after that, so why wouldn't you expect corpses?
9. How did Anderson enter the beam before Shepard?
He didn't. He says he went up right after Shepard. If you want to ask where the hell he was while you struggling to get there, then yeah, that's a more interesting plot hole.
10. Why was Anderson teleported to another location and how did he arrive at the panel first?
We don't know how the thing works, Deus Ex Machina and all. He was obviously not as injured as Shepard so he likely could get up and going more easily the Shep. Why he was in such better shape is a more interesting plot hole than how he got there first.
As for how he got the panel first:
Boom! Other doors. There's one on the other side two.
11. How did Hackett know that Shepard made it to the Citadel after the entire force had been decimated?
The Citadel arms opened, which meant
someone made it. Guessing King Badass was the one who made it is only logical.
12. Why is Shepard bleeding at the same spot Andersone was shot?
It looks that way, yeah. I will admit this is a pretty interesting point. That being said, Shepard was pretty banged up and developers haven't quite got bleeding effects to work in a way that he would slowly get more covered with blood. I would say quickly applying blood to his arm at the last moment to show that he's short on time left is just as likely at this point. Still interesting though.
13. How come the Normandy escapes with Shepard's last two squadmates?
Eh, either it's Shepard's indoctro-fever dream or a terrible plot hole attempting to give a ray of hope to the ending. I could go either way on this one at this point.
14. Wouldn't the explosion of Mass Relays cause super novas like in THE ARRIVAL?
I'm aware of the events of Arrival, but I didn't play it. I also don't remember any mention of it from the Batarians during my play through, but I could be wrong. Anyway, we have evidence of what happens when a relay is destroyed in a certain way. The way the relays are destroyed in the endings, it looks like they were over charged sending the Citadels space magic to the next relay, which means at least the full force of the relay explosion would be dampened. Add in DEM space mcguffin magic and we get some sloppy story telling. Not a bad point for the indoctro-theory but not an especially good one.
It is worth point out that why would they write in the solar system destroying explosion only to have the only other time the relays explode to have a completely different type of explosion. That doesn't support either side of the theory, it's just bad writing either way.
15. Why can't Shepard kill the Keepers or Anderson?
See my response to question 6. It's a video game, so shut up.
16. What is the growl that Shepard hears on the Citadel?
Eh, not sure what this one is referring to.
Obviously aren't perfect answers, but there is a potential non-IT explanation for most, if not all, of them. I even bring up "harder" "evidence" to look at a couple times. But if these are the most important unanswerable questions, then they aren't very good ones.